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Atomcraft Nuclear Warfare

Nukes, missiles, nuclear power plants and a command center with radar and a strategy table. Plus fallout, radiation and craters that never go away.
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atomcraft1.1.jar

File nameatomcraft1.1.jar
Uploader
maiky_hdamaiky_hda
Uploaded
Nov 5, 2026
Downloads
24
Size
3.4 MB
Mod Loaders
Forge
File ID
9455731
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:atomcraft-nuclear-warfare-1778645:9455731")

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What's new

ATOMCRAFT — REDESIGN UPDATE

Version: Redesign Update
Date: November 4, 2026
Status: Work in Progress (WIP)


1. Overview

The AtomCraft Redesign Update introduces a major overhaul of missile systems, military infrastructure, automation, user interfaces, and visual design.

This update focuses on simplifying existing mechanics, introducing new production systems, improving strategic control, and establishing a consistent, weathered military-industrial aesthetic throughout the mod.

General Changes

  • Created a complete backup of the previous development version in backups/.

  • Excluded backup files from Git tracking.

  • Consolidated multiple systems to reduce unnecessary blocks and interfaces.

  • Improved compatibility with existing worlds and installations.


2. Removed & Reworked Content

Removed Blocks and Systems

The following systems have been removed or merged into existing equipment:

  • Missile Command Station — integrated into the Command Center.

  • Air Defense Console — integrated into the Command Center.

  • Target Archive — target management is now handled by the Command Center.

  • Remote Control Terminal — removed.

  • Multiple Missile Launcher — replaced by the unified Missile Launch Pad.

  • Nuclear Launch Pad — merged into the unified Missile Launch Pad.

  • Abort Launch Pad — replaced by a dedicated operating mode.

The Missile Silo remains a separate functional block.

Removed Items and Upgrades

  • Stealth Coating

  • Jammer Module

  • Decoys

  • Salvo Computer

  • Missile upgrade crafting recipes

These capabilities are now configured directly through the Missile Launch Pad's control panel.

All associated textures, models, loot tables, recipes, item tags, and localization entries have been cleaned up.


3. Unified Missile Launch System

3.1 Missile Launch Pad

The redesigned Missile Launch Pad replaces several specialized launchers with one configurable system.

It supports four operating modes:

ModeFunction
Single LaunchLaunches any compatible missile, including nuclear missiles
SalvoLaunches up to four conventional missiles
Air DefenseHolds up to four interceptor missiles for Command Center-controlled defense
AbortLaunches a hypersonic interceptor to destroy friendly missiles

Operating modes can only be changed when the launcher is completely empty.

3.2 Integrated Countermeasure Equipment

Missile equipment is now controlled through physical toggle switches on the launch console.

Available systems:

  • Stealth — enables stealth equipment on launched missiles.

  • Jammer — activates electronic jamming equipment.

  • Decoys — enables decoy deployment.

Each enabled system reduces missile range by 10%.

The selected equipment applies to every missile launched from the pad.

These systems are unavailable in Air Defense and Abort modes.

3.3 Salvo Formation Control

A new toggle controls formation behavior during salvo launches.

  • Missiles can fly in a coordinated formation.

  • Decoys can be positioned ahead of the main formation.

  • The integrated control replaces the former Salvo Computer item.

3.4 Missile Magazine

The launcher includes a four-slot missile magazine.

  • Unused magazine slots are visually sealed with metal covers.

  • Magazine usage depends on the selected operating mode.

  • Existing single launchers are automatically migrated when loading older worlds.

  • Existing Target Finders are moved into their new inventory slots during migration.

3.5 Redesigned Launch Console

The launcher now features a completely redesigned, rusted military control panel.

New visual and functional elements include:

  • Tactical target map

  • Launcher status indicator

  • Ready and malfunction indicators

  • Target distance display

  • Missile range display

  • Estimated flight time

  • Operating-mode indicator lights

  • Physical equipment toggle switches

  • Protected launch button with a safety cover

The entire interface follows AtomCraft's new military-industrial design language.


4. Missile Manufacturing & Logistics

4.1 Missile Assembly Platform — NEW

A new Missile Assembly Platform replaces traditional crafting-table missile production.

Players must arrange the required components in a 3×3 assembly grid.

Once the correct blueprint is assembled, the platform automatically begins manufacturing the missile.

