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Ark Craft Jurassic: Dinosaurs

Bring ARK: Survival Evolved to Minecraft! Tame dinosaurs, craft expandable saddlebags, unlock Engram tech trees, and defend your base with automated turrets.
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arkcraft-1.3.6.jar [1.21.1]

File namearkcraft-1.21.1-1.0.0.jar
Uploader
bnbuffybnbuffy
Uploaded
Oct 11, 2026
Downloads
20
Size
3.8 MB
Mod Loaders
NeoForge
File ID
9130489
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:ark-craft-jurassic-dinosaurs-1733975:9130489"

Learn more aboutΒ Curse Maven

What's new

πŸ¦– ARKCraft β€” Minecraft 1.21.1 (NeoForge) Patch Notes (v1.21.1-1.3.6)

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1. βš™οΈ Platform & Infrastructure Migration (Minecraft 1.21.1 NeoForge)

Core Engine & Mod Loader Upgrade

  • NeoForge 21.1.217 & Java 21: Completely migrated the mod core from Minecraft 1.20.1 Forge to Minecraft 1.21.1 NeoForge (ModDevGradle 1.0.24) running on the Java 21 architecture.

  • GeckoLib 4.6.6: Updated all 33 dinosaur models, animation controllers, and GeoRenderLayer pipeline to geckolib-neoforge-1.21.1:4.6.6.

Networking, Data & Attachment Systems

  • AttachmentType Data Layer: Converted player stat persistence (Health, Stamina, Oxygen, Hunger, Thirst, Weight, XP, Level, and Engrams) from legacy Capability systems to the new NeoForge AttachmentType architecture with copyOnDeath support.

  • CustomPacketPayload Networking: Ported client-server network channels (ArkNetworking) to the 1.21.1 CustomPacketPayload and StreamCodec protocol.

  • Data Component Registry (DataComponents): Converted all custom NBT storage for Cryopods, Fertilized Eggs, Backpacks, Perishable Meats, Firearms, and Feathered Wings to the 1.21.1 DataComponents.CUSTOM_DATA (ArkStackNbtHelper) framework.

Data Packs & Registry API Alignments (Data Pack Format 48)

  • Structure Normalization: Unified recipe, loot table, advancement, and block tag directory structures under the 1.21.1 single-folder standard (recipe/, loot_table/, advancement/, tags/block/).

  • Biome Spawns: Updated all biome spawning configurations to neoforge:biome_modifier and neoforge:add_spawns schemas.

  • API Mappings: Fully updated all registries (DeferredRegister / DeferredHolder), ArmorMaterial builders, FoodProperties.Builder, and HolderLookup.Provider-based BlockEntity / SavedData serialization routines to native 1.21.1 specifications.

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2. 🌊 New Aquatic & Semi-Aquatic Dinosaurs & Special Abilities ([C] Key)

Introduced 5 new aquatic/river dinosaurs across ocean, deep ocean, river, and swamp biomes, complete with tailored saddles and [C] key special abilities:

Mosasaurus

  • Role: Apex predator of the deep oceans.

  • Special Ability [C] (Abyssal Death Crush): Dashes forward at high speeds, dealing 2.0x crushing damage to surrounding targets.

Plesiosaurus

  • Role: High-speed deep-sea hunter.

  • Special Ability [C] (Hydro-Jet Dash): Executes a rapid burst of underwater jet acceleration.

Shonisaurus

  • Role: Colossal marine tank.

  • Special Ability [C] (Acoustic Sonar Pulse): Emits a shockwave that stuns surrounding targets, applies Glowing status, and grants a protective damage shield.

Spinosaurus

  • Role: Formidable semi-aquatic predator across rivers and swamps that gains combat buffs when touching water.

  • Special Ability [C] (Hydrated Apex Cleave): Executes a heavy claw strike dealing massive area-of-effect damage alongside a rage combat buff.

Baryonyx

  • Role: Agile river and swamp piscivorous hunter.

  • Special Ability [C] (Aquatic Tail Spin): Performs a 360Β° underwater tail spin that heavily stuns nearby targets.

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3. 🧠 Dinosaur Systems, AI & Visual Overhauls

Visual Systems & Riding Mechanics

  • 3D Saddle Rendering (ArkDinoSaddleLayer): Equipped saddles now feature dynamically rendered 3D models synced directly to dinosaur movement bones.

  • Prone Riding Pose (ArkPlayerModel): Riding aquatic and selected mounts forces the player model into an aerodynamic prone (lying down) posture.

Modern 3-Column Dinosaur Interface (ArkDinoScreen)

  • All-in-One Console: Integrated dinosaur inventory, stat/level allocation, and behavior controls into a unified 3-column UI layout.

  • Wandering Toggle: Allows players to quickly switch dinosaur free-roaming mode (ON / OFF) directly from the UI.

  • Stance Control: Added real-time combat stance configuration (PASSIVE, NEUTRAL, and AGGRESSIVE).

Diet Classes & Hunting Regeneration

  • Diet Classification: Detailed diet types (Carnivore, Herbivore, Piscivore, Insectivore, Omnivore) and favorite food items are now rendered on the target HUD and inventory screen.

  • Prey Devouring: Wild and tamed predators now automatically regenerate health upon consuming hunted prey.

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4. 🏰 New Structures, Minimalist HUD & Quality of Life Improvements

Structures & Automation

  • S+ Automatic Feeding Trough: Automatically feeds all tamed dinosaurs within a 24-block radius using preferred foods and extends food spoilage timers by 20x.

  • Crystal Teleporter & Water Wheel Improvements: Stabilized cross-dimensional root data tracking for Crystal Teleporters and refined water flow collision and energy generation mechanics for Water Wheel Generators.

Minimalist 6px HUD Refresh

  • Redesigned Capsules: Redesigned player status bars with a sleek, 6px drop-shadowed capsule design.

  • Dynamic Opacity: Implemented context-aware opacity that fades out during peaceful exploration and brightens during combat or critical stat warnings.

  • Toggleable Modes: Added an inventory toggle to switch between HUD: Numbers and HUD: Minimalist modes.

Feathered Wings & System Bug Fixes

  • Feathered Wings: Added independent left/right wing joint kinematics, smooth folding/unfolding idle animations, and jump-triggered fall damage mitigation.

  • Localization: Fully updated English (en_us) and Turkish (tr_tr) language files to cover all new dinosaurs, abilities, diet types, and interface strings.

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