atomcraft1.1.jar
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ATOMCRAFT — REDESIGN UPDATE
Version: Redesign Update
Date: November 4, 2026
Status: Work in Progress (WIP)
1. Overview
The AtomCraft Redesign Update introduces a major overhaul of missile systems, military infrastructure, automation, user interfaces, and visual design.
This update focuses on simplifying existing mechanics, introducing new production systems, improving strategic control, and establishing a consistent, weathered military-industrial aesthetic throughout the mod.
General Changes
Created a complete backup of the previous development version in
backups/.Excluded backup files from Git tracking.
Consolidated multiple systems to reduce unnecessary blocks and interfaces.
Improved compatibility with existing worlds and installations.
2. Removed & Reworked Content
Removed Blocks and Systems
The following systems have been removed or merged into existing equipment:
Missile Command Station — integrated into the Command Center.
Air Defense Console — integrated into the Command Center.
Target Archive — target management is now handled by the Command Center.
Remote Control Terminal — removed.
Multiple Missile Launcher — replaced by the unified Missile Launch Pad.
Nuclear Launch Pad — merged into the unified Missile Launch Pad.
Abort Launch Pad — replaced by a dedicated operating mode.
The Missile Silo remains a separate functional block.
Removed Items and Upgrades
Stealth Coating
Jammer Module
Decoys
Salvo Computer
Missile upgrade crafting recipes
These capabilities are now configured directly through the Missile Launch Pad's control panel.
All associated textures, models, loot tables, recipes, item tags, and localization entries have been cleaned up.
3. Unified Missile Launch System
3.1 Missile Launch Pad
The redesigned Missile Launch Pad replaces several specialized launchers with one configurable system.
It supports four operating modes:
| Mode | Function |
|---|---|
| Single Launch | Launches any compatible missile, including nuclear missiles |
| Salvo | Launches up to four conventional missiles |
| Air Defense | Holds up to four interceptor missiles for Command Center-controlled defense |
| Abort | Launches a hypersonic interceptor to destroy friendly missiles |
Operating modes can only be changed when the launcher is completely empty.
3.2 Integrated Countermeasure Equipment
Missile equipment is now controlled through physical toggle switches on the launch console.
Available systems:
Stealth — enables stealth equipment on launched missiles.
Jammer — activates electronic jamming equipment.
Decoys — enables decoy deployment.
Each enabled system reduces missile range by 10%.
The selected equipment applies to every missile launched from the pad.
These systems are unavailable in Air Defense and Abort modes.
3.3 Salvo Formation Control
A new toggle controls formation behavior during salvo launches.
Missiles can fly in a coordinated formation.
Decoys can be positioned ahead of the main formation.
The integrated control replaces the former Salvo Computer item.
3.4 Missile Magazine
The launcher includes a four-slot missile magazine.
Unused magazine slots are visually sealed with metal covers.
Magazine usage depends on the selected operating mode.
Existing single launchers are automatically migrated when loading older worlds.
Existing Target Finders are moved into their new inventory slots during migration.
3.5 Redesigned Launch Console
The launcher now features a completely redesigned, rusted military control panel.
New visual and functional elements include:
Tactical target map
Launcher status indicator
Ready and malfunction indicators
Target distance display
Missile range display
Estimated flight time
Operating-mode indicator lights
Physical equipment toggle switches
Protected launch button with a safety cover
The entire interface follows AtomCraft's new military-industrial design language.
4. Missile Manufacturing & Logistics
4.1 Missile Assembly Platform — NEW
A new Missile Assembly Platform replaces traditional crafting-table missile production.
Players must arrange the required components in a 3×3 assembly grid.
Once the correct blueprint is assembled, the platform automatically begins manufacturing the missile.
Assembly times:
| Missile Type | Assembly Time |
|---|---|
| Standard missiles | 10 seconds |
| Nuclear missiles | 30 seconds |
| MIRV missiles | 30 seconds |
| Interceptor missiles | 5 seconds |
Assembly Features
Missiles are visibly constructed on the platform.
Welding sparks appear during assembly.