Assembly times:

Missile TypeAssembly Time
Standard missiles10 seconds
Nuclear missiles30 seconds
MIRV missiles30 seconds
Interceptor missiles5 seconds

Assembly Features

  • Missiles are visibly constructed on the platform.

  • Welding sparks appear during assembly.

  • The completed missile remains physically displayed.

  • The platform requires no electricity.

  • Hoppers and transport pipes can supply components to the crafting grid.

Physical Missile Output

Completed missiles are no longer automatically converted into inventory items.

Instead, they are transferred to:

  • A connected Missile Conveyor Belt.

  • A directly connected Missile Loading Port.

A new assembly cycle cannot begin until the output area becomes available.

4.2 Integrated Blueprint Browser

The assembly interface includes a built-in Missile Blueprint Browser.

Features:

  • Navigate through all available missile blueprints using arrow buttons.

  • Display required components as transparent previews inside the crafting grid.

  • View missile assembly patterns directly from the machine.

  • No JEI installation is required to discover assembly recipes.

4.3 Missile Conveyor Belt — NEW

Missile Conveyor Belts introduce physical missile transportation.

Transport mechanics:

  • Carries visible, horizontally positioned missiles.

  • Displayed missiles are scaled to approximately 1.8 blocks in length.

  • Moves missiles at one block per second.

  • Transportation follows the direction chosen when placing the belt.

  • Corners are created by rotating the next conveyor section.

  • Missiles maintain spacing to prevent overlapping.

  • When blocked, missiles form a queue instead of clipping through one another.

Players can also right-click a conveyor belt with a missile item to place it directly onto the transport system, including missiles obtained in Creative Mode.

4.4 Missile Loading Port — NEW

The Missile Loading Port automatically transfers incoming missiles into connected launch systems.

Supported equipment:

  • Missile Launch Pads

  • Missile Silos

  • Air Defense Batteries

Installation and operation:

  • Place the port directly next to the target machine while facing it.

  • Incoming missiles are automatically loaded into the connected magazine.

  • A loading hatch opens during the transfer process.

  • Incompatible missiles remain on the conveyor belt.

  • Missiles also wait if the magazine is full.

  • Right-clicking the port displays its connection status.

4.5 Recipe System Overhaul

All missile recipes have been converted from standard crafting recipes to the new assembly recipe type:

atomcraft:missile_assembly

Existing component arrangements remain unchanged.

Additional crafting recipes have been introduced for:

  • Missile Assembly Platform

  • Missile Conveyor Belt (6 per recipe)

  • Missile Loading Port

All new machines include custom models, weathered textures, and loot tables.

Item recovery: Destroying a conveyor belt or assembly platform drops any missile it contains as an item, preventing accidental loss.


5. Command Center & Strategic Warfare

5.1 Centralized Military Control

The Command Center is now the primary interface for coordinating launch facilities, tracking targets, managing missile defense, and executing strategic operations.

Previously separate consoles and systems are now consolidated into this central interface.

5.2 Automatic Target Synchronization

Coordinates received through Teleprinters are automatically added to the Command Center's target list.

  • Imported targets are marked with an envelope symbol (✉).

  • Received coordinates can be used directly for targeting.

  • Target information remains accessible through the central interface.

5.3 Target Finder Integration

A new "Copy to Target Finder" button has been added to the tactical overview.

When activated, the currently selected target is copied into the Target Finder held by the player.

5.4 Advanced Fire Planning

The Fire Plan system now supports more precise and coordinated missile operations.

Fine Target Adjustment

  • Adjust the target position of individual fire missions.

  • Move target coordinates along the X and Z axes.

  • Each adjustment changes the coordinate by four blocks.

Wave Scheduling

  • Individual missions can be delayed by 0–300 seconds.

  • When synchronized impact is enabled, delayed waves impact correspondingly later.

  • Otherwise, the delay is applied to missile launch timing.

These improvements allow players to coordinate multiple launch facilities and schedule synchronized missile impacts.

5.5 Manual Missile Interception — NEW

A completely new interface allows players to manually control interceptor launches.

Interception process:

  1. Select an incoming missile from the target list.

  2. Select an available interceptor launcher.

  3. Choose either an Air Defense Battery or a Launch Pad in Air Defense mode.

  4. Adjust the interception point using directional controls.

  5. Move the interception point forward or backward along the target's flight path, or sideways relative to it.

  6. Launch the interceptor.

Guidance mechanics:

  • The interceptor initially travels toward the manually selected interception point.

