arkcraft-1.3.6.jar [1.21.1]
Curse Maven Snippet
What's new
π¦ ARKCraft β Minecraft 1.21.1 (NeoForge) Patch Notes (v1.21.1-1.3.6)
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1. βοΈ Platform & Infrastructure Migration (Minecraft 1.21.1 NeoForge)
Core Engine & Mod Loader Upgrade
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NeoForge 21.1.217 & Java 21: Completely migrated the mod core from Minecraft 1.20.1 Forge to Minecraft 1.21.1 NeoForge (
ModDevGradle 1.0.24) running on the Java 21 architecture. -
GeckoLib 4.6.6: Updated all 33 dinosaur models, animation controllers, and
GeoRenderLayerpipeline togeckolib-neoforge-1.21.1:4.6.6.
Networking, Data & Attachment Systems
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AttachmentType Data Layer: Converted player stat persistence (Health, Stamina, Oxygen, Hunger, Thirst, Weight, XP, Level, and Engrams) from legacy Capability systems to the new NeoForge
AttachmentTypearchitecture withcopyOnDeathsupport. -
CustomPacketPayload Networking: Ported client-server network channels (
ArkNetworking) to the 1.21.1CustomPacketPayloadandStreamCodecprotocol. -
Data Component Registry (
DataComponents): Converted all custom NBT storage for Cryopods, Fertilized Eggs, Backpacks, Perishable Meats, Firearms, and Feathered Wings to the 1.21.1DataComponents.CUSTOM_DATA(ArkStackNbtHelper) framework.
Data Packs & Registry API Alignments (Data Pack Format 48)
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Structure Normalization: Unified recipe, loot table, advancement, and block tag directory structures under the 1.21.1 single-folder standard (
recipe/,loot_table/,advancement/,tags/block/). -
Biome Spawns: Updated all biome spawning configurations to
neoforge:biome_modifierandneoforge:add_spawnsschemas. -
API Mappings: Fully updated all registries (
DeferredRegister/DeferredHolder),ArmorMaterialbuilders,FoodProperties.Builder, andHolderLookup.Provider-basedBlockEntity/SavedDataserialization routines to native 1.21.1 specifications.
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2. π New Aquatic & Semi-Aquatic Dinosaurs & Special Abilities ([C] Key)
Introduced 5 new aquatic/river dinosaurs across ocean, deep ocean, river, and swamp biomes, complete with tailored saddles and [C] key special abilities:
Mosasaurus
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Role: Apex predator of the deep oceans.
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Special Ability [C] (Abyssal Death Crush): Dashes forward at high speeds, dealing 2.0x crushing damage to surrounding targets.
Plesiosaurus
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Role: High-speed deep-sea hunter.
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Special Ability [C] (Hydro-Jet Dash): Executes a rapid burst of underwater jet acceleration.
Shonisaurus
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Role: Colossal marine tank.
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Special Ability [C] (Acoustic Sonar Pulse): Emits a shockwave that stuns surrounding targets, applies Glowing status, and grants a protective damage shield.
Spinosaurus
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Role: Formidable semi-aquatic predator across rivers and swamps that gains combat buffs when touching water.
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Special Ability [C] (Hydrated Apex Cleave): Executes a heavy claw strike dealing massive area-of-effect damage alongside a rage combat buff.
Baryonyx
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Role: Agile river and swamp piscivorous hunter.
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Special Ability [C] (Aquatic Tail Spin): Performs a 360Β° underwater tail spin that heavily stuns nearby targets.
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3. π§ Dinosaur Systems, AI & Visual Overhauls
Visual Systems & Riding Mechanics
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3D Saddle Rendering (
ArkDinoSaddleLayer): Equipped saddles now feature dynamically rendered 3D models synced directly to dinosaur movement bones. -
Prone Riding Pose (
ArkPlayerModel): Riding aquatic and selected mounts forces the player model into an aerodynamic prone (lying down) posture.
Modern 3-Column Dinosaur Interface (ArkDinoScreen)
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All-in-One Console: Integrated dinosaur inventory, stat/level allocation, and behavior controls into a unified 3-column UI layout.
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Wandering Toggle: Allows players to quickly switch dinosaur free-roaming mode (ON / OFF) directly from the UI.
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Stance Control: Added real-time combat stance configuration (PASSIVE, NEUTRAL, and AGGRESSIVE).
Diet Classes & Hunting Regeneration
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Diet Classification: Detailed diet types (Carnivore, Herbivore, Piscivore, Insectivore, Omnivore) and favorite food items are now rendered on the target HUD and inventory screen.
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Prey Devouring: Wild and tamed predators now automatically regenerate health upon consuming hunted prey.
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4. π° New Structures, Minimalist HUD & Quality of Life Improvements
Structures & Automation
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S+ Automatic Feeding Trough: Automatically feeds all tamed dinosaurs within a 24-block radius using preferred foods and extends food spoilage timers by 20x.
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Crystal Teleporter & Water Wheel Improvements: Stabilized cross-dimensional root data tracking for Crystal Teleporters and refined water flow collision and energy generation mechanics for Water Wheel Generators.
Minimalist 6px HUD Refresh
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Redesigned Capsules: Redesigned player status bars with a sleek, 6px drop-shadowed capsule design.
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Dynamic Opacity: Implemented context-aware opacity that fades out during peaceful exploration and brightens during combat or critical stat warnings.
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Toggleable Modes: Added an inventory toggle to switch between HUD: Numbers and HUD: Minimalist modes.
Feathered Wings & System Bug Fixes
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Feathered Wings: Added independent left/right wing joint kinematics, smooth folding/unfolding idle animations, and jump-triggered fall damage mitigation.
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Localization: Fully updated English (
en_us) and Turkish (tr_tr) language files to cover all new dinosaurs, abilities, diet types, and interface strings.
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