auto aim: a magic tool

A mod that can help you auto-aim
Back to Files

autoaim-1.1.0.jar

File nameautoaim-1.1.0.jar
Uploader
Lin18710118Lin18710118
Uploaded
Oct 1, 2026
Downloads
32
Size
31.6 KB
Mod Loaders
NeoForge
File ID
9026148
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:auto-aim-a-magic-tool-1671381:9026148"

Learn more about Curse Maven

What's new

English

Changed

  • Ported the mod from Minecraft Forge 1.20.1 to NeoForge 1.21.1 (built against NeoForge 21.1.252, Java 21).
  • Build system migrated from ForgeGradle 6 to ModDevGradle 2.0.148 (Gradle 8.14); run configurations are now client / server / data.
  • Mod metadata moved to META-INF/neoforge.mods.toml (dependency entries now use type="required"); resource pack format bumped to 34.
  • Client-only handling now uses @Mod(dist = Dist.CLIENT) instead of clientSideOnly=true (clientSideOnly and displayTest no longer exist in NeoForge 1.21.1).
  • Config API migrated from ForgeConfigSpec to ModConfigSpec; the config screen is registered through IConfigScreenFactory.
  • Tick and rendering events updated (ClientTickEvent.Post, RenderLevelStageEvent); removed the deprecated EventBusSubscriber.Bus parameter.
  • World rendering updated to the 1.21.1 pipeline: DeltaTracker for partial ticks, and Tesselator#begin + BufferUploader#drawWithShader for the trajectory lines.
  • Item API update: ItemStack#getUseDuration(player) (changed in 1.20.5).

Compatibility

  • Requires Minecraft 1.21.1 with NeoForge 21.1.x.
  • Client-side only: do not install it on a dedicated server (it will not crash, but it has no effect there).
  • The config file config/autoaim-client.toml keeps the same keys, so existing settings carry over.

Notes

  • Version numbering continues on a separate line: 1.0.0 stays the Forge 1.20.1 release, 1.1.0 is the first NeoForge 1.21.1 release.
  • No gameplay or behaviour changes in this release.

中文

变更

  • 模组从 Minecraft Forge 1.20.1 移植到 NeoForge 1.21.1(基于 NeoForge 21.1.252、Java 21 构建)。
  • 构建体系由 ForgeGradle 6 迁移到 ModDevGradle 2.0.148(Gradle 8.14);运行配置改为 client / server / data。
  • 模组元数据改为 META-INF/neoforge.mods.toml(依赖项改用 type="required");资源包格式升级到 34。
  • 纯客户端判定改用 @Mod(dist = Dist.CLIENT),替代 clientSideOnly=true(NeoForge 1.21.1 已移除 clientSideOnly 与 displayTest)。
  • 配置 API 由 ForgeConfigSpec 迁移到 ModConfigSpec;配置界面改由 IConfigScreenFactory 注册。
  • 事件适配新版本(ClientTickEvent.Post、RenderLevelStageEvent),并去掉已弃用的 EventBusSubscriber.Bus 参数。
  • 世界渲染适配 1.21.1 新管线:插值使用 DeltaTracker,弹道线改用 Tesselator#begin + BufferUploader#drawWithShader。
  • 物品 API 变更:ItemStack#getUseDuration(player)(1.20.5 起生效)。

兼容性

  • 需要 Minecraft 1.21.1 + NeoForge 21.1.x。
  • 纯客户端模组,请勿安装在专用服务器(不会崩溃,但也不起作用)。
  • 配置文件 config/autoaim-client.toml 键名未变,旧配置可直接沿用。

说明

  • 版本号分线管理:1.0.0 仍为 Forge 1.20.1 版,1.1.0 是首个 NeoForge 1.21.1 版。
  • 本版本没有玩法/行为改动。

[1.0.0] - 2026-08-28

English

Added

  • First public release, for Minecraft Forge 1.20.1.
  • ESP highlight: glowing outlines for nearby living entities (yellow = candidates, red = locked target), toggled with H.
  • Target locking: K locks the entity closest to the crosshair (within the tolerance angle, default 15°), falling back to the nearest entity inside the lock range (default 24 blocks); press K again or L to unlock. Auto-unlocks when the target dies or is removed, moves too far away, or the player dies.
  • Smooth auto-aim that continuously turns the camera toward the locked target (adjustable speed).
  • Projectile prediction mode for bow (using the current draw progress), crossbow, trident, snowball, egg, ender pearl, experience bottle and splash/lingering potions: computes the launch angle including gravity and target leading (max 3.0 s flight time) and draws the predicted trajectory arc.
  • In-game config screen (O, or the "Config" button in the mod list) with 8 options: display range, lock range, tolerance angle, aim speed, hostiles only, include players, highlight locked target, show trajectory. Changes apply instantly and are saved to config/autoaim-client.toml.
  • Unit tests for the aiming and trajectory math.

Notes

  • Pure client-side mod: no networking, no server component.

中文

新增

  • 面向 Minecraft Forge 1.20.1 的首个公开版本。
  • ESP 高亮:周围生物显示发光轮廓(黄色 = 候选,红色 = 锁定目标),H 键开关。
  • 目标锁定:K 锁定准星最接近的生物(容差角内,默认 15°),否则锁定范围内最近的生物(默认 24 格);再按 K 或按 L 取消。目标死亡/被移除、距离过远、玩家死亡时自动解锁。
  • 平滑自动瞄准:持续把视角转向锁定目标(速度可调)。
  • 弹道预测模式:弓(按当前拉弓进度)、弩、三叉戟、雪球、鸡蛋、末影珍珠、附魔之瓶、喷溅/滞留药水会计算含重力与提前量的发射角(最长 3.0 秒飞行时间),并绘制预测弹道弧线。
  • 游戏内配置界面(O 键或模组列表的「配置」按钮),共 8 项:显示范围、锁定范围、容差角、瞄准速度、仅敌对生物、包含玩家、锁定目标高亮、显示弹道轨迹;改动即时生效并写入 config/autoaim-client.toml。
  • 瞄准与弹道数学的单元测试。

说明

  • 纯客户端模组,无网络通信、无服务端组件。

This mod has no additional files