Description
Attract to Sound: Team Management
Experience tactical FPS-style combat in Minecraft by pairing Sound Attract with this team/command framework for players and mobs.
Overview
- Persistent teams with roles (Leader / Edge / Member) kept in sync with Sound Attract AI goals.
- Alliance system to coordinate or betray other teams.
- Directive orders (Onslaught, Pincer, Ambush, Suppression, etc.) for cinematic engagements.
- Integrations with Pillager’s Gun, Sprintify, PingWheel, PlayerRevive, BatteryShield, Mob Spider Climb, and Quantified API.
Requirements
- Minecraft 1.20.1, Forge 47.4.0+
- Sound Attract (required)
- Pillager’s Gun (recommended for PvE/PvP parity)
- PingWheel targeting relay.
- Sprintify speed bursts.
- PlayerRevive support (revive/rescue for pillager with Gun).
- BatteryShield HUD support.
- Mob Spider Climb pathing.
- Quantified API optimizations.
Installation
- Place the mod jar in
mods/alongside Sound Attract. - Launch once to generate
config/sat-team-common.toml.
Quickstart
- Use the Team Stick to assign entities.
- Open
/teammanagementto set roles and directives. - Configure alliances, glow, auto-leader, and other options via config/NBT.
Feature Highlights
- Team Stick & UI: Fast assignment, role management, persistent syncing.
- Coverage AI: Allies regroup, share targets, and fall back when isolated.
- Auto leadership: Members promote automatically when leaders fall.
- Directives: Orders mapped to keybinds (
Controls > Team Management). - Real Leader Mode: Edge scouts report via action bar; optional sound-driven patrols.
- NBT-friendly: Assign teams/roles through
ForgeDataand/teams syncfromnbt.
Key Orders (Default bindings)
- B – Onslaught: push the last known contact.
- R – Retreat: regroup on leader.
- J – Ambush: hold cover, pop-and-shoot.
- L – Lookout: Edge scout scans selected spot (~64m).
- G – Suppression: focus fire on a pinged location.
- M – March: formation movement with light engagement.
- P – Pincer: split into planks (requires PingWheel target).
Commands (selection)
/teamassign <num>– Give Team Sticks./teammanagement– Open team UI./teams set|role|setmob|rolemob ...– Manage membership/roles./teams syncfromnbt– Apply ForgeData teams in-game./teams purge|purgeall|clearall– Cleanup options./alliance invite|accept|leave|info|betray ...– Alliance control.
Changelog (v4.0.0 “Autonomous Update”)
- Automatic factions: mobs auto-assign to Undead/Pillager/Villager/Nether/Player factions based on type. Toggle via
automaticTeamAssignment; adjust lists as needed; disableprevent_passive_targetingto fight unfactioned mobs. - Performance guards: smart AI throttling under server load.
- Onslaught upgrade: leaders can trigger when enemies drop below 30% HP, even briefly out of sight.
- Pillager Gun synergy: improved Onslaught/Pincer AI.
Alliances & Betrayal
- Invite teams by leader name or ID, auto-accept for NPC teams if prestige rules met.
- Shared intel and friendly-fire lockouts unless betrayal flags go active.
/betrayquietly flags hostility;/betray_detectedrisks prestige swings.
NBT Cheatsheet
# Summon already assigned
/summon minecraft:zombie ~ ~ ~ {ForgeData:{tm_team_id:3,tm_team_name:"APEX 3Team",tm_role:"edge"}}
# Apply to existing mob
/data merge entity @e[type=minecraft:zombie,limit=1] {ForgeData:{tm_team_id:3,tm_team_name:"APEX 3Team",tm_role:"edge"}}
/teams syncfromnbt @e[type=minecraft:zombie,limit=1]
Forge your own squads, issue real-time directives, and let Sound Attract’s AI turn Minecraft combat into a tactical sandbox.


