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Ascend RPG Core - Stat Leveling

Ascend is a RPG core that adds leveling and future configurable mechanics
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ascend-1.21.1-1.6.8.jar

File nameascend-1.21.1-1.6.8.jar
Uploader
RaiiidenRaiiiden
Uploaded
Sep 6, 2026
Downloads
17
Size
889.8 KB
Mod Loaders
NeoForge
File ID
8821678
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ascend-core-1653382:8821678"

Learn more about Curse Maven

What's new

Added

Node Locks

  • Nodes in mastery and skill trees can now lock other nodes. Choosing one permanently disables the others.
  • Locking a node also disables the entire branch below it.
  • A single node can lock multiple other nodes, allowing one choice to close several branches.
  • Set locks with Shift + Right-Click on another node or through the Locks Out section in the node panel.
  • Hovering over a node highlights everything it would disable in red, including boxes, connectors, and linked nodes.
  • Nodes that lock others display a red marker.
  • Locked nodes are shown with a strikethrough, and tooltips show what choosing a node would lock.
  • Works in both tree and web layouts, including the Ascension tree.
  • Previously purchased nodes are never removed.

Per-Track Damage Exclusions

  • Added a Not This Kind of Damage section to the mastery editor.
  • Exclude ranged, melee, or specific damage types.
  • Wildcards are supported.
  • Allows custom spell tracks to train normally without also counting as ranged damage.

Trainer Matching Improvements

  • Trainer values now support wildcards in NBT data.
  • Trainers can read mod data components as well as custom data.

Melee Reach

  • Added the combat.meleeReach setting to control how far away a hit can be while still counting as melee.
  • Default reach is 4.0.
  • Setting it to 0 disables the distance check.

Changed

Damage Tracking

  • Masteries now track the type of damage that actually dealt the hit instead of guessing based on what is being held.
  • Spells cast from curios, scrolls, or keybinds now train the correct mastery track even when a weapon is held.
  • Sword attacks continue to train melee, and bows continue to train ranged.
  • Trainer matching can now target damage from specific mods using wildcards.
  • Mastery EXP and melee/ranged damage bonuses now consistently use the same damage type for each hit.

Fixed

  • Deleting or editing default stat categories now persists correctly instead of restoring the defaults after restarting.
  • The same issue was fixed for attribute scaling.
  • Category and scaling layouts now properly reset when leaving a world, preventing one world's setup from carrying over into another.
  • Not being able to scroll in menus (1.21.1)

This mod has no additional files