File Details
ars_mage_fight-1.16.5-0.1.0.jar
- R
- Oct 18, 2022
- 581.50 KB
- 61
- 1.16.5
- Forge
File Name
ars_mage_fight-1.16.5-0.1.0.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
GLYPHS
- Black Hole - Causes a black hole to appear at targeted spot, sensitive will make it only work on entities (and will cause it to only attract the entity hit)
- Blood Slime - Spawns a slime on top of the entity hit, if entity hit takes enough dmg, the slime will die and spawn at max 4 slimes. The slimes will heal whatever kills them
- Chilling Touch - Cause entity hit to have decreased healing. base is 25%, amp is +25% (Max: 200%). if the percentage goes above 100%, it will begin to deal damage.
- Combo - Cause entity hit to gain the combo effect, each time they kill something the spell will be recast unto them.
- Deaths Grip - Cause entity hit to be locked in place depending on how low their health is.
- Fatal Bonds - Cause entity hit to link themselves to another entity. Sensitive makes it target similar entities. Damage is halved.
- Life Sigil - Cause a healing area to spawn around the block hit. Will heal every 3 seconds for a total of 12 seconds. If caster leaves the area during a heal, it will despawn
- Life Tap - Will convert percentage of casters max health into extra max mana, and any health taken will be converted directly into mana
- Mana Slime - Spawn mana slime ontop of entities with mana, increasing their max mana while slowing them down. Only hit entity may hit the slime by sneak left-clicking. base is 15%, amp is +15%. max is 75%
- Metabolic Rush - increases mana regeneration at the cost of higher food consumption
- Rewind - Causes you to move back in time to the spot you were in 5 seconds ago, reverting half of the damage taken (This mode only works on players). If Extend Time is applied, will place a marker down for 5 (+2 per amp) seconds.
- Rupture - Pierces entity hit with a blood sword causing health loss depending on how far they move. Will heal back to original health if entity doesn't move. Lasts for 9 seconds (+3 per extend)
- Stalwart - Cause entity hit to be protected by a mana shield. if entity hit is not the caster, mana cost is reduced by half. Damage reduction is calculated before armor. Base block is 20% (+20% amp) (80% max). Lasts 15 seconds (+5 per extend).
- Vengeful Strike - Cause entity hit to store a portion of the damage taken for 6 seconds, afterwards will cause the damage stored to be distributed evenly among all nearby entities EXCEPT the caster
TRINKETS
- Blood Charm - Gain food each time you kill something, but no longer gain food from eating (can still eat for buffs)
- Owl Trinket - Gives night vision for 1 minute in exchange for 2 food
- Soul Siphon Ring - 20% chance to gain 25% mana on kill
- Ring of Permanence - 25% chance to repair random item in inv. by 10% of its durability on kill
- Mana Strike Ring - Gain mana for half the damage you deal. Deal 25% less total damage.
- Thunder Trinket - Adds SHOCKED effect to damaged entities AND owner. SHOCKED effect causes the entity to take +25% damage for each stack. Lasts 6 seconds. Stacks 3 times (1 on owner)
- Creeper Trinket - Reduce explosion damage by 75%, and causes owner to gain +20% max mana for each stack (up to 3). If the owner exceeds 3 stacks, the damage will instead be multiplied by 3 and they will lose all stacks
- Vital Reserve Charm - Increases max mana by 400. Once your mana is less than 400, you will begin to take damage depending on how much you use.
BLOCKS
- Combat Altar: Where you unlock glyphs
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Fixes
Changes

