promotional bannermobile promotional banner

Armageddon

A highly configurable overhaul of Minecraft's way of progressing through the game : bosses, RPG-like, new mechanics, multiplayer compatibility, weapons, ores... !

File Details

Armageddon for 1.20.1 (v3.0.02) - Polished

  • R
  • Jun 23, 2026
  • 11.44 MB
  • 239
  • 1.20.1
  • Forge

File Name

Armageddon for 1.20.1 (v3.0.02b) - Polished.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:armageddon-1110642:8306157")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more aboutย Curse Maven


Armageddon Mod v3.0 - Polished (BETA)

undefinedA massive polishing update focused on balance, configurability, visual improvements, boss fights, exploration and overall quality of life. NEOFORGE VERSION SOON

---

๐Ÿ’•v3.0.02:

-Tagged the new Pikes
-Fixed some misspellings
-Fixed progression being requiered to kill some bosses even if toggled off
-Added a new secret sword
-Fully added the Shadow Tier now configurable 

 


 

โš”๏ธ Bosses:

Iron Colossus

* Reworked the Iron Colossus
* Increased Iron Colossus base health
* Added a small spawning animation

 

Elvenite Paladin

* Reworked the Elvenite Paladin
* Added a small spawning animation
* Elvenite Paladin is now immune to Bleeding and Hemorrhage

Vaedric

* Reworked Vaedric almost entirely

Zoranth

* Tweaked and improved Zoranth's fight
* Added a recipe to convert Zoranth's Helmet into a Helionite Helmet

Arion

* Added a new attack to Arion's second phase
* Cleaned some animations
* Nerfed his dash
* Arion now glows green

Sanghor

* Nerfed Sanghor slightly
* Fixed multiple bugs
* Fixed the Treasure Bag duplication bug

Bringer of Doom

* (Reworked)) Phase 2 to make it more dynamic and hopefully less crash-prone
* Additional tweaks and improvements to Phase 2

Eldorath

* Eldorath is now immune to arrows
* Eldorath is no longer immune to lightning
* Remodeled Eldorath's Relic
* Updated Eldorath's model

The Calamities

* Fully reworked The Calamities
* They now spawn all at once

Global Boss Changes

* Added several anti-cheese mechanics
* Improved visual size of several bosses
* Added Infinite Summon Items for every boss
* Added Resilient effect on boss spawn
* Increased multiplayer health scaling for bosses after the Elvenite Paladin
* Added a config for Boss Armor
* Added a config for Boss Experience Drops
* Added a config line to disable boss time changes
* Fixed bosses not properly receiving bonus health
* Fixed some bosses despawning when attacking other entities

---

โš”๏ธ Weapons & Combat:

Better Combat

* Improved Better Combat visuals and animations for several weapons
* Reworked many weapons for Better Combat compatibility

Weapon Reworks

* Reworked:

  * Primalis
  * Withered Spineblade
  * Spear of Longinus
  * Chaosphere Blade
  * USOTE Grass
  * Lost Voidblade
  *etcc

* Improved Cosmic Weapons
* Reworked all daggers:
Can now damage bosses
Function as proper standalone weapons

* Reworked all Idol-related weapons
* Reworked the Hunger Tool Set

New Combat Features

* Added stack effects to several weapons to encourage build diversity
* Added more particles to weapon attacks
* Increased dash velocity on several weapons
* Status effects can now be applied through tags for modders

  * Example: forge:bleeding_weapons

Balance Changes

* Rebalanced weapon damage globally
* Nerfed Duskfireblade
* Staff of the Cosmos now deals slightly more damage when right-clicked
* Voiderite Tools now briefly inflict Voidflame on hit
* Some projectile weapons can now deal reduced damage to projectile-immune bosses
* Fixed Eclipsium weapons not dealing bonus damage to bosses
* Nerfed Eclipsium cooldown (40s → 1 minute)

Fixes

* Fixed Bloody Sword attack speed
* Fixed Worldshaper Axe setting enemies on fire
* Fixed Echo of Discord deleting items
* Fixed Teleportation Dagger deleting items
* Fixed SOTF Sculk deleting items on right-click

Vaulted Content

* Vaulted the Scorching Staff
* Vaulted the Idols
* Vaulted the Splintered Bone

---

๐Ÿ’ Accessories:

New Accessories

* Added The Heart of the Beloved
* Added The Heart of the Non-Beloved (for modpacks)
* Added several new endgame accessories
* More than 40+ new one

Reworks & Balance

* Buffed The Heart
* Improved:

  * Shackles
  * Pendant of Convergence
  * Prism of Realms
* Increased Life Necklace cooldown (40s → 50s)

