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Astral Arsenal

Astral arsenal is a combat mod focused on improve combat in ways vanilla never could

File Details

Astral Arsenal 3.1.0

  • R
  • Mar 26, 2025
  • 6.29 MB
  • 5
  • 1.21.1
  • Fabric

File Name

astral_arsenal-3.1.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:astral-arsenal-1073999:6352735"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New effects:

Charge drain:

  • Prevents jump, dash and dodge from charging.

Changes to kosmogliphs:

Lock-off ▲

  • No longer drains max hp
  • Now gives 2 seconds of bleed to entities trapped within per second with a maximum of 5 seconds.
  • Now gives 2 seconds of Charge Drain to entities trapped within per second.

Cannonball, Cannonball launcher

  • Re-reduced the velocity the cannonball bounces, 0.1x -> 0.05x

Changes to effects:

Conductive:

  • Now targets random nearby entities instead of going for a certain corner first
  • Now has a delay to make it more appealing.
  • Reduced maximum conductive damage to players 10 -> 2.5, this is so players cannot die in less than a second to conductive.

Immortal:

  • Now prevents explosions from knocking you around
  • Now prevents self-damage.

Bleed:

  • Now does damage depending on world tick rather than time tick.

Bugfixes:

  • Reduced the particles snipe has, and further reduced particles that other railguns emit
  • Reduced the particles' lock off emits.
  • You can no longer extend how long immortal lasts using antidote
  • Beams of light should render somewhat better.