Ascendant Equipment (0.0.0-beta.11)
Curse Maven Snippet
What's new
v0.0.0-beta.11 - Item Registration Conflict Fix
Fix
- Item Loading Failure: Fixed critical issue where no items were loading due to conflicting registration systems in
AscendantEquipment.java. The mod had bothAscEq.R(DeferredHelper) and emptyDeferredRegister.Itemscompeting for registration, causing complete item load failure. - Registry Initialization: Removed conflicting scaffolding DeferredRegisters (BLOCKS, ITEMS, CREATIVE_MODE_TABS) that were interfering with the primary
AscEq.Rregistration system.
Technical Changes
- Removed empty
DeferredRegister.Blocks BLOCKS,DeferredRegister.Items ITEMS, andDeferredRegister<CreativeModeTab> CREATIVE_MODE_TABSfrom scaffolding. - Removed example items (EXAMPLE_BLOCK, EXAMPLE_ITEM, EXAMPLE_BLOCK_ITEM, EXAMPLE_TAB) that depended on removed registers.
- Simplified constructor to use only
AscEq.bootstrap(modEventBus), matching the Apotheosis original pattern exactly. - Cleaned up unused imports related to removed registration code.
Impact
- All 49+ items and blocks now load and register correctly on startup.
- Item registration behavior is now identical to Apotheosis original.
- Complete item functionality restored: equipment, affixes, gems, sigils, and all mod content are now available.
Critical: This fix resolves a game-breaking item load failure. All players must update to play. Without this fix, the mod does not provide any items or blocks in-game.
This mod has no additional files