The completed missile remains physically displayed.
The platform requires no electricity.
Hoppers and transport pipes can supply components to the crafting grid.
Physical Missile Output
Completed missiles are no longer automatically converted into inventory items.
Instead, they are transferred to:
A connected Missile Conveyor Belt.
A directly connected Missile Loading Port.
A new assembly cycle cannot begin until the output area becomes available.
4.2 Integrated Blueprint Browser
The assembly interface includes a built-in Missile Blueprint Browser.
Features:
Navigate through all available missile blueprints using arrow buttons.
Display required components as transparent previews inside the crafting grid.
View missile assembly patterns directly from the machine.
No JEI installation is required to discover assembly recipes.
4.3 Missile Conveyor Belt — NEW
Missile Conveyor Belts introduce physical missile transportation.
Transport mechanics:
Carries visible, horizontally positioned missiles.
Displayed missiles are scaled to approximately 1.8 blocks in length.
Moves missiles at one block per second.
Transportation follows the direction chosen when placing the belt.
Corners are created by rotating the next conveyor section.
Missiles maintain spacing to prevent overlapping.
When blocked, missiles form a queue instead of clipping through one another.
Players can also right-click a conveyor belt with a missile item to place it directly onto the transport system, including missiles obtained in Creative Mode.
4.4 Missile Loading Port — NEW
The Missile Loading Port automatically transfers incoming missiles into connected launch systems.
Supported equipment:
Missile Launch Pads
Missile Silos
Air Defense Batteries
Installation and operation:
Place the port directly next to the target machine while facing it.
Incoming missiles are automatically loaded into the connected magazine.
A loading hatch opens during the transfer process.
Incompatible missiles remain on the conveyor belt.
Missiles also wait if the magazine is full.
Right-clicking the port displays its connection status.
4.5 Recipe System Overhaul
All missile recipes have been converted from standard crafting recipes to the new assembly recipe type:
atomcraft:missile_assembly
Existing component arrangements remain unchanged.
Additional crafting recipes have been introduced for:
Missile Assembly Platform
Missile Conveyor Belt (6 per recipe)
Missile Loading Port
All new machines include custom models, weathered textures, and loot tables.
Item recovery: Destroying a conveyor belt or assembly platform drops any missile it contains as an item, preventing accidental loss.
5. Command Center & Strategic Warfare
5.1 Centralized Military Control
The Command Center is now the primary interface for coordinating launch facilities, tracking targets, managing missile defense, and executing strategic operations.
Previously separate consoles and systems are now consolidated into this central interface.
5.2 Automatic Target Synchronization
Coordinates received through Teleprinters are automatically added to the Command Center's target list.
Imported targets are marked with an envelope symbol (✉).
Received coordinates can be used directly for targeting.
Target information remains accessible through the central interface.
5.3 Target Finder Integration
A new "Copy to Target Finder" button has been added to the tactical overview.
When activated, the currently selected target is copied into the Target Finder held by the player.
5.4 Advanced Fire Planning
The Fire Plan system now supports more precise and coordinated missile operations.
Fine Target Adjustment
Adjust the target position of individual fire missions.
Move target coordinates along the X and Z axes.
Each adjustment changes the coordinate by four blocks.
Wave Scheduling
Individual missions can be delayed by 0–300 seconds.
When synchronized impact is enabled, delayed waves impact correspondingly later.
Otherwise, the delay is applied to missile launch timing.
These improvements allow players to coordinate multiple launch facilities and schedule synchronized missile impacts.
5.5 Manual Missile Interception — NEW
A completely new interface allows players to manually control interceptor launches.
Interception process:
Select an incoming missile from the target list.
Select an available interceptor launcher.
Choose either an Air Defense Battery or a Launch Pad in Air Defense mode.
Adjust the interception point using directional controls.
Move the interception point forward or backward along the target's flight path, or sideways relative to it.
Launch the interceptor.
Guidance mechanics:
The interceptor initially travels toward the manually selected interception point.
Its seeker activates only when the target comes within 70 blocks.
