Ars Magica 2: Rekindled

A look into minecraft with a splash of magic... now in 1.12.2

File Details

ArsMagica2-1.12.2-1.6.1.jar

  • R
  • May 14, 2026
  • 35.24 MB
  • 1.3K
  • 1.12.2
  • Forge

File Name

ArsMagica2-1.12.2-1.6.1.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ars-magica-2-rekindled-1430906:8089525")
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Ars Magica 1.6.1 - now available

Features

  • Add /am unlockcompendium command to manage compendium entries
  • Implement illusion block rendering optimization — large amounts of illusion blocks no longer cause performance impact
  • Implement AM2 summon compatibility with Electroblob's Wizardry, allowing summons to be treated as allies
  • Summons no longer retaliate against their owner - Summons no longer target Electroblob's Wizardry minions
  • Enhance skill system with levels and max level support; More Summons is now a levelable skill (up to 12, configurable)
  • Added Rune of Debugging — prints NBT and capability data of the held offhand item
  • Performance improvements for EntityExtension and EntityHandler
  • Performance improvements for ArmorHelper - Improve performance of AM potion effects - Reduce Flicker spawn amount; expose more spawn rate config options
  • Add mana battery tooltip
  • Converted most stereo sounds to mono for better positional audio (by TechnoMysterio)
  • Added WIP Hungarian translation

Fixes

  • Fix illusion block transparency
  • Fix spell casting event handling with pre and post events; fix silver spell unlocking
  • Fix summons attacking all creatures
  • Fix Chain spell not relaying damage
  • Fix Flicker focus texture paths
  • Fix Crafting Altar recipes with etherium
  • Fix inscription tables being consumed when there is not enough room for item placement
  • Fix lecterns creating ghost items
  • Fix Chrono Anchor not preventing death
  • Fix UI colors becoming incorrect when looking at an Obelisk (#10)
  • Fixed AM armour rating values (#9)
  • Fixed crash on dedicated servers (#6)
  • Fix crash with Water Guardian
  • Fix crash with missing Electroblob's Wizardry soft-dependency
  • Fix optional dependency loading
  • Fix colored rune recipes using wrong dyes
  • Fix held spell hand and spell positioning
  • Add missing Air Sled lang key
  • Add spell component name to localization and hide it from JEI
  • Remove Essence Conduit particle spam - Prevent allied summons from targeting each other or retaliating against their owner/allies - Handle null case for filterItems in TileEntityCrystalMarker
  • Rename internal SpawnClassName to SummonType for consistency
  • Refactor summon type handling to use ResourceLocation for entity registration