archipelago_world-0.6.0.jar
Curse Maven Snippet
What's new
Archipelago World 0.6.0
NEW
- In-game paint editor: "Paint the island..." on the Islands tab. Brushes for land, water, mountains, hills, smoothing, turbulence, raise/lower, biome and erase; round, blob, spray and ridge shapes; brush cursor preview; undo/redo; a "Fit" button that gives painted land a natural coast.
- Copy / paste the world settings as JSON (paste also sets the seed, painting belongs to its seed). Works with the web map editor.
- Caves: large halls and winding tunnels of our own, lava deep down, closed under the sea floor.
- One long ravine per big island, open to the surface (kept away from villages and spawn); the "Ravines" slider sets the amount.
- Underground biomes: lush caves, dripstone caves, deep dark. "Caves", "Ravines" and "Underground biomes" sliders on the Terrain tab (0 = off).
- Sea floor relief: trenches and shoals in open water (slider on the Terrain tab).
- Villages: 0 to 2. With 0 the main island stays free.
- Split island mode rebuilt: winding channels, shape and rotation for each part.
CHANGED
- Far archipelagos now sit on an irregular hexagonal lattice instead of a square grid. Layout of far archipelagos in existing worlds changes; to keep the old one, add legacy_grid = 1 to the extra settings.
- Water on the settings map now darkens with depth.
FIXED
- Bare stone patches on grass, forest and plains (vanilla surface rules skipped our terrain), including stone on beaches.
NOTES
- Caves and ravines appear only in newly generated chunks. Use a new world to see everything.
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