  • Its seeker activates only when the target comes within 70 blocks.

  • Poor interception-point selection can result in a complete miss.

Maximum interception-point distance:

LauncherRange
Air Defense Battery420 blocks
Missile Launch Pad900 blocks

5.6 Automatic Defense Behavior

Automatic missile defense is now disabled by default for newly placed Command Centers.

  • Existing Command Centers retain their previous settings.

  • Without automatic defense, batteries remain on standby.

  • Interceptors are launched only through manual commands.

  • Launch Pads configured for Air Defense now function as additional interceptor launchers.


6. Air Defense Rebalancing

Air Defense Batteries have been rebalanced to reduce their overall effectiveness and encourage more strategic deployment.

Performance Changes

ParameterPreviousNew
Radar detection range1,000 blocks700 blocks
Engagement range400 blocks280 blocks
Target lock time1.5 seconds2.5 seconds
Reload interval1.5 seconds2.25 seconds
Tube reload time4 seconds8 seconds

Additional balancing:

  • Battery-launched interceptors now operate at 80% of the normal interception success probability.

  • Manual interception and coordinated defense become more important.

  • Launch Pads in Air Defense mode provide an alternative with greater manual interception reach.


7. Communication & Infrastructure

7.1 Wireless Radio Node — NEW

Radio Nodes introduce wireless electricity and data transmission.

They function as wireless cable connections between distant facilities.

Specifications:

  • Maximum communication range: 512 blocks

  • Available channels: 16

  • Supports electricity transmission

  • Supports data transmission

  • Can be installed on floors, walls, or ceilings

Nodes using the same channel establish wireless connections when within range.

Connected devices behave as though they were linked through physical cables.

The Command Center can also discover connected military installations through Radio Nodes.

Configuration:

  • Right-click to switch to the next radio channel.

  • Sneak + right-click to select the previous channel.

  • Displays other nodes within communication range.

Crafting ingredients:

  • Lightning Rod

  • Power Cable

  • Iron

  • Redstone

Crafting output: 2 Radio Nodes

Signal interference and disruption mechanics are not yet implemented.

7.2 Power Cable Redesign

Power cables now feature a thinner, more realistic appearance.

Changes:

  • Cable thickness reduced from 4 pixels to 2 pixels.

  • New rubber-insulated cable texture.

  • Wrapped cable detailing.

  • Red identification markings.

  • Small brass connectors at cable intersections.

  • Reduced collision box to match the thinner model.


8. Teleprinter Communication System

8.1 Coordinate Transmission

Teleprinters can now transmit target coordinates across the radio network.

Players can enter coordinates using the following format:

X Z Name

Alternatively, leaving the input field empty sends coordinates stored in the Target Finder currently held by the player.

Reception mechanics:

  • All Teleprinters connected to the same radio network receive the transmission.

  • Each Teleprinter stores up to 10 received coordinate entries.

  • The newest entries appear first.

8.2 Fax Transmission

Teleprinters now support transmitting copies of physical documents.

Supported items:

  • Maps

  • Books

When holding a supported item in the main hand, players can fax a copy to every Teleprinter in the connected radio network.

The original document remains in the sender's inventory.

8.3 Target Finder Synchronization

Right-clicking a Teleprinter while holding a Target Finder transfers the most recently received coordinates into the device.

8.4 Document Recovery

Received fax documents are now dropped as items when a Teleprinter is destroyed.

This prevents stored documents from disappearing during dismantling.


9. Blueprint Projector Improvements

9.1 Selectable Construction Layers

The Blueprint Projector now supports manual layer selection.

Available display modes:

  • Automatic — displays the lowest unfinished construction layer.

  • Layer 1 through N — displays one selected construction layer.

  • All Layers — displays the entire blueprint.

Automatic mode retains the original projector behavior.

9.2 Improved Controls

ActionControl
Change displayed layerRight-click in the air
Hide blueprintSneak + right-click in the air
Switch blueprintSneak + right-click a block

Additional improvements:

  • The selected display mode appears in the item tooltip.

  • Current layer information is displayed above the hotbar.

  • The material requirements list reflects the selected layer or display mode.


10. Multi-Directional Device Placement

Several electrical and warning devices now support additional mounting orientations.

