Astral Dimension

Explore 2 magical dimensions shaped by the will of a multidimensional being.

File Details

Astral_Dimension_2.0_1.21.1

  • R
  • Feb 22, 2026
  • 18.61 MB
  • 12.6K
  • 1.21.1
  • NeoForge

File Name

astral_dimension-neoforge-1.21.1-2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:astral-dimension-645743:7662538"
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Main Additions:
+Anomal:

-Boss mob

-Has 650 HP

-Can be summoned in the Crystal Pool's Sun Room with a Supreme Altar placed on a Sun Pillar using the Golden Portal

-After being summoned, it appears in its true form and does not attack the player unless provoked

-The player can talk to it by right-clicking; it says: "Evil here is unbound, stretching beyond the limits of flesh or time. Turn back now, unless you're ready to prove your worth against a spiritual force."

 

-If the player attacks it, the Anomal will fully spawn and the entrance will be blocked by a weaker type of Angel Debris. These blocks are tough but breakable and disappear after 15 minutes

-It deals 16 melee damage and attempts to stomp the player

-It is immune to fire, arrows, fall damage, the Wither effect, explosions, cacti, anvils, drowning, lightning, and tridents

-Can create a trail of fire that chases the player for 4 seconds. If the player loses Fire Resistance and touches the trail, they take damage. Angel dust particles appear before this attack

-Can spawn up to 28 Angel Thorns in an X shape if there is enough space. These blocks can be walked through, deal 4 damage, apply Thorns for 5 seconds, and break after 10 seconds. The Anomal slows down and plays a unique sound during this attack

-The Anomal can dash at the player very quickly, but before doing so it slows down, emits angel dust and magic particles, and plays a unique sound

-It can fling the player very high when below 50% HP to cause fall damage. Before this attack it slows down, glows, and plays a unique sound

-It can transform into the following forms:

 

Manikin:

-Gains a speed boost

-Deals 14 melee damage

-Has stronger knockback and becomes immune to knockback

 

Undoing:

-Becomes slower

-Deals 17 melee damage

-Has stronger knockback and becomes immune to knockback

-Can vomit withering projectiles; slows down before doing so

 

True Form:

-Only used when below 50% HP

-Flies toward the player while shooting fireballs

 

-During these forms it cannot be damaged

-Before transforming, it slows down, plays a unique sound, and spawns particles related to the form:

Manikin = Soul particles, Undoing = Vomit particles, True Form = Angel dust and golden star particles

-It remains in each form for 7 seconds

-It may also teleport between attacks

-After the player defeats the Anomal, it spawns a Boss Present that drops 5 Enchanted Golden Apples, Incomplete Velka, 14–18 Lucid Rocks, and a Lucid Sword Upgrade after being broken


+Bloomworm:

-Passive mob

-Has 8 HP

-Spawns in Amethyst Meadows, Electric Swamps, and Faded Electric Swamps

-If the player feeds it 20 astral flowers (Amethyst Tulip, Magma Blossom, Rose, Hibiscus, Lava Orchid, Lush Bulbs, Clematis crispa, Soul Tulips, Zap Flower), they receive the Floral Bless effect for 6 minutes

-The Floral Bless effect increases player speed when walking on plant-based blocks (Leaves, Grass Block, Podzol, Moss Block, Moss Carpet, Electrified Moss, Sunmoss Stone, Big Dripleaf, Azalea Bushes) and triples the duration of Red Chilies, Saturation Berries, Lunar Beetroots, and Harsh Beans

-Can drop up to 2 Slimeballs and 2 XP


+Boss Presents:

-The Void Titan, Tower of Malice, and Anomal spawn a special block after being defeated, which drops boss loot when destroyed

-These blocks are blast resistant and emit light level 15

-The Tower of Malice Boss Present can drop up to 15 Pyrite Coins


+Golden Portal:

-Found in the Crystal Pool's Sun Room

-Used to summon the Anomal by placing a Sun Pillar on the portal, then a Supreme Altar on top of the pillar

-Breaks after the summoning process is complete


+Gloomy Bricks:

-A very tough building block resistant to explosions

-Crafted using 4 Gloomy Obsidian

-Can be crafted into Stairs, Slabs, and Walls

-Has a Chiseled variant crafted from 2 Gloomy Brick Slabs

-Has a Cracked variant created using a Void Eater on Gloomy Bricks


+Gloomy Bars:

-Similar to Iron Bars but tougher and more blast resistant

-Crafted using 6 Gloomy Obsidian


+Default Jelly Glass:

