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This is an supplimentary mod for Attract To Sound. This mod will let you control the team assignment, create teams to host a battle royale!

Description

Attract to Sound: Team Management

Experience tactical FPS-style combat in Minecraft by pairing Sound Attract with this team/command framework for players and mobs.

Overview

  • Persistent teams with roles (Leader / Edge / Member) kept in sync with Sound Attract AI goals.
  • Alliance system to coordinate or betray other teams.
  • Directive orders (Onslaught, Pincer, Ambush, Suppression, etc.) for cinematic engagements.
  • Integrations with Pillager’s Gun, Sprintify, PingWheel, PlayerRevive, BatteryShield, Mob Spider Climb, and Quantified API.

Requirements

  • Minecraft 1.20.1, Forge 47.4.0+
  • Sound Attract (required)
  • Pillager’s Gun (recommended for PvE/PvP parity)
  • PingWheel targeting relay.
  • Sprintify speed bursts.
  • PlayerRevive support (revive/rescue for pillager with Gun).
  • BatteryShield HUD support.
  • Mob Spider Climb pathing.
  • Quantified API optimizations.

Installation

  1. Place the mod jar in mods/ alongside Sound Attract.
  2. Launch once to generate config/sat-team-common.toml.

Quickstart

  • Use the Team Stick to assign entities.
  • Open /teammanagement to set roles and directives.
  • Configure alliances, glow, auto-leader, and other options via config/NBT.

Feature Highlights

  • Team Stick & UI: Fast assignment, role management, persistent syncing.
  • Coverage AI: Allies regroup, share targets, and fall back when isolated.
  • Auto leadership: Members promote automatically when leaders fall.
  • Directives: Orders mapped to keybinds (Controls > Team Management).
  • Real Leader Mode: Edge scouts report via action bar; optional sound-driven patrols.
  • NBT-friendly: Assign teams/roles through ForgeData and /teams syncfromnbt.

Key Orders (Default bindings)

  • B – Onslaught: push the last known contact.
  • R – Retreat: regroup on leader.
  • J – Ambush: hold cover, pop-and-shoot.
  • L – Lookout: Edge scout scans selected spot (~64m).
  • G – Suppression: focus fire on a pinged location.
  • M – March: formation movement with light engagement.
  • P – Pincer: split into planks (requires PingWheel target).

Commands (selection)

  • /teamassign <num> – Give Team Sticks.
  • /teammanagement – Open team UI.
  • /teams set|role|setmob|rolemob ... – Manage membership/roles.
  • /teams syncfromnbt – Apply ForgeData teams in-game.
  • /teams purge|purgeall|clearall – Cleanup options.
  • /alliance invite|accept|leave|info|betray ... – Alliance control.

Changelog (v4.0.0 “Autonomous Update”)

  1. Automatic factions: mobs auto-assign to Undead/Pillager/Villager/Nether/Player factions based on type. Toggle via automaticTeamAssignment; adjust lists as needed; disable prevent_passive_targeting to fight unfactioned mobs.
  2. Performance guards: smart AI throttling under server load.
  3. Onslaught upgrade: leaders can trigger when enemies drop below 30% HP, even briefly out of sight.
  4. Pillager Gun synergy: improved Onslaught/Pincer AI.

Alliances & Betrayal

  • Invite teams by leader name or ID, auto-accept for NPC teams if prestige rules met.
  • Shared intel and friendly-fire lockouts unless betrayal flags go active.
  • /betray quietly flags hostility; /betray_detected risks prestige swings.

NBT Cheatsheet

# Summon already assigned
/summon minecraft:zombie ~ ~ ~ {ForgeData:{tm_team_id:3,tm_team_name:"APEX 3Team",tm_role:"edge"}}

# Apply to existing mob
/data merge entity @e[type=minecraft:zombie,limit=1] {ForgeData:{tm_team_id:3,tm_team_name:"APEX 3Team",tm_role:"edge"}}
/teams syncfromnbt @e[type=minecraft:zombie,limit=1]

Forge your own squads, issue real-time directives, and let Sound Attract’s AI turn Minecraft combat into a tactical sandbox.