Arcana 0.1.3 - NeoForge 1.21.1
Curse Maven Snippet
What's new
Arcana 0.1.3
For Minecraft 1.21.1 and NeoForge 21.1.232+. Update Arcana on both the server and every client.
Space, the Moon and realm travel
- Added Space and the Moon. Fly to Y1,500 in the Overworld to enter orbit, then travel between Earth and the Moon across more than 14,000 blocks of open space.
- Added Earth's atmosphere, drifting clouds, a shaded night side, stars, the Milky Way and a glowing sun. Earth is visible from the Moon.
- The Moon has cratered terrain, Moon Dust, Moon Stone and Lunar Basalt with 16×16 textures, one-sixth gravity, no fall damage, footprints and landing dust.
- Space preserves your momentum when you stop flying. Space and the Moon are silent, and unprotected players quickly freeze and take damage.
- Added Air Bubble, an Intermediate Wind spell that follows your head and protects you underwater and in vacuum. Deflecting Aura and Absorbing Aura also provide vacuum protection.
- Auras, Air Bubble and supported flight stay active through normal realm transfers. Wind Flight, Shadow Flight and Cosmic Flight now work inside Pocket Dimension.
- Heaven and the Spirit Realm remain at noon. Space and the Moon also ignore the Overworld's day/night cycle.
- Added the craftable Celestial Sigil: spend 2,000 current Magicule under open Overworld sky to open a shared Heaven gate for 30 seconds. It replaces the altitude entrance and church circles; old chapel entrances are inactive.
- Added operator teleport commands for Space and the Moon.
Eyes and Lucifer
- Added five Heaven Eyes: Seraph, Dominion, Eternity, Providence and Aegis, with healing, control, magic efficiency, Insight and protection powers.
- Heaven inhabitants can very rarely drop an Angel Spirit. Offer one at the eye altar to summon a Heaven Eye, once per player across lives.
- Added Lucifer, the Morning Star, a flying, two-phase boss with spell barrages, an Infinity barrier, Emperor spells and a chain-and-hellfire defeat sequence. He drops an Angel Spirit and Demon Spirit, with a chance of a free Heaven Eye.
- Lucifer can invade Heaven above the central Celestial City. Operators can use
/arcana lucifer invade, or disable natural invasions with/gamerule arcanaLuciferInvasions false. - Foresight now grants automatic dodges with a persistent eight-charge reserve and golden effects.
- Eye of Magic Power reveals invisible targets' power and soul auras, including Artifacts' Scarf of Invisibility. Fixed Eye of Transparency highlights flickering behind walls.
- On dedicated servers, eye ownership expires after three real-world days offline, returning the eyes to availability. Disable this with
/gamerule arcanaEyeInactivity false. Single-player and LAN worlds are unaffected. - Equipped eyes force one Eye Bearer title. The player list sorts by purchased rank, then name; the title picker shows only unlocked titles.
Wands, Wild Shape and progression
- Added 14 wands and staffs, one of each per rank, with spell storage, Magicule and cast-time bonuses, animated models and visible carried placements.
- Added the Mend Table to put spells from books onto a focus or remove them. The books are kept. Found foci can already carry spells, including spells you have not learned.
- Added Ender Dragon, Ghast, Guardian, Zombified Piglin, Ocelot, Fox, Tropical Fish and Pufferfish Wild Shapes, with matching creature-defeat requirements and form abilities.
- Master Wild Shape allows spellcasting while transformed. Master also unlocks Player Disguise: remember players you have seen and copy their appearance and displayed username, including chat, while keeping your own abilities and stats.
- Duplicate spell books now grant 500–3,500 mastery to their spell, based on rank. Fully mastered spells keep the book; created combo books are excluded.
- Added permanent Human, Catkin and Wolfkin selection, race passives and a saved toggle for those passives. Humans can evolve into Vampires at 5,000 EP after drinking five Amy's Blood bottles found in structure loot.
- Added the craftable Soul Prism, which rerolls soul color, and expanded the palette from 6 to 18 colors.
- Rebirth now keeps 10% of current EP; Transcendence keeps 50%. Purchased stats and their bonuses reset, and the confirmation screen explains the change. Existing EP changes only when you next rebirth.
Teams, naming and protection
- Added persistent Teams, invitations, custom names and colors. Nearby party members have fading waypoints with names and distances.
- Added Naming for players and mobs, player consent, an owned roster, collars, release and movement controls, and mutual naming that ends ownership.
- Protection Shields now stop spell terrain damage, including the owner's spells and God's Wrath, as well as explosions and unauthorized building or interaction. External fluids, pistons and hopper extraction respect the boundary.
- Added a saved 64-player access list and five reinforcement upgrades, reaching 32× integrity without changing the shield's radius or upkeep.
- Unauthorized teleports, rifts, portals and Waystones cannot enter active shields. Team members and explicitly listed players can tend the shield; party membership alone grants entry/build access, not shield controls. Owner-only management remains restricted.
- Active shields automatically anchor souls: no summoning out, summoning from inside or arrival inside. Consent and the Soul Anchor bypass cannot override this. Lowering or breaking a shield ends its active protection.
- Summon Player now needs Maximum for another dimension. Targets in Space or on the Moon cannot be summoned. The picker explains unavailable targets.
- Added Enemies, Passive Mobs and Both targeting options for Beaming Sky, preserving aura counters and shield collisions.
- Black Hole now respects allies, protected players and active shields. Fixed King terrain spells creating duplicate flying blocks inside shielded areas.
Updating
- Main Arcana now contains 170 spells and 16 skills. Its required libraries are unchanged. Use matching updated clients and server.
- Existing worlds gain the new dimensions on restart. Existing terrain and loot are not reset; new lunar blocks, focus loot and Amy's Blood appear in newly generated terrain or loot.
- Existing server eye bearers receive a fresh three-day grace period on first use of this update. Existing shield cores keep their owner and size, with no purchased reinforcement or custom access entries.
- Sky-castle dungeons and the Aether Engine remain disabled. Heaven's Celestial City and the Spirit Realm's Floating Palace remain included.
- Alex's Mobs Compatibility 0.1.3 and the new Ice and Fire Compatibility 0.1.0 are separate optional downloads requiring Arcana 0.1.3. Lootr Compatibility remains at 0.1.1.
- Development testing includes automated checks and feature-specific local client/server sessions. This beta has not received an exhaustive hosted multiplayer regression; some boss, focus and add-on interactions retain live-test limitations.
This mod has no additional files