10.1 Warning Devices

Affected devices:

  • Warning Light

  • Alarm Siren

  • Air Raid Siren

All three devices can now be mounted on:

  • Floors

  • Walls

  • Ceilings

The placement orientation depends on the clicked block face.

Animated components, including rotating reflectors, projected light beams, and siren rotors, correctly follow the selected orientation.

10.2 Card Reader

The Card Reader now supports floor and ceiling mounting in addition to wall placement.

Its redstone output continues to provide a strong signal to the block directly behind the device.

10.3 Existing World Compatibility

Previously placed devices retain their original orientation.

Existing installations are not automatically rotated or repositioned.


11. Complete Visual Redesign

11.1 Military-Industrial Art Direction

AtomCraft now uses a unified, heavily weathered Cold War-inspired visual style.

Control panels and equipment feature:

  • Faded gray-green military paint

  • Exposed rust and corroded metal

  • Chipped paint

  • Rust streaks

  • Surface scratches

  • Dirt and accumulated grime

  • Weathered warning stripes

  • Aged mechanical components

This new appearance extends to panel surfaces, bolts, recessed sections, vents, machinery housings, and GUI textures.

11.2 Custom UI Framework

A new texture atlas has been introduced:

rust_ui.png

It contains reusable interface components:

  • Metal plates

  • Buttons

  • Toggle switches

  • Indicator lights

  • Directional arrows

  • Paper elements

  • Identification plates

New interface classes:

  • RustUi

  • RustButton

These replace standard Minecraft-style buttons in redesigned control interfaces.

11.3 Command Center Display

The Command Center screen now features a retro CRT-inspired design.

Improvements include:

  • Heavy steel display housing

  • Recessed screen surface

  • Visible raster lines

  • Darkened screen corners

  • Military-industrial control panel detailing

11.4 Strategy Table

The Strategy Table interface has been redesigned with:

  • Rusted metal buttons

  • Weathered control-panel backgrounds

  • Stenciled military-style headings

  • Replacement of standard Minecraft GUI buttons


12. Nuclear Industry Visual Overhaul

All major nuclear-industrial machines now share a consistent aged-metal appearance.

Affected equipment includes:

  • Nuclear Reactors

  • Turbines

  • Pumps

  • Centrifuges

  • Storage Systems

  • Associated machinery

12.1 Shared Machine Textures

The common industrial steel texture has been redesigned with:

  • Faded and uneven paint

  • Exposed rusty surfaces

  • Chipped coating

  • Rust streaks beneath bolts

  • Dirt accumulation toward lower edges

12.2 Nuclear Reactor

Visual improvements:

  • Faded radiation warning stripes

  • Muted color rings around coolant connections

  • Red emergency-cooling handwheel

  • Visible deposits on fuel rods

  • Heavily weathered exterior surfaces

12.3 Steam Turbine

Visual improvements:

  • Traditional industrial green paint replacing light gray

  • Verdigris on copper components

  • Oil-stained turbine blades

  • Dirty rotating shaft

  • Weathered metal casing

12.4 Industrial Glass

Reactor, turbine, and tank inspection windows now feature:

  • Rusted metal frames

  • Darkened window edges

  • Slightly cloudy glass

  • Aged industrial appearance

12.5 Centrifuges & Laboratory Equipment

Changes include:

  • Yellowed cream-white finishes replacing pure white

  • Rust patches on connected pipelines

  • Improved aging and weathering details


13. Equipment & Item Model Improvements

13.1 Geiger Counter — NEW 3D MODEL

The Geiger Counter now features a fully modeled handheld design.

Model details:

  • Yellow metal housing

  • Rusted surface details

  • Carrying handle

  • External detection probe

  • Analog radiation gauge

Dynamic radiation display:

  • The gauge needle reflects the current radiation level.

  • Needle movement uses logarithmic scaling.

  • Full-scale deflection occurs at a radiation value of 20.

  • The needle visibly trembles when radiation is detected.

13.2 Fat Man & Little Man — REMODELED

Both nuclear bomb models have been completely rebuilt.

The previous box-shaped models have been replaced with rounded, rotationally shaped bodies.

Fat Man

  • Longer, rounded egg-shaped body

  • Sealed seams

  • Detonator details

  • Suspension eyelet

  • Box-shaped tail assembly with supporting struts

Little Man

  • Slim cylindrical body

  • Structural rings

  • Antenna details

  • Box-shaped tail assembly

Additional changes:

  • Updated world models

  • Updated inventory item models

  • Collision boxes adjusted to match the new shapes

13.3 Hazmat Suit Redesign

The Radiation Protection Suit now features a completely redesigned texture.

