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Attuned

Fabric accessory mod for Minecraft 26.2 with deliberate Focus loadouts, Circles, Deep Lanterns, and an eightfold affinity counter wheel.
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Attuned 1.5.5+mc26.1.2

File nameattuned-1.5.5+mc26.1.2.jar
Uploader
defnoteandefnotean
Uploaded
Jun 23, 2026
Downloads
19
Size
10.1 MB
Mod Loaders
Fabric
File ID
8304694
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:attuned-1553444:8304694"

Learn more about Curse Maven

What's new

Attuned 1.5.5+mc26.1.2 - Gameplay Polish Backport

Added

  • Deep Lanterns faction - four exploration-support Foci bring the shipped roster to 99 Foci and give cave expeditions a support identity that is not another raw damage lane.
    • Cavewick Focus is a two-cost utility Focus that rewards player-built routes: placed lanterns and soul lanterns in a small radius keep gentle Night Vision refreshed, making caves readable without granting global tracking or structure search.
    • Glowline Focus is a three-cost route-following Focus that points toward recent same-dimension Circle pings. It uses only server-accepted party markers, so it is a coordination aid rather than a live locator.
    • Rescueflame Focus is a four-cost Holy support Focus that periodically assists a nearby drowning Circle member with Water Breathing. It deliberately excludes the wearer and uses Circle eligibility/cooldown rules so it behaves like rescue support, not a personal underwater buff.
    • Depthglass Focus is a three-cost navigation Focus that reads a held lodestone compass target and gives restrained same-dimension hints. It works from an explicit vanilla target the player already owns.
  • Server-authoritative Circles - temporary expedition parties now support create, invite, accept, leave, disband, kick, invite expiry, capacity checks, cooldowns, disconnect cleanup, and snapshot syncing.
  • Party HUD and invite prompts - clients receive Circle snapshots, invite prompts, and recent ping notices through dedicated payloads without exposing hidden inventory, private cooldowns, or item sharing.
  • Circle pings and navigation targets - pings become server-accepted navigation targets with membership, dimension, visibility, loaded-target, range, and rate-limit checks. Glowline consumes those stored markers instead of scanning the world.
  • Shared contribution windows - nearby same-dimension Circle members can receive eligible shared progress from combat, blocking, reveal, and helper actions without allowing passive proximity to farm progression.
  • Party-aware Pact Trial support - eligible Circle contributors can share narrow trial progress while solo play remains complete.
  • Expanded data-driven Focus behavior palette - new passive behavior types cover block-context effects, navigation hints, party assists, item-use windows, and marked targets:
    • attuned:block_context_effect keeps an effect refreshed near tagged local blocks, used by Cavewick for lantern routes.
    • attuned:navigation_hint gives restrained feedback toward accepted stored targets, used by Glowline and Depthglass.
    • attuned:party_assist helps an eligible Circle member with a small effect on cooldown, used by Rescueflame.
    • attuned:use_item_window grants a short effect or modifier after using a matching item or item tag.
    • attuned:marked_target lets a charged hit prime a short-lived mark and a later charged hit consume it for an effect.
  • Build setup metadata - shared builds can carry sanitized role, note, party-size, required-Focus, and version-context metadata as advice only, without bypassing ownership or attunement rules.
  • Import validation and setup suggestions - imported build codes are checked against the server Focus registry before saving; malformed names, slots, and metadata are rejected or downgraded to warnings.
  • Action-bar message priority gate - repeated cooldown, apply, party, and combat feedback now route through shared action-bar helpers so important messages are less likely to be overwritten by low-priority spam.
  • Gameplay polish QA checklist - added a manual release checklist for combat feel, Pact loops, Confluences, Resonant Surges, Circles, Updraft flight, onboarding, and journal clarity.

Changed

  • Minecraft 26.1.2 gameplay parity - this maintenance line now carries the same gameplay-polish systems as latest while preserving the Minecraft 26.1.2 Fabric target and dependency range.
  • Updraft release carried forward - this line keeps the 1.5.1 Updraft Focus, smoother boost/brake controls, flight feedback, and PvP exhaustion safeguard.
  • Deep Lanterns documentation and journal pages - the Attunement Journal and reference docs now explain Circles, public attunement state, shared credit, party pings, the Deep Lanterns faction, and the new behavior-palette entries.
  • Example datapack expanded - the sample pack now covers build marks, canopy steps, rescue support, route windows, and navigation-hint patterns so datapack authors can copy working JSON.
  • Gallery coverage refreshed - Modrinth/CurseForge gallery sheets were updated so the current Focus roster, neutral sets, Holy/Forge/Umbral coverage, and shipped item art remain visible after the new Foci landed.
  • Combat and support math centralized - repeated damage/support logic now flows through shared helpers, including clearer direct-combat target checks and capped positive Luck stacking.
  • Pact and resonance feedback tightened - Pact deaths, tactical feedback, trial progress messaging, combat polish hooks, and resonance/surge feedback now share more of the same routing and validation paths.
  • Reliquary/build workflows hardened - preset save, import, apply, delete, metadata inference, and quick-apply paths now share stricter validation so stale UI state or malformed imported data cannot silently mutate the wrong build.

Fixed

  • Circle membership changes now clean up contribution windows and sync updated snapshots so clients do not keep stale party rows after leaving, kicking, disbanding, or disconnecting.
  • Friendly or invalid targets are filtered out of party-assist, hostile-only Focus, Pact, Apex, and contribution checks so Circle members are not treated as enemies just because they are nearby.
  • Build-share imports reject malformed metadata, non-string slot ids, component-like names, and unknown required Focus ids before saving the preset.
  • Positive Luck modifiers are capped through shared logic, preventing stacked support effects from turning fishing and loot-adjacent bonuses into unbounded values.
  • Deep Lantern support effects use bounded cadences and same-dimension checks so navigation and rescue feedback remain readable and cannot become global trackers.

Internal

  • Why this patch is large - the roughly 14k-line increase is the combined cost of shipping a server-authoritative Circle runtime, client HUD state, network payloads, party contribution rules, new Focus behavior schema, four complete Foci with item/model/texture/data definitions, expanded authoring docs, gallery updates, example datapack coverage, and a broad regression-test net around each boundary.
  • Added contract tests for Circle policy, Circle manager behavior, pings, snapshots, invite prompts, party HUD geometry, shared contribution credit, party effects, action-bar routing, preset metadata/import validation, damage formula helpers, Luck stacking, Deep Lantern content, and block-context scans.
  • Expanded repository validation around generated and authored repository structure, source-marker hygiene, Focus definitions, behavior palettes, docs claims, platform gallery assets, release-facing feature counts, Python syntax, and transient-cache leaks.
  • CI now runs the broader repository and Python checks alongside Gradle build/test gates before release artifacts are accepted.
  • Added Circle and party config knobs for max members, invite TTL/cooldowns, shared-credit radius/window, same-dimension behavior, party effects, party HUD, confluence hints, and setup suggestions.
  • Release-facing docs now keep private source archives out of tracked content while still documenting the shipped assets, public behavior contracts, and authoring workflows.

Compatibility and migration notes

  • Existing worlds do not need a data migration for Circles. Circle state is transient server runtime state, not permanent item ownership.
  • Solo play remains complete. Circle systems add coordination, public role hints, and eligible shared credit, but they do not replace solo Pact, Focus, or Confluence progression.
  • Author datapacks using older Focus behavior palette entries continue to work; the new behavior types are additive.
  • This maintenance release targets Minecraft 26.1.2; the latest release line targets newer Minecraft versions separately.

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