ArcaneBeam-1.18.2-0.1.10.jar
Curse Maven Snippet
What's new
Release Copy
## 0.1.10
This update adds several new client-side visual and sound replacements for Vault Hunters abilities and altar imbuement effects. All gameplay behavior, damage, targeting, cooldowns, mana costs, and server logic are unchanged.
### Vault Altar Imbuement
Adds a configurable Vault Altar imbuement replacement.
When an altar imbuement starts, the default particle column is replaced with four small corner beams that converge on the altar, followed by a center beam and outer glow rising from the altar surface.
Config options include:
- Enable/disable replacement
- Profiles
- Shader Compatibility
- Fullbright
- Corner beam colors
- Center beam colors
- Center glow colors
- Beam opacity, size, taper, height, and fade
- Corner beam origin height and radius for aligning the beams with ceiling builds
- Optional origin marker X renders for easier setup
- Timing controls for the corner hold, convergence, and center growth
- Sound mode and volume
Sound options:
- Default
- Altar 1
- Resourcepack1
- Resourcepack2
Resource pack sound paths:
- `assets/arcanebeam/sounds/abilities/vault_altar_resourcepack_1.ogg`
- `assets/arcanebeam/sounds/abilities/vault_altar_resourcepack_2.ogg`
### Storm Arrow
Adds a configurable Storm Arrow replacement.
The fired arrow is replaced with a small rolling target designator sphere, and successful Storm Arrow strikes are replaced with fast orbital-style energy bolts from above. Impacts include a larger rendered spark plume without using a heavy particle system.
Config options include:
- Enable/disable replacement
- Profiles
- Shader Compatibility
- Fullbright
- Targeting circle
- Optional actual-radius display
- Circle color, opacity, and width
- Bolt color, core color, width, length, lifetime, and origin height
- Impact flash color and size
- Audio range
- Sound volume
Sound options include separate selections for:
- Strike sound
- Projectile/designator launch sound
Resource pack sound paths:
- `assets/arcanebeam/sounds/abilities/storm_arrow_resourcepack_1.ogg`
- `assets/arcanebeam/sounds/abilities/storm_arrow_resourcepack_2.ogg`
- `assets/arcanebeam/sounds/abilities/storm_arrow_projectile_resourcepack_1.ogg`
- `assets/arcanebeam/sounds/abilities/storm_arrow_projectile_resourcepack_2.ogg`
### Smite
Adds a configurable Smite replacement.
Smite strikes are replaced with the same style of fast orbital energy bolt used by Storm Arrow, including configurable impact flashes and spark plumes. Smite does not use a projectile replacement, but it does support a separate activation sound.
Config options include:
- Enable/disable replacement
- Profiles
- Shader Compatibility
- Fullbright
- Targeting circle
- Optional actual-radius display
- Circle color, opacity, and width
- Bolt color, core color, width, length, lifetime, and origin height
- Impact flash color and size
- Audio range
- Sound volume
Sound options include separate selections for:
- Strike sound
- Activation sound
Resource pack sound paths:
- `assets/arcanebeam/sounds/abilities/smite_resourcepack_1.ogg`
- `assets/arcanebeam/sounds/abilities/smite_resourcepack_2.ogg`
- `assets/arcanebeam/sounds/abilities/smite_activation_resourcepack_1.ogg`
- `assets/arcanebeam/sounds/abilities/smite_activation_resourcepack_2.ogg`
### Archon
Adds a configurable Archon replacement.
Archon is treated separately from Smite and uses a small homing missile-style visual inspired by Whistling Birds. Missiles spawn from a configurable radius around the player, curve toward their target, and use a configurable plume color, core color, impact flash, and short lifetime.
Config options include:
- Enable/disable replacement
- Profiles
- Shader Compatibility
- Fullbright
- Targeting circle
- Optional actual-radius display
- Circle color, opacity, and width
- Missile color/plume color, core color, width, length, lifetime, height, and origin radius
- Impact flash color and size
- Audio range
- Sound volume
Sound options include separate selections for:
- Strike sound, including the bundled Whistling Bird option
- Activation sound
Resource pack sound paths:
- `assets/arcanebeam/sounds/abilities/archon_resourcepack_1.ogg`
- `assets/arcanebeam/sounds/abilities/archon_resourcepack_2.ogg`
- `assets/arcanebeam/sounds/abilities/archon_activation_resourcepack_1.ogg`
- `assets/arcanebeam/sounds/abilities/archon_activation_resourcepack_2.ogg`
### Resource Pack Example
The example Arcane Beam resource pack zip has been updated with the new Storm Arrow, Smite, Archon, and Vault Altar sound replacement paths.
No custom `sounds.json` is needed for these Arcane Beam resource pack slots. Replace the placeholder `.ogg` files with your own Ogg Vorbis files, enable the resource pack, then select Resourcepack1 or Resourcepack2 in the relevant Arcane Beam config tab.
This mod has no additional files