Compatibility

* Rewrote all accessories from scratch for improved stability and compatibility
* Added a config to grant accessory slots on player spawn
* Full compatibility with Tooltip Overhaul

Fixes

* Fixed Pendant of Convergence
* Fixed AOE accessories damaging tamed entities

---

๐ŸŒ Exploration & Content:

Exploration Expansion

* Reinforced exploration by adding new weapons and accessories to vanilla loot tables
* Several old items have been reworked into discoverable loot

Lore

* Added two new Lore Scrolls
* Added a common Lore Scroll tag

Warden Content

* Added the Warden Treasure Bag
* Added several Warden-related items

New Materials

* Added Raw Voiderite
* Added Raw Bloody Ore

---

โ›๏ธ Progression & Tiers:

New Tier

Added a new tier between Vaedric and Sanghor:

* forge:cataclysmic_blocks
* forge:cataclysmic_tools
* forge:cataclysmic_armors

Mainly intended for modpacks and addon creators.

Shadow Tier

* Added Shadow Tier

Progression Changes

* Changed Novice Builder Armor progression
* Fixed progression skipping
* Players must now defeat every previous Keeper

---

โš™๏ธ Configurations & Modpack Support:

Keepers Customization

* Added a config allowing players to choose which boss unlocks each progression tier
* Yes, the Iron Keeper can literally be a Minecraft Pig

Tier Integration

* Added configs allowing modded items, blocks and armors to be assigned to progression tiers without tags

Lore Scrolls

* Added config to disable Lore Scroll drops

Spirits

* Added config support for custom Spirit-dropping mobs

Hardmode

* Added config to blacklist mobs from Hardmode bonuses

---

๐Ÿ‘น Spirits & Hardmode:

* Spirit drops are now affected by Looting
* Immunity accessories are now affected by Looting
* Added config support for custom Spirit-dropping mobs
* Added blacklist support for Hardmode bonuses

---

๐ŸŽจ Visual Improvements:

Textures

Improved many textures:

  * Lore Scrolls
  * Scythes
  * Treasure Bags
  * Cosmos Shard
  * Weapon inventory textures
  * and more

Inventory Visuals

Added:

  * New frames
  * Tiny textures
  * Display name visuals
  * Tag-based inventory styling

In-Hand Visuals

* Added dedicated 16x in-hand textures for all large weapons

Rarities

* Added vanilla rarities to many items
* Updated rarities for:

  * Treasure Bags
  * Lore Scrolls
  * Various materials

---

๐Ÿ—๏ธ Crafting & Recipes:

* Changed several recipes
* Fixed all brick recipes and related bugs
* Fixed Bloody Ingot Recipe #2
* Sun Emblem recipe is now cheaper
* Changed Netherite Bident recipe
* Thorned Ritual now requires the Zenithian Skull
* Changed Scythe of the Withered Shadows repair material:

  * Wither Skull → Netherite Scrap
* Reworked Build Weapons and Gemwoven Fragment crafting
* Changed all Sword of the Element recipes to preserve enchantments through the Smithing Table
* Withered Splinter is now exclusive to Wither drops

---

๐Ÿ“š JEI & Advancements:

JEI

* Added more JEI information
* Added JEI entries for:

  * Bleeding
  * Solar Flare
  * Other custom effects

Advancements

* Reworked advancement order
* Added advancement categories
* Removed old bugged advancements

---

๐Ÿ“ˆ Balance:

* Tweaked Ore Generation
* Tweaked loot tables
* Tweaked Treasure Bag rewards
* Reduced ore rewards from Treasure Bags
* Increased Calamitous Armor Toughness
* Fixed Bloody Boots (7 → 8 armor)
* Nerfed Little Goblins
* Increased Elvenite Armor durability
* Voiderite Ore now teleports players only while not sneaking

---

๐ŸŒ Localization:

* Added Spanish translation (es_es)

---

๐Ÿงน Quality of Life & Optimization:

Prevention Messages

* Prevention messages now appear in the Action Bar by default
* Messages are now shorter and more generic
* Block messages now display:

  * "Iron Tier Block"
  * instead of
  * "Iron Ore"

Interface

* Reorganized Creative Tabs
* Updated CurseForge logo

Performance

* Optimized overall performance
* Switched accessory triggers to reduce lag
* Cleaned workspace for additional optimization

Miscellaneous Fixes

* Fixed multiple misspellings
* Fixed Builder Armor issues
* Fixed duplicated recipe errors spamming logs
* Fixed tamed entities not taking boss damage
* Fixed Glowbug Lantern
* Fixed Ancient Allays
* Added missing tags to items and armor

And voilaa wow..