File Details
Armageddon for 1.20.1 (v3.0.02) - Polished
- R
- Jun 23, 2026
- 11.44 MB
- 239
- 1.20.1
- Forge
File Name
Armageddon for 1.20.1 (v3.0.02b) - Polished.jar
Supported Versions
- 1.20.1
Curse Maven Snippet

Armageddon Mod v3.0 - Polished (BETA)
undefinedA massive polishing update focused on balance, configurability, visual improvements, boss fights, exploration and overall quality of life. NEOFORGE VERSION SOON
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๐v3.0.02:
-Tagged the new Pikes
-Fixed some misspellings
-Fixed progression being requiered to kill some bosses even if toggled off
-Added a new secret sword
-Fully added the Shadow Tier now configurable
โ๏ธ Bosses:
Iron Colossus
* Reworked the Iron Colossus
* Increased Iron Colossus base health
* Added a small spawning animation
Elvenite Paladin
* Reworked the Elvenite Paladin
* Added a small spawning animation
* Elvenite Paladin is now immune to Bleeding and Hemorrhage
Vaedric
* Reworked Vaedric almost entirely
Zoranth
* Tweaked and improved Zoranth's fight
* Added a recipe to convert Zoranth's Helmet into a Helionite Helmet
Arion
* Added a new attack to Arion's second phase
* Cleaned some animations
* Nerfed his dash
* Arion now glows green
Sanghor
* Nerfed Sanghor slightly
* Fixed multiple bugs
* Fixed the Treasure Bag duplication bug
Bringer of Doom
* (Reworked)) Phase 2 to make it more dynamic and hopefully less crash-prone
* Additional tweaks and improvements to Phase 2
Eldorath
* Eldorath is now immune to arrows
* Eldorath is no longer immune to lightning
* Remodeled Eldorath's Relic
* Updated Eldorath's model
The Calamities
* Fully reworked The Calamities
* They now spawn all at once
Global Boss Changes
* Added several anti-cheese mechanics
* Improved visual size of several bosses
* Added Infinite Summon Items for every boss
* Added Resilient effect on boss spawn
* Increased multiplayer health scaling for bosses after the Elvenite Paladin
* Added a config for Boss Armor
* Added a config for Boss Experience Drops
* Added a config line to disable boss time changes
* Fixed bosses not properly receiving bonus health
* Fixed some bosses despawning when attacking other entities
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โ๏ธ Weapons & Combat:
Better Combat
* Improved Better Combat visuals and animations for several weapons
* Reworked many weapons for Better Combat compatibility
Weapon Reworks
* Reworked:
* Primalis
* Withered Spineblade
* Spear of Longinus
* Chaosphere Blade
* USOTE Grass
* Lost Voidblade
*etcc
* Improved Cosmic Weapons
* Reworked all daggers:
Can now damage bosses
Function as proper standalone weapons
* Reworked all Idol-related weapons
* Reworked the Hunger Tool Set
New Combat Features
* Added stack effects to several weapons to encourage build diversity
* Added more particles to weapon attacks
* Increased dash velocity on several weapons
* Status effects can now be applied through tags for modders
* Example: forge:bleeding_weapons
Balance Changes
* Rebalanced weapon damage globally
* Nerfed Duskfireblade
* Staff of the Cosmos now deals slightly more damage when right-clicked
* Voiderite Tools now briefly inflict Voidflame on hit
* Some projectile weapons can now deal reduced damage to projectile-immune bosses
* Fixed Eclipsium weapons not dealing bonus damage to bosses
* Nerfed Eclipsium cooldown (40s → 1 minute)
Fixes
* Fixed Bloody Sword attack speed
* Fixed Worldshaper Axe setting enemies on fire
* Fixed Echo of Discord deleting items
* Fixed Teleportation Dagger deleting items
* Fixed SOTF Sculk deleting items on right-click
Vaulted Content
* Vaulted the Scorching Staff
* Vaulted the Idols
* Vaulted the Splintered Bone
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๐ Accessories:
New Accessories
* Added The Heart of the Beloved
* Added The Heart of the Non-Beloved (for modpacks)
* Added several new endgame accessories
* More than 40+ new one
Reworks & Balance
* Buffed The Heart
* Improved:
* Shackles
* Pendant of Convergence
* Prism of Realms
* Increased Life Necklace cooldown (40s → 50s)
Compatibility
* Rewrote all accessories from scratch for improved stability and compatibility
* Added a config to grant accessory slots on player spawn
* Full compatibility with Tooltip Overhaul
Fixes
* Fixed Pendant of Convergence
* Fixed AOE accessories damaging tamed entities
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๐ Exploration & Content:
Exploration Expansion
* Reinforced exploration by adding new weapons and accessories to vanilla loot tables
* Several old items have been reworked into discoverable loot
Lore
* Added two new Lore Scrolls
* Added a common Lore Scroll tag
Warden Content
* Added the Warden Treasure Bag
* Added several Warden-related items
New Materials
* Added Raw Voiderite
* Added Raw Bloody Ore
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โ๏ธ Progression & Tiers:
New Tier
Added a new tier between Vaedric and Sanghor:
* forge:cataclysmic_blocks
* forge:cataclysmic_tools
* forge:cataclysmic_armors
Mainly intended for modpacks and addon creators.
