[ASW] Adaptive Skin Weathering

Adaptive Skin Weathering a client-server visual mod for RP/hardcore/Vanilla+ servers. It dynamically applies dirt, sand, stone dust, snow, and blood to player skins based on movement, surface, damage, and biome

File Details

skin-weathering-1.1.5.jar

  • R
  • Jul 11, 2026
  • 1.09 MB
  • 33
  • 1.20.1
  • Fabric

File Name

skin-weathering-1.1.5.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:asw-adaptive-skin-weathering-1601008:8411126"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

 ## 🌟 Major Features

  • Biome-Adaptive Dirt & Vegetation: Soil colors are no longer limited to standard brown. The overlay dynamically
  changes based on the biome you are currently in:
      • In the Jungle, the player becomes covered in dark green moss and wet vegetation.
      • In Swamps, the mud becomes dark, murky, and swampy.
      • In Taigas, the dirt changes to cold, damp soil.
      • In Badlands/Mesas, the overlay turns reddish, matching the local clay/terracotta.
      • Colors smoothly and gradually transition from one shade to another as you move between biomes.
  • Stage-by-Stage Pollution: Dirt now accumulates gradually on your skin, progressing through 4 distinct visual
  stages (from a light dusting to a thick, dense coat).
  • Advanced Layering System: Fully independent rendering of 4 separate layers (dirt, sand, stone dust, snow/ice).
  Walking from a muddy area onto snow layers the textures chronologically on top of each other, rather than instantly
  swapping.
  • Shivering Animation: Implemented a detailed cold-shaking animation for limbs, head, and body parts when freezing
  or in cold biomes. Equipping a full set of armor warms up the player and disables shivering.