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Arcane Patternworks

Automates real Thaumcraft 6 infusion rituals through AE2 crafting without replacing the Runic Matrix.
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arcane-patternworks-1.1.2.jar

File namearcane-patternworks-1.1.2.jar
Uploader
OldWizardOldWizard
Uploaded
Aug 12, 2026
Downloads
19
Size
704.5 KB
Mod Loaders
Forge
File ID
8636131
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:arcane-patternworks-1648249:8636131")

Learn more about Curse Maven

What's new

# Arcane Patternworks 1.1.2

## !!! CRITICAL HOTFIX !!!

Versions 1.1.0 and 1.1.1 incorrectly treated two minutes as the maximum **total** duration of an automated ritual. Legitimate high-complexity infusions - especially ichor armour and similarly expensive recipes - can remain healthy for five minutes or longer. The Conductor therefore cancelled valid rituals, returned accessible offerings and reset the waiting AE2 CPU even though the Matrix was still making progress.

- Removed the absolute ritual-duration limit completely. A progressing infusion may run for any length of time.
- The two-minute safeguard is now a true stall detector.
- Its timer resets whenever the Matrix consumes essentia, consumes an ingredient, the Conductor places an offering, or a replacement after instability succeeds.
- The Conductor cancels only after **two continuous minutes with no observable ritual progress**.
- Migration deliberately ignores the old total-runtime `JobTicks` value, so installing this hotfix cannot instantly cancel an already-running long ritual.
- Retains the AE2 crafting-plan essentia ledger added in 1.1.1.
- Existing format-4 patterns remain compatible and do not need to be encoded again.

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