Changelog
1.10.0:
- Update to 1.6.4 (Forge 1.16.4-35.1.0), not compatible with older versions.
- New config options to overwrite the "eat wait until enough hunger" options, when the player hearts are below or equal 50% (5 Hearts / 10 Damage points)
1.9.0:
- Update to 1.6.2 (Forge 1.16.2-33.0.3), not compatible with 1.16.1
1.8.0:
- Update to 1.16.1 (Forge BETA: 1.16.1-32.0.7), doesn't work with 1.15.x or 1.14.4 anymore :(
1.7.0:
- Update to 1.15.1, still compatible with 1.14
- Added a creative tag, where every possible helmet and the feeder module is located
1.6.2:
-Fixes #12, crash on load when forge version is above 1.14.4-28.0.45 due to the package movement of TickEvent
1.6.1:
-Update to 1.14.4 (still works with 1.14.3 and 1.14.2)
-Item events are now fired correct to assure compatibility with more mods (Closes #11)
1.6.0:
-Update to 1.14
1.5.0:
-Update to 1.13
-New config 'hungry_enough_wait': it waits until no food value is wasted before feeding. default enabled
1.4.0:
-Feeding now consume the Energy of a helmet if present
-The config 'DURABILITY' now works like the tooltip says
1.3.0:
-Fixed #7 (Helmets consume all durability when no food is found)
-If feeder helmets are repaired in an anvil, the feeder modules aren't destroyed
1.2.0:
-Added Configs for everything
1.1.0:
-Fix: NBT gets removed from the helmets when their get crafted (Fixes #2)
1.0.0:
-Initial version