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Fixed formatting of .schematic files between WorldEdit and Schematica.

Description

So, what does this mod even do?

If you have ever tried to use a WorldEdit .schematic file with Schematica (or Schematica Fairplay) or vice versa, then you might have come across a few problems where some of the blocks are incorrect. 

Common use cases:

  • Coping terrain or existing builds from a survival world/server without access to WorldEdit commands to a creative world where you can paste in schematics and edit them for iterative design.
  • Uno-flip option: turn a WorldEdit schematic straight into a Schematica blueprint. (*Will need to move some files around to work in the current version). 

This little mod is a converter. It fixes an inconsistency from the .schematic file format where the byte array "AddBlock" is flipped around.


Here is a tutorial on how to use this mod (version Beta 2.0):

*Featured mods in video: Lord of the Rings mod, Schematica Fairplay and WorldEdit


Architect Tools is on the list to get a revamp!

Several new features are planned to expand this small mod into a more holistic tool for building. If there are any other features you would like, feel free to comment on them, and I'll see if they can fit into my vision for this project.

Future planned features:

  • Completely reworked GUI (I didn't study Multimedia Design for 3 years for nothing). This includes better file selection, two-way operators and error/success indicators. 
  • A working file selector. No need to memorise your long schematic names
  • Plus a few extra tools to come after this revamp update (will update this section per update with the next planned features)
    • Server support -> save your schematics to the server instead of contacting the owner (if I can figure it out)
    • [journeymap + Lord of the Rings mod] banner grid waypoint maker to optimise resource use and unneeded banners. Based on the TOS-Helper by TNON