[1.12.2] 3.0.0
Curse Maven Snippet
What's new
Update Notes
The mod now requires Expanded Events 1.3.1+ and MixinBooter 10.7+ to run.
Added
- Added a new dye system for all shields based on the 1.5.2 version, now you can customize them with any dye color you want!
- Added a new damage type for the Diamond Shield's special perk
Changed
- Added Expanded Events and MixinBooter as dependencies
- Giant Swords are now considered shields
- Giant Swords and Asgard Shield: Reloaded shields now have better compatibility with other mods that interact with shields
- Tweaked special perk and weakness names and descriptions
- Wooden Shield now takes 4x the amount of damage when blocking fire damage, it will also disable itself for 5 seconds
- Stone Shield now takes 10x the amount of damage when blocking explosions, it will also disable itself for 20 seconds
- Iron Shield now takes 2x the amount of damage when in water or under rain
- Buffed Golden Shield's special perk, it will now always have a 50% chance to heal and has an increased healing amount
- Golden Shield's weakness now makes the golden shield not heal you when not blocking undead rather than reducing knockback
- Ender Shield's weakness will now check for most end mobs from other mods
- Slightly buffed Patchwork Shield
- Reworked Skull Shield's special perk, rather than having a chance to kill mobs instantly, it will instead have a chance to confuse mobs into attacking other mobs (based on the original 1.5.2 behavior)
- Reworked Diamond Shield's special perk, it will now reflect armor piercing damage towards attackers rather than reflect projectiles
Fixed
- Fixed Nether Quartz Shield not having a functional weakness, additionally the weakness has been changed to instead disable the shield rather than cost hunger
Removed
- Removed vanilla shield override and associated config options
- Removed shield use duration and associated config options
This mod has no additional files