Poor interception-point selection can result in a complete miss.
Maximum interception-point distance:
| Launcher | Range |
|---|---|
| Air Defense Battery | 420 blocks |
| Missile Launch Pad | 900 blocks |
5.6 Automatic Defense Behavior
Automatic missile defense is now disabled by default for newly placed Command Centers.
Existing Command Centers retain their previous settings.
Without automatic defense, batteries remain on standby.
Interceptors are launched only through manual commands.
Launch Pads configured for Air Defense now function as additional interceptor launchers.
6. Air Defense Rebalancing
Air Defense Batteries have been rebalanced to reduce their overall effectiveness and encourage more strategic deployment.
Performance Changes
| Parameter | Previous | New |
|---|---|---|
| Radar detection range | 1,000 blocks | 700 blocks |
| Engagement range | 400 blocks | 280 blocks |
| Target lock time | 1.5 seconds | 2.5 seconds |
| Reload interval | 1.5 seconds | 2.25 seconds |
| Tube reload time | 4 seconds | 8 seconds |
Additional balancing:
Battery-launched interceptors now operate at 80% of the normal interception success probability.
Manual interception and coordinated defense become more important.
Launch Pads in Air Defense mode provide an alternative with greater manual interception reach.
7. Communication & Infrastructure
7.1 Wireless Radio Node — NEW
Radio Nodes introduce wireless electricity and data transmission.
They function as wireless cable connections between distant facilities.
Specifications:
Maximum communication range: 512 blocks
Available channels: 16
Supports electricity transmission
Supports data transmission
Can be installed on floors, walls, or ceilings
Nodes using the same channel establish wireless connections when within range.
Connected devices behave as though they were linked through physical cables.
The Command Center can also discover connected military installations through Radio Nodes.
Configuration:
Right-click to switch to the next radio channel.
Sneak + right-click to select the previous channel.
Displays other nodes within communication range.
Crafting ingredients:
Lightning Rod
Power Cable
Iron
Redstone
Crafting output: 2 Radio Nodes
Signal interference and disruption mechanics are not yet implemented.
7.2 Power Cable Redesign
Power cables now feature a thinner, more realistic appearance.
Changes:
Cable thickness reduced from 4 pixels to 2 pixels.
New rubber-insulated cable texture.
Wrapped cable detailing.
Red identification markings.
Small brass connectors at cable intersections.
Reduced collision box to match the thinner model.
8. Teleprinter Communication System
8.1 Coordinate Transmission
Teleprinters can now transmit target coordinates across the radio network.
Players can enter coordinates using the following format:
X Z Name
Alternatively, leaving the input field empty sends coordinates stored in the Target Finder currently held by the player.
Reception mechanics:
All Teleprinters connected to the same radio network receive the transmission.
Each Teleprinter stores up to 10 received coordinate entries.
The newest entries appear first.
8.2 Fax Transmission
Teleprinters now support transmitting copies of physical documents.
Supported items:
Maps
Books
When holding a supported item in the main hand, players can fax a copy to every Teleprinter in the connected radio network.
The original document remains in the sender's inventory.
8.3 Target Finder Synchronization
Right-clicking a Teleprinter while holding a Target Finder transfers the most recently received coordinates into the device.
8.4 Document Recovery
Received fax documents are now dropped as items when a Teleprinter is destroyed.
This prevents stored documents from disappearing during dismantling.
9. Blueprint Projector Improvements
9.1 Selectable Construction Layers
The Blueprint Projector now supports manual layer selection.
Available display modes:
Automatic — displays the lowest unfinished construction layer.
Layer 1 through N — displays one selected construction layer.
All Layers — displays the entire blueprint.
Automatic mode retains the original projector behavior.
9.2 Improved Controls
| Action | Control |
|---|---|
| Change displayed layer | Right-click in the air |
| Hide blueprint | Sneak + right-click in the air |
| Switch blueprint | Sneak + right-click a block |
Additional improvements:
The selected display mode appears in the item tooltip.
Current layer information is displayed above the hotbar.
The material requirements list reflects the selected layer or display mode.
