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Arcana: Magic & Mastery

Learn spells, awaken skills and grow your magicule, with spell mastery, summonable familiars, ancient ruins, pocket dimensions and animated casting.
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Arcana 0.1.5 - NeoForge 1.21.1

File namearcana-0.1.5-neoforge-1.21.1.jar
Uploader
CxrpssCxrpss
Uploaded
Oct 4, 2026
Downloads
397
Size
34.8 MB
Mod Loaders
NeoForge
File ID
9062433
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:arcana-magic-mastery-1704975:9062433"

Learn more about Curse Maven

What's new

Arcana 0.1.5

Races and evolutions

  • Seven new races, each with its own animated look: Scroom (mushroom folk), Golem, Waterbourn, Phantom, Elemental (Fire, Water, Earth, Wind or Lightning), Mermaid (legs on land, a tail in your soul colour in water) and Mouse.
  • Nine evolutions, each needing 10,000 EP and a feat: Nekomata, Werewolf (Moon Shift into wolf form, and the Alpha Dire Wolf hunt), Metascroom, Titan, Tidecaller, Wraith, Archon, Siren and Mouse King. The race menu's Evolution tab shows your progress.
  • New Race Ability key (N by default) for Moon Shift, Tidal Surge, Siren Song and Scurry.
  • Races are not reset. Everyone who already had a race gets one Race Picking Token when they join; using it lets your race go and opens the race menu to choose again.
  • Catkin take half fall damage. Becoming a Vampire now needs 10,000 EP, rarer Amy's Blood and a minute survived at zero hunger.

Vampires reworked

  • Body Integrity keeps a vampire alive at half a heart until it breaks; fire, lava, sunlight and Light magic go straight through.
  • Blood instead of food: sneak and right-click a creature with an empty hand to drink.
  • +20% speed (+35% at night), red glowing eyes and always-on night vision. The sun sets vampires alight, and Heaven turns them away.

Combat and teaching

  • Combat tag: fighting another player tags you both for 30 seconds, shown by a timer above the hotbar. Long-range travel waits until it ends, and logging out in combat kills you.
  • Teach a fully mastered spell to a nearby player at least two ranks below you, once an hour. A taught spell has to be practised until it is mastered.
  • Practice now masters spells at their rank's pace: Beginner spells faster, God spells slower.

Space and the Moon

  • New ores: Moonsilver, Selenite, Meteoric Iron and Starcore, plus asteroid fields and Comet Ice between Earth and the Moon. New ores appear in newly generated chunks only.
  • Void Diver's Helm: breathe and stay warm in Space and on the Moon without a spell.
  • New creatures, each with meat to eat: the Void Ray, the Regolith Burrower and the rare Void Serpent, which can drop a Tempter's Fang.

The Spirit Realm

  • New biome, the Stormveil Steppe: a permanent spirit storm that poisons anyone below 5,000 maximum magicule.
  • New ores, Soulglass and Wraithsilver, and a new foe, the Hollow Wraith, which fights with Cero, Black Lightning and Blink Rend.

Crafting and progression

  • Every wand and staff can be crafted, with each rank's own materials. Arcane Ink can be made from Soulglass.
  • Learning a God spell takes a Starcore Fragment, and learning a summoning contract takes a Wraithsilver Ingot.
  • Protection Shield's book can be crafted from a book, a shield and two diamonds.
  • EP and Insight no longer cap (up to 1,000,000,000).
  • New skill, Vessel Training: spending magicule grows your capacity. New Ether Brew triples capacity gains for ten minutes.

Lucifer, Heaven and the prison

  • Lucifer comes when summoned with a Morning Star Offering at a Celestial City's plaza; random invasions are gone. He no longer climbs into the sky, and his new Morning Star spell hunts flyers.
  • Heaven's world border is now the overworld's divided by ten. The Celestial Sigil takes you to the Heaven landing nearest where you opened it.
  • Prison Capture's prison is now a cave you can escape: ride the elevator, break the chains, then the ward and the core. Captives keep their magic.

More

  • Bulwark is a full sphere and a one-way wall against enemies.
  • Cheese Touch gains Master and Maximum forms.
  • Summon Player holds the summoned player in its circle for 60 seconds.
  • Candy Land has four silly critters (Gummy Bear, Gingerbread Man, Mallow, Peppermint Snail) that drop edible candy.
  • Team tags: a team's initials before its members' names.
  • 25 new achievements, each with a title.
  • The Stats screen shows what your protective spells add.
  • Demon and Heaven Eye bearers keep their eyes for 2 days away (a game rule).
  • Spectators pass through Protection Shields.
  • Less server work per player: the magic sync reuses its slow-changing parts, and a player's maximum magicule no longer searches the whole spell catalog several times a tick.

Fixes

  • Cheese mines quickly with a hoe.
  • The Whistling Arrow's wind fades with distance.
  • The nine newer Demon Eyes have their full names.
  • Summoning circle runes are no longer stretched into bars.
  • The race menu no longer calls your choice permanent.
  • A Protection Shield core that lost its owner no longer stays stuck (unusable and counting against its caster): it takes its owner back, or goes away.

Updating

Requires Minecraft 1.21.1 / NeoForge 21.1.232+ and Java 21. Replace the main Arcana JAR on both the server and clients, keeping only one version installed. Existing worlds and player data are kept, and races are not reset.

The optional Alex's Mobs Compatibility 0.1.3, Ice and Fire Compatibility 0.1.3 and Lootr Compatibility 0.1.1 add-ons are unchanged.

This mod has no additional files