Arcana: Magic & Mastery

Learn spells, awaken skills and grow your magicule, with spell mastery, summonable familiars, ancient ruins, pocket dimensions and animated casting.
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Arcana 0.1.61 - NeoForge 1.21.1

File namearcana-0.1.61-neoforge-1.21.1.jar
Uploader
CxrpssCxrpss
Uploaded
Oct 8, 2026
Downloads
160
Size
38.1 MB
Mod Loaders
NeoForge
File ID
9098558
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcana-magic-mastery-1704975:9098558"

Learn more about Curse Maven

What's new

Arcana 0.1.61

Bug fixes and improvements since 0.1.6. Update Arcana on both your client and server.

Progression and spell fixes

  • Fixed the spell book crashing when searching or changing filters with Wild Shape's form selector open.
  • Support Beam stays spent after reconnecting. A new copy of its tome can teach it again.
  • EP now grows at one quarter of the normal rate while your magicule catches up with the EP retained after Rebirth or Transcendence. Normal growth resumes once it catches up.
  • Shadow Training rewards use the EP you started the session with, preventing compounding gains. Training has a 10% daily EP limit, including bonuses, resetting at midnight UTC. The spell descriptions now explain both rules.
  • Fixed anti-mages repeatedly receiving poison from the ordinary magicule overflow check.
  • Air Dash and Black Dash now work while gliding with an elytra. Dashing into a wall does not cause elytra crash damage.

Anti-Magic and Soul Concord

  • Added an Anti-Magic page to the Skills tab, showing unlock requirements, progress and learned forms, techniques and black spells.
  • Soul Concord no longer breaks from sneaking or a rider being knocked off. Use its menu to split.
  • Fused partners now travel together across dimensions and into private realms.
  • Prison Capture takes both halves of a fusion. Anti-magic can break the fusion apart.

Prisons and combat

  • Prison wards and lift chains are weaker, with fewer chains and more time between them.
  • Whistling Arrow and other supported homing spells can target and damage the prison ward. Once it falls, they can target the core.
  • Spell shots crossing a prison ward damage it instead of passing through without effect. Homing spells no longer waste attacks on protected fellow captives.
  • Players are released when their prison keeper leaves the server. Offline captives are released when they return.
  • Prisoners stay combat-tagged while held, except party or team members of the keeper. Leaving the prison clears that prison combat tag.
  • Typing mb all lets players you attacked out of combat with you. It does not clear their other fights or your own combat tag.

The official network's homes, supporter features and join/leave messages are delivered separately through Arcana Hub. They are not features of standalone Arcana.

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