-Crafted using a Glass and 4 Ghost Jelly

-Generates in Soul Fiery Forests as part of the trees

-The player can apply patterns to it using an Astranite Cauldron


+Angel Debris:

-An unbreakable block found in the Crystal Pool as a barrier

-Can be destroyed using Velka in its complete form


+Darkness Grids:

-Similar to Void Grids but obtained by smelting Void Darkness

-Takes longer to break and is more blast resistant

-Can generate in the Dark Hive biome within the Setback


+Zap Flower:

-A tall flower with two parts: stem and flower

-Bone Meal can be used on the flower part to grow it

-Generates in Electric Swamps and Faded Electric Swamps

-Glows in the dark

-It is climbable

-Can be crafted into Light Gray Dye


+Unleash It advancement:

-Defeat the Anomal


Biome Additions & Changes:
Fiery Forest:

-Reworked luminous trees to have a better shape and contain magma

+Added large luminous trees (about 40 blocks tall)

+Added fallen luminous trees

+Added basalt columns

-Changed fiery mushrooms: -Became more common, now use mushroom stems instead of luminous logs

-Fiery bushes became more common

-Fiery mushroom changes: updated texture, can now be placed on Luminous Log & Wood

-Updated textures for Fiery Leaves, Birch Leaves, Mushroom, Mushroom Block, Fiery Sapling, Fiery Birch Sapling, Lava Orchid

-Lava wells in Fiery Forests no longer contain fiery birch logs in their chests


Fiery Birch Forest:

+Added birch lava wells

-Same changes as Fiery Forest except luminous tree changes

-Fiery birch trees and huge fiery birch trees became more common

-Fiery birch bushes became more common


Electric Swamp & Faded Electric Swamp:

+Added scattered soggy trees with branching leaves and vines

+Added soggy bushes

+Added fallen soggy trees

+Added zap flowers

-Reworked soggy trees with new shapes and added vines

-Plants became more common

-Changed foliage color

-Updated textures for electric vines and soggy logs


Amethyst Meadow:

+Added naturally generating amethyst buds

+Added water springs with clay rims

-Changed sky and water color


Astral Badlands:

+Added tall fiery cacti (without Magma Blossoms)

-Solar nests can now generate here

-Changed sky color

-Increased fiery cactus count

-Astral Gold Ore became more common and now generates from Y 18 to 72

-Updated Magma Blossom texture


Soul Fiery Forest:

+Added basalt columns

-Reworked soul trees; now taller and include ghost jelly blocks and soul fire

-Soul fire patches, Soul Tulips, Soul Fiery Trees, and Soul Fiery Bushes became more common

-Can no longer generate Astral Marble Dungeons

-Soul Tulips can now be pollinated by bees, and Endermen can pick them up


Other Changes:
Crystal Pool:

-Has been greatly expanded

-The entrance leads to the Sun Room, which contains Glowing Obsidian and a Golden Portal used to summon the Anomal

-After defeating the Anomal and feeding Velka with 8 Ectoplasm, you can use Velka to remove the Angel Debris blocking two staircases. These lead to a room overgrown with Void Mycelium and Void Darkness, featuring a double chest blocked by Darkness Grids


The double chest may contain the following loot:

-Up to 10 Lucid Rocks

-10 Darkness Grids

-18 Void Grids

-14 Dark Void Bulbs

-6 Gloomy Obsidian

-8 Crystal Chunks

-2 Glint of Steel

-2 Faded Stars

-2 Lucid Upgrades

-2 Enchanted Astranite Pickaxes

-2 Enchanted Astranite Leggings

-2 Enchanted Astranite Chestplates


-Going up further, you will encounter 4 rooms, each with multiple randomized variants

-On the left side, the first room may be:

-A capsule room with large glass capsules containing strange creatures

-A freezer room containing Harsh Ice, Harsh Icicles, and a container with a Snowman behind an Iron Door

-A void flooded room filled with void liquid and a faded stone bridge

-On the left side, the second room may be:

-A room containing twisted corals, dead postrum, and a chest

-A booster room featuring Harsh Ice and Booster Ice

-On the right side, the first room is always a booster room with 2 variations. It is an obsidian maze containing Harsh Ice and Booster Ice

-On the right side, the second room is always a forge room with 3 variations:

-A basic forge with an anvil, smithing table, 6 blast furnaces, coal blocks, campfires, and a fireplace

-A soul‑themed forge using soul fire campfires, soul fire in the fireplace, 6 smokers, and soul blocks and soul growths among the coal blocks

-A damaged forge with a damaged anvil, 6 furnaces, and missing blocks compared to the other variants