Shadow Tier
* Added Shadow Tier
Progression Changes
* Changed Novice Builder Armor progression
* Fixed progression skipping
* Players must now defeat every previous Keeper
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โ๏ธ Configurations & Modpack Support:
Keepers Customization
* Added a config allowing players to choose which boss unlocks each progression tier
* Yes, the Iron Keeper can literally be a Minecraft Pig
Tier Integration
* Added configs allowing modded items, blocks and armors to be assigned to progression tiers without tags
Lore Scrolls
* Added config to disable Lore Scroll drops
Spirits
* Added config support for custom Spirit-dropping mobs
Hardmode
* Added config to blacklist mobs from Hardmode bonuses
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๐น Spirits & Hardmode:
* Spirit drops are now affected by Looting
* Immunity accessories are now affected by Looting
* Added config support for custom Spirit-dropping mobs
* Added blacklist support for Hardmode bonuses
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๐จ Visual Improvements:
Textures
Improved many textures:
* Lore Scrolls
* Scythes
* Treasure Bags
* Cosmos Shard
* Weapon inventory textures
* and more
Inventory Visuals
Added:
* New frames
* Tiny textures
* Display name visuals
* Tag-based inventory styling
In-Hand Visuals
* Added dedicated 16x in-hand textures for all large weapons
Rarities
* Added vanilla rarities to many items
* Updated rarities for:
* Treasure Bags
* Lore Scrolls
* Various materials
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๐๏ธ Crafting & Recipes:
* Changed several recipes
* Fixed all brick recipes and related bugs
* Fixed Bloody Ingot Recipe #2
* Sun Emblem recipe is now cheaper
* Changed Netherite Bident recipe
* Thorned Ritual now requires the Zenithian Skull
* Changed Scythe of the Withered Shadows repair material:
* Wither Skull → Netherite Scrap
* Reworked Build Weapons and Gemwoven Fragment crafting
* Changed all Sword of the Element recipes to preserve enchantments through the Smithing Table
* Withered Splinter is now exclusive to Wither drops
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๐ JEI & Advancements:
JEI
* Added more JEI information
* Added JEI entries for:
* Bleeding
* Solar Flare
* Other custom effects
Advancements
* Reworked advancement order
* Added advancement categories
* Removed old bugged advancements
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๐ Balance:
* Tweaked Ore Generation
* Tweaked loot tables
* Tweaked Treasure Bag rewards
* Reduced ore rewards from Treasure Bags
* Increased Calamitous Armor Toughness
* Fixed Bloody Boots (7 → 8 armor)
* Nerfed Little Goblins
* Increased Elvenite Armor durability
* Voiderite Ore now teleports players only while not sneaking
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๐ Localization:
* Added Spanish translation (es_es)
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๐งน Quality of Life & Optimization:
Prevention Messages
* Prevention messages now appear in the Action Bar by default
* Messages are now shorter and more generic
* Block messages now display:
* "Iron Tier Block"
* instead of
* "Iron Ore"
Interface
* Reorganized Creative Tabs
* Updated CurseForge logo
Performance
* Optimized overall performance
* Switched accessory triggers to reduce lag
* Cleaned workspace for additional optimization
Miscellaneous Fixes
* Fixed multiple misspellings
* Fixed Builder Armor issues
* Fixed duplicated recipe errors spamming logs
* Fixed tamed entities not taking boss damage
* Fixed Glowbug Lantern
* Fixed Ancient Allays
* Added missing tags to items and armor
And voilaa wow..