New details:

  • Rubberized yellow protective material

  • Visible fabric folds

  • Dirt and wear

  • Large protective visor

  • Breathing filter

  • Front zipper

  • Radiation warning symbol

  • Compressed-air cylinders

  • Black protective gloves

  • Black boots

  • Reinforcement tape

Gameplay improvement: Suit durability has been doubled.


14. New Construction & Building Blocks

The update introduces additional industrial and bunker-themed construction materials.

14.1 Rusted Metal Plate

New variants:

  • Rusted Metal Plate

  • Rusted Metal Plate Stairs

  • Rusted Metal Plate Slab

Crafting recipe:

  • 8 Checkered Metal Plates

  • 1 Water Bucket

  • Output: 8 Rusted Metal Plates

14.2 Corrugated Metal

Created from Rusted Metal Plates using a Stonecutter.

14.3 Cracked Reinforced Concrete

Produced by smelting Reinforced Concrete in a furnace.

14.4 Concrete Bricks

New variants:

  • Concrete Bricks

  • Concrete Brick Stairs

  • Concrete Brick Slab

Crafting recipe:

  • 2×2 Reinforced Concrete

  • Output: 4 Concrete Bricks

Concrete Bricks are also available through Stonecutter processing.

14.5 Rusted Steel Door

Crafting recipe:

  • 6 Rusted Metal Plates

  • Output: 3 Rusted Steel Doors

Properties:

  • Can be opened manually.

  • Significantly weaker than the reinforced Bunker Door.

14.6 Rusted Steel Trapdoor

Crafting recipe:

  • 6 Rusted Metal Plates

  • Output: 2 Rusted Steel Trapdoors

Properties:

  • Manually operated.

  • Lower durability and protection than bunker-grade equipment.

14.7 Additional Construction Rules

  • All new stair and slab variants are available through the Stonecutter.

  • Every new construction block requires at least a Stone Pickaxe to mine.


15. Cleanup, Compatibility & Quality of Life

15.1 Recipe Validation

A complete crafting recipe audit has been performed.

All normally craftable items now have obtainable recipes.

Missiles are produced using the new Missile Assembly Platform instead of a crafting table.

The remaining items without standard crafting recipes are intentionally excluded:

  • Naturally generated ores

  • Loot drops

  • Nuclear reactor byproducts

  • Nuclear reprocessing byproducts

  • Creative-only ammunition

15.2 Localization Cleanup

Unused translation entries associated with the removed Air Defense Console have been deleted.

15.3 Legacy World Compatibility

Several systems preserve existing world progress:

  • Old single launchers are automatically migrated to the unified launcher system.

  • Existing Target Finders are transferred into their new inventory positions.

  • Previously placed wall-mounted or standing devices retain their orientations.

  • Existing Command Centers retain their automatic-defense settings.

  • Missiles stored on assembly platforms and conveyor belts are recoverable when the blocks are broken.

15.4 Resource Cleanup

Outdated and unused assets have been removed, including:

  • Textures

  • Block and item models

  • Loot tables

  • Crafting recipes

  • Item and block tags

  • Localization keys


16. Update Highlights

The AtomCraft Redesign Update delivers:

  • One unified Missile Launch Pad with four operating modes.

  • A completely new physical missile manufacturing and conveyor system.

  • Automatic missile loading through dedicated Loading Ports.

  • Advanced fire planning with synchronized missile impacts.

  • Manual missile interception and rebalanced air defense.

  • Wireless electricity and data networks with 16 channels.

  • Improved Teleprinter communication and document transmission.

  • Selectable construction layers for Blueprint Projectors.

  • Floor, wall, and ceiling mounting for warning equipment.

  • Redesigned military command interfaces with custom rusted controls.

  • A complete visual overhaul of nuclear-industrial machinery.

  • New 3D models for the Geiger Counter and nuclear bombs.

  • Improved Radiation Protection Suit durability and appearance.

  • New industrial building materials, doors, stairs, and slabs.

  • Extensive cleanup and compatibility improvements.


Development Status: Work in Progress

AtomCraft — Redesign Update | November 4, 2026

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