Armed Mobs Warfare: Across the Ages

Successor of TaCZ Armed Mobs. Faction wars, armed village guards, caravans, sieges and mercenaries. Works on its own, even better with TaCZ, Iron's Spells, medieval mods and Epic Fight.
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Armed_Mobs_Warfare-1.0.0+1.20.1-forge.jar

File nameArmed_Mobs_Warfare-1.0.0+1.20.1-forge.jar
Uploader
xxXShindaXxxxxXShindaXxx
Uploaded
Oct 18, 2026
Downloads
93
Size
1.1 MB
Mod Loaders
Forge
File ID
9239795
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:armed-mobs-warfare-across-the-ages-1752265:9239795")

Learn more about Curse Maven

What's new

Armed Mobs Warfare 1.0.0

First release. Armed Mobs Warfare is the successor of TaCZ Armed Mobs and runs on NeoForge 1.21.1 and Forge 1.20.1. TaCZ is no longer required.

Coming from TaCZ Armed Mobs

  • Remove the old taczarmedmobs jar. On the first start your settings are taken over (common.toml is split into common/guns/magic.toml, factions.json, caravan_trades.json and skins are copied). What moved where: config/armedmobswarfare/imported_from_taczarmedmobs.txt.
  • Old worlds keep their wars, bases, reputation, mercenaries, stations and Armed Guards. Items, contracts and mob data with the old IDs keep working. The old files are not changed.
  • Both mods installed at once: nothing is taken over and the main menu asks you to remove the old jar.
  • The command is now /armedmobs.

Works on its own

  • Armed Guards, mercenaries and Faction Wars mobs fight with swords, bows and crossbows without any gun mod.
  • New config layout in config/armedmobswarfare/: common.toml (always), guns.toml (gun mod), magic.toml (Iron's Spells), medieval.toml (medieval mods).

Optional mods

  • TaCZ: guns from every gunpack with the tactical gun AI (as before). Armed Guard gun chance: guns.toml [armed_guard] gun_chance.
  • Iron's Spells: battle mages, mage factions.
  • Medieval mods (Epic Knights, Fantasy Armor, Armor of the Ages, Simply Swords, Spartan Weaponry ...): weapons and armor are detected and ranked automatically (medieval.txt), used by war mobs, Armed Guards and [extra_mobs], plus the medieval gear score style.
  • Epic Fight:
    • Armed Guards use Epic Fight animations, own gun poses for players and guards ([animations]).
    • Weapon skill attacks for mobs: Sweeping Edge, Dancing Edge, Guillotine, Steel Whirlwind, Sharp Stab, Rushing Tempo, Battojutsu, Heartpiercer, Eviscerate, Relentless Combo.
    • Meteor Slam (longsword, spear, tachi, greatsword): straight up with Demolition Leap or a double jump (Phantom Ascent), slam onto the target, ground cracks (effect only, blocks stay intact).
    • Passive skills, at most one per mob: Adaptive Skin or Swordmaster.
    • Settings: common.toml [animations.epic_fight_moves]. Testing: /armedmobs epicfight next ..., /armedmobs epicfight passive ....
  • Guard Villagers: its guards join in (as before).

Other

  • Welcome screen lists the mods that were found.
  • Guide book: new pages for Epic Fight, coming from TaCZ Armed Mobs, auto repair in sieges.

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