10. Multi-Directional Device Placement
Several electrical and warning devices now support additional mounting orientations.
10.1 Warning Devices
Affected devices:
Warning Light
Alarm Siren
Air Raid Siren
All three devices can now be mounted on:
Floors
Walls
Ceilings
The placement orientation depends on the clicked block face.
Animated components, including rotating reflectors, projected light beams, and siren rotors, correctly follow the selected orientation.
10.2 Card Reader
The Card Reader now supports floor and ceiling mounting in addition to wall placement.
Its redstone output continues to provide a strong signal to the block directly behind the device.
10.3 Existing World Compatibility
Previously placed devices retain their original orientation.
Existing installations are not automatically rotated or repositioned.
11. Complete Visual Redesign
11.1 Military-Industrial Art Direction
AtomCraft now uses a unified, heavily weathered Cold War-inspired visual style.
Control panels and equipment feature:
Faded gray-green military paint
Exposed rust and corroded metal
Chipped paint
Rust streaks
Surface scratches
Dirt and accumulated grime
Weathered warning stripes
Aged mechanical components
This new appearance extends to panel surfaces, bolts, recessed sections, vents, machinery housings, and GUI textures.
11.2 Custom UI Framework
A new texture atlas has been introduced:
rust_ui.png
It contains reusable interface components:
Metal plates
Buttons
Toggle switches
Indicator lights
Directional arrows
Paper elements
Identification plates
New interface classes:
RustUiRustButton
These replace standard Minecraft-style buttons in redesigned control interfaces.
11.3 Command Center Display
The Command Center screen now features a retro CRT-inspired design.
Improvements include:
Heavy steel display housing
Recessed screen surface
Visible raster lines
Darkened screen corners
Military-industrial control panel detailing
11.4 Strategy Table
The Strategy Table interface has been redesigned with:
Rusted metal buttons
Weathered control-panel backgrounds
Stenciled military-style headings
Replacement of standard Minecraft GUI buttons
12. Nuclear Industry Visual Overhaul
All major nuclear-industrial machines now share a consistent aged-metal appearance.
Affected equipment includes:
Nuclear Reactors
Turbines
Pumps
Centrifuges
Storage Systems
Associated machinery
12.1 Shared Machine Textures
The common industrial steel texture has been redesigned with:
Faded and uneven paint
Exposed rusty surfaces
Chipped coating
Rust streaks beneath bolts
Dirt accumulation toward lower edges
12.2 Nuclear Reactor
Visual improvements:
Faded radiation warning stripes
Muted color rings around coolant connections
Red emergency-cooling handwheel
Visible deposits on fuel rods
Heavily weathered exterior surfaces
12.3 Steam Turbine
Visual improvements:
Traditional industrial green paint replacing light gray
Verdigris on copper components
Oil-stained turbine blades
Dirty rotating shaft
Weathered metal casing
12.4 Industrial Glass
Reactor, turbine, and tank inspection windows now feature:
Rusted metal frames
Darkened window edges
Slightly cloudy glass
Aged industrial appearance
12.5 Centrifuges & Laboratory Equipment
Changes include:
Yellowed cream-white finishes replacing pure white
Rust patches on connected pipelines
Improved aging and weathering details
13. Equipment & Item Model Improvements
13.1 Geiger Counter — NEW 3D MODEL
The Geiger Counter now features a fully modeled handheld design.
Model details:
Yellow metal housing
Rusted surface details
Carrying handle
External detection probe
Analog radiation gauge
Dynamic radiation display:
The gauge needle reflects the current radiation level.
Needle movement uses logarithmic scaling.
Full-scale deflection occurs at a radiation value of 20.
The needle visibly trembles when radiation is detected.
13.2 Fat Man & Little Man — REMODELED
Both nuclear bomb models have been completely rebuilt.
The previous box-shaped models have been replaced with rounded, rotationally shaped bodies.
