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Ars Mage Fight

Combat expansion for Ars Nouveau

File Details

ars_mage_fight-1.16.5-0.1.0.jar

  • R
  • Oct 18, 2022
  • 581.50 KB
  • 61
  • 1.16.5
  • Forge

File Name

ars_mage_fight-1.16.5-0.1.0.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ars-mage-fight-688594:4033008")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

GLYPHS

  • Black HoleCauses a black hole to appear at targeted spot, sensitive will make it only work on entities (and will cause it to only attract the entity hit)
  • Blood SlimeSpawns a slime on top of the entity hit, if entity hit takes enough dmg, the slime will die and spawn at max 4 slimes. The slimes will heal whatever kills them
  • Chilling TouchCause entity hit to have decreased healing. base is 25%, amp is +25% (Max: 200%). if the percentage goes above 100%, it will begin to deal damage.
  • ComboCause entity hit to gain the combo effect, each time they kill something the spell will be recast unto them.
  • Deaths GripCause entity hit to be locked in place depending on how low their health is.
  • Fatal BondsCause entity hit to link themselves to another entity. Sensitive makes it target similar entities. Damage is halved.
  • Life SigilCause a healing area to spawn around the block hit. Will heal every 3 seconds for a total of 12 seconds. If caster leaves the area during a heal, it will despawn
  • Life TapWill convert percentage of casters max health into extra max mana, and any health taken will be converted directly into mana
  • Mana SlimeSpawn mana slime ontop of entities with mana, increasing their max mana while slowing them down. Only hit entity may hit the slime by sneak left-clicking. base is 15%, amp is +15%. max is 75%
  • Metabolic Rushincreases mana regeneration at the cost of higher food consumption
  • RewindCauses you to move back in time to the spot you were in 5 seconds ago, reverting half of the damage taken (This mode only works on players). If Extend Time is applied, will place a marker down for 5 (+2 per amp) seconds.
  • RupturePierces entity hit with a blood sword causing health loss depending on how far they move. Will heal back to original health if entity doesn't move. Lasts for 9 seconds (+3 per extend)
  • StalwartCause entity hit to be protected by a mana shield. if entity hit is not the caster, mana cost is reduced by half. Damage reduction is calculated before armor. Base block is 20% (+20% amp) (80% max). Lasts 15 seconds (+5 per extend).
  • Vengeful StrikeCause entity hit to store a portion of the damage taken for 6 seconds, afterwards will cause the damage stored to be distributed evenly among all nearby entities EXCEPT the caster

 

 

TRINKETS

  • Blood CharmGain food each time you kill something, but no longer gain food from eating (can still eat for buffs)
  • Owl Trinket - Gives night vision for 1 minute in exchange for 2 food
  • Soul Siphon Ring20% chance to gain 25% mana on kill
  • Ring of Permanence25% chance to repair random item in inv. by 10% of its durability on kill
  • Mana Strike RingGain mana for half the damage you deal. Deal 25% less total damage.
  • Thunder TrinketAdds SHOCKED effect to damaged entities AND owner. SHOCKED effect causes the entity to take +25% damage for each stack. Lasts 6 seconds. Stacks 3 times (1 on owner)
  • Creeper TrinketReduce explosion damage by 75%, and causes owner to gain +20% max mana for each stack (up to 3). If the owner exceeds 3 stacks, the damage will instead be multiplied by 3 and they will lose all stacks
  • Vital Reserve CharmIncreases max mana by 400. Once your mana is less than 400, you will begin to take damage depending on how much you use.

 



BLOCKS
- Combat Altar: Where you unlock glyphs


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