-2 Slurkers always spawn in rooms without chests, and a Warlock always spawns in rooms with chests


These chests may contain:

-Up to 2 Astral Eyes

-1 Enchanted Golden Apple

-5 Golden Carrots

-6 Lucid Rocks

-1 Faded Star

-3 Gloomy Obsidian

-7 Dark Void Bulbs

-1 Diamond Sword

-1 Diamond Axe

-1 Diamond Pickaxe


-Going up further, you will encounter a room inhabited by Slurkers with a void fountain, a meeting table, and sick bookshelves

-Up next is a large room featuring things beyond the player's understanding and an obsidian staircase leading to the Crystal Pool


Tormented Mansion:

-Reworked the Void Visage's boss arena to be more detailed


Oog Dungeon:

-Can generate from Y level 14 to -28

-Became slightly more uncommon


Void Egg:

-Reworked and made more common


Amethyst Sanctuary:

-Massively reworked its exterior, interior, and upper floor

-The 4 lock blocks are now found on the upper floor, and the 2 chests are now hidden

-There are now 4 Amethyst Knights instead of 2

-Added Amethyst Crawlers to the upper floor

-Removed the Garden variant due to the addition of the Fiery Arboretum

-Removed vanilla spawners


Postrum Temple:

-Reworked to be more detailed inside and outside

-Now contains a Pyrite Treasury on the third floor


Pyrite Crypt:

-Removed


Supreme Titan:

-Removed and replaced by the Anomal


God Slayer advancement:

-Removed


Astranite Grinder:

-Changed model and texture

-Renamed to Astranite Cutter

-Has custom sound effects

-Added spawn egg to creative inventory


Void Titan, Void Visage, Jailor:

-Added spawn eggs to creative inventory


Tower of Malice:

-Has a new ability: can spawn 4 Void Worm Eggs if no Void Worms are nearby, with a 15‑second cooldown

-Reduced HP from 300 to 250

-Now spawns smoke particles after creating Void Gas

-Added spawn egg to creative inventory


Void Giant:

-Has 2 new abilities:

-When below 50% HP, it can spawn 4 Beams in a + shape, which explode after 4 seconds, destroying the arena

-Can create Void Geysers similar to the Void Visage if no Gloompillars are active

-Now has 750 HP

-Creates particles before spawning 4 Gloompillars

-Gloompillars now last 15 seconds instead of 45-Summons Amethyst Portals farther away: 16 blocks instead of 11

-Increased targeting and following range for Ruined Knights and Gloompillars

-When attacked by a non‑player entity (excluding wolves), that entity is afflicted with Wither and Weakness, and the Giant gains Regeneration

-Added spawn egg to creative inventory


Amethyst Knight:

-Tweaked model and animations

-Now drops 1 Amethyst Key instead of 2

-Reduced melee damage from 22 to 18

-Increased targeting range

-Can rarely drop a Knight Armor Trim


Faded Pillar:

-Removed


Locked Visage:

-Is now healed by 4 Titan Sentries instead of 4 Faded Pillars


Solar Bear:

-Changed texture

-Shears can now remove the Saddle


Pigail:

-Shears can now remove the Electrified Saddle


Instigator:

-No longer drops Void Charges


Rachor:

-Now immune to the Wither effect

-Attacks animal mobs, villagers, and wandering traders


Void Necklace:

-The Void Magma it creates is now temporary and turns back into Void Liquid after 5 seconds


Rachor Teeth:

-2 Rachor Teeth can be crafted into 4 Bone Meal


Rachor Trap:

-Invisible Rachor Traps can no longer be seen on maps

-No longer destroys XP orbs


Void Worm:

-Changed texture


Void Golem:

-No longer freezes and explodes after dying; instead, it explodes only if it is currently targeting a player

-No longer explodes multiple times


Astral Altar, Supreme Altar:

-The Supreme Altar can now be used to spawn the Anomal

-Takes less time to summon the bosses they spawn

-The Astral Altar spawns smoke particles before summoning the Void Titan; the Supreme Altar spawns golden star particles before summoning the Anomal


Void Portal:

-The player can no longer walk through it


Astral Trophy:

-Its ring now has a 3D model instead of a 2D texture

-Now emits golden star particles if a Block of Gold is placed beneath it


Gloomy Obsidian:

-No longer emits light

-Recipe changed to 4 Obsidian and Void Shards

-Can be used to craft Gloomy Bricks


Void Charge:

-Became unused


Void Bucket:

-The player no longer receives an Obsidian Bucket after placing Void Liquid in creative mode


Astranite Armor, Poked Bean, Pyrite Coin, Void Liquid:

-Changed texture