File Details
arcadiatweaks-0.1.1-all.jar
- R
- May 20, 2026
- 347.50 KB
- 9
- 1.21.1
- NeoForge
File Name
arcadiatweaks-0.1.1-all.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
ArcadiaTweaks 0.1.1 - Patch Notes
Summary
ArcadiaTweaks 0.1.1 adds several targeted performance patches based on Spark profiles from the Arcadia production server. The approach is conservative: repeated scans and checks are reduced only when they are idle or repeatedly produce no useful work.
The all jar includes the BotanyPots, Refined Storage, Mekanism and Immersive Engineering patches. Separate single-patch jars can also be built.
Main Changes
Refined Storage
- Added activeness-check coalescing for network nodes and transmitters.
- Reduces repeated active-state checks without directly throttling importer/exporter work.
- Added configurable settings:
activeness_check_coalescing_enabledactiveness_check_interval_ticks
Recommended settings:
[refinedstorage]
activeness_check_coalescing_enabled = true
activeness_check_interval_ticks = 20
Mekanism
- Added backoff for transmitter pull scans.
- Added backoff for energy/fluid/chemical network emit scans when they repeatedly transfer nothing.
- Added backoff for idle Logistical Transporter path recalculations when no target is found.
- Added an optional client-side rendering safety patch for colored Logistical Transporters:
- keeps pipe colors visible;
- avoids the suspected translucent rendering path involved in progressive FPS drops;
- adds a guard for abnormal transmitter baked-model cache growth.
Recommended settings:
[mekanism]
transmitter_pull_backoff_enabled = true
transmitter_pull_backoff_max_ticks = 20
network_emit_backoff_enabled = true
network_emit_backoff_max_ticks = 20
logistical_transporter_idle_backoff_enabled = true
logistical_transporter_idle_backoff_max_ticks = 20
client_logistical_transporter_safe_rendering_enabled = true
client_transmitter_model_cache_max_entries = 4096
Immersive Engineering
- Added a new patch for the Powerpack / Accumulator Backpack.
- Targets the reported issue where the backpack can cost thousands of
us/tickwhile the player is idle. - Applies backoff only to the induction inventory scan when it transfers no energy.
- Active charging is preserved: if an item accepts energy, the backoff is reset.
Recommended settings:
[immersiveengineering]
powerpack_induction_idle_backoff = true
powerpack_induction_idle_backoff_max_ticks = 40
BotanyPots
- Keeps the existing optimization set:
- crop/soil match caching;
- tick coalescing;
- hopper export backoff;
- required growth tick caching.
Recommended settings:
[botany]
matches_cache_enabled = true
tick_coalescing_enabled = true
tick_coalescing_n = 4
hopper_backoff_enabled = true
hopper_backoff_min_ticks = 16
hopper_backoff_max_ticks = 64
required_growth_ticks_cache_enabled = true
light_flag_downgrade_enabled = false
safety_revalidate_period_ticks = 200
Admin Menu
An in-game admin GUI can enable/disable patches and adjust the main settings.
Commands by jar variant:
| Jar | Command |
|---|---|
| All patches | /arcadiatweaks gui |
| BotanyPots only | /botanypatch gui |
| Refined Storage only | /refinedstoragepatch gui |
| Mekanism only | /mekanismpatch gui |
| Immersive Engineering only | /immersiveengineeringpatch gui |
Alias:
admin
Build the all-in-one jar:
.\gradlew.bat jarAllPatches
Build every variant:
.\gradlew.bat jarPatchVariants
Mixin Safety
Patches are not gated by a hardcoded target mod version. They check the expected class, method and call structure instead.
If a target mod update changes one patched class:
- only the affected mixin is skipped;
- ArcadiaTweaks writes a short warning to the logs;
- the other patches keep running;
- the all-in-one jar does not disable every module because of one incompatible mixin.
Installation
Most patches are server-side.
Client installation is required only for the Mekanism M4 client rendering safety patch, which targets colored Logistical Transporters.
Do not install multiple variants at the same time. All variants use the same modId:
arcadiatweaks
Additional all-jar verification:
- Immersive Engineering mixin config is present;
- Immersive Engineering safety plugin is present;
arcadiatweaks.immersiveengineering.mixins.jsonis included.
Operational Notes
- Refined Storage: keep
activeness_check_interval_ticks = 20in production unless faster active-state response is required. - Mekanism: start with max backoff values at
20; increase to40only if Spark still shows high idle network cost. - Immersive Engineering:
40ticks is the best balance for idle Powerpack scans. Use20if players often hot-swap chargeable items. - BotanyPots:
tick_coalescing_n = 4remains the safest production profile.8is only recommended for very static farms.