Fat Man
Longer, rounded egg-shaped body
Sealed seams
Detonator details
Suspension eyelet
Box-shaped tail assembly with supporting struts
Little Man
Slim cylindrical body
Structural rings
Antenna details
Box-shaped tail assembly
Additional changes:
Updated world models
Updated inventory item models
Collision boxes adjusted to match the new shapes
13.3 Hazmat Suit Redesign
The Radiation Protection Suit now features a completely redesigned texture.
New details:
Rubberized yellow protective material
Visible fabric folds
Dirt and wear
Large protective visor
Breathing filter
Front zipper
Radiation warning symbol
Compressed-air cylinders
Black protective gloves
Black boots
Reinforcement tape
Gameplay improvement: Suit durability has been doubled.
14. New Construction & Building Blocks
The update introduces additional industrial and bunker-themed construction materials.
14.1 Rusted Metal Plate
New variants:
Rusted Metal Plate
Rusted Metal Plate Stairs
Rusted Metal Plate Slab
Crafting recipe:
8 Checkered Metal Plates
1 Water Bucket
Output: 8 Rusted Metal Plates
14.2 Corrugated Metal
Created from Rusted Metal Plates using a Stonecutter.
14.3 Cracked Reinforced Concrete
Produced by smelting Reinforced Concrete in a furnace.
14.4 Concrete Bricks
New variants:
Concrete Bricks
Concrete Brick Stairs
Concrete Brick Slab
Crafting recipe:
2×2 Reinforced Concrete
Output: 4 Concrete Bricks
Concrete Bricks are also available through Stonecutter processing.
14.5 Rusted Steel Door
Crafting recipe:
6 Rusted Metal Plates
Output: 3 Rusted Steel Doors
Properties:
Can be opened manually.
Significantly weaker than the reinforced Bunker Door.
14.6 Rusted Steel Trapdoor
Crafting recipe:
6 Rusted Metal Plates
Output: 2 Rusted Steel Trapdoors
Properties:
Manually operated.
Lower durability and protection than bunker-grade equipment.
14.7 Additional Construction Rules
All new stair and slab variants are available through the Stonecutter.
Every new construction block requires at least a Stone Pickaxe to mine.
15. Cleanup, Compatibility & Quality of Life
15.1 Recipe Validation
A complete crafting recipe audit has been performed.
All normally craftable items now have obtainable recipes.
Missiles are produced using the new Missile Assembly Platform instead of a crafting table.
The remaining items without standard crafting recipes are intentionally excluded:
Naturally generated ores
Loot drops
Nuclear reactor byproducts
Nuclear reprocessing byproducts
Creative-only ammunition
15.2 Localization Cleanup
Unused translation entries associated with the removed Air Defense Console have been deleted.
15.3 Legacy World Compatibility
Several systems preserve existing world progress:
Old single launchers are automatically migrated to the unified launcher system.
Existing Target Finders are transferred into their new inventory positions.
Previously placed wall-mounted or standing devices retain their orientations.
Existing Command Centers retain their automatic-defense settings.
Missiles stored on assembly platforms and conveyor belts are recoverable when the blocks are broken.
15.4 Resource Cleanup
Outdated and unused assets have been removed, including:
Textures
Block and item models
Loot tables
Crafting recipes
Item and block tags
Localization keys
16. Update Highlights
The AtomCraft Redesign Update delivers:
One unified Missile Launch Pad with four operating modes.
A completely new physical missile manufacturing and conveyor system.
Automatic missile loading through dedicated Loading Ports.
Advanced fire planning with synchronized missile impacts.
Manual missile interception and rebalanced air defense.
Wireless electricity and data networks with 16 channels.
Improved Teleprinter communication and document transmission.
Selectable construction layers for Blueprint Projectors.
Floor, wall, and ceiling mounting for warning equipment.
Redesigned military command interfaces with custom rusted controls.
A complete visual overhaul of nuclear-industrial machinery.
New 3D models for the Geiger Counter and nuclear bombs.
Improved Radiation Protection Suit durability and appearance.
New industrial building materials, doors, stairs, and slabs.
Extensive cleanup and compatibility improvements.
Development Status: Work in Progress
AtomCraft — Redesign Update | November 4, 2026
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