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Arcane Towers

Four sealed arcane tower dungeons: climb each tower, leap down its shaft, defeat the guardian below and escape via the Exit Stone.
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Arcane Towers (0.0.0-beta.1)

File namearcane_towers-1.21.1-neoforge-21.1.249-0.0.0-beta.1.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Sep 29, 2026
Downloads
4
Size
425.9 KB
Mod Loaders
NeoForge
File ID
9013399
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcane-towers-1718216:9013399"

Learn more about Curse Maven

What's new

Arcane Towers 0.0.0-beta.1

First beta: four arcane tower dungeons.

Added

  • Four towers, one per biome family: Tower of Arcane Stone (plains/forests, Tauren guardian), Frost Tower (snowy lands, Goliath), Sandstone Tower (deserts/badlands/savannas, Centaur) and Umbral Tower (dark forests/swamps, Mountain Giant).
  • Climb each tower floor by floor around its sealed shaft, jump in from the last floor and land in the dungeon below.
  • Guardians awaken once in the deepest hall of each tower, stronger than their wild kin.
  • Exit Stone: breaks the tower's seal and takes you back to the surface, in front of the tower door.
  • Towers are sealed — no mining, building, fluids or explosions inside — until their Exit Stone is used.
  • Floor and vault loot, English and Spanish.

Known issues

  • Dungeons can be very large and full of spawners. A smaller, better-paced layout is in the works.
  • Occasionally a dungeon generates without its final hall; that tower then unseals itself when you enter, so you are never trapped.

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