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Aquatic Craft

Passion project that adds an expansive, fleshed-out aquatic dimension.

File Details

AquaticCraft_v2.4.3.2_for_1.20.1.jar

  • R
  • Feb 11, 2025
  • 7.23 MB
  • 4.7K
  • 1.20.1
  • Forge

File Name

AquaticCraft_v2.4.3.2_for_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:aquatic-craft-676474:6182764")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Changes as of v2.4.3.2 (Blanket changes listed below, across all versions. Some changes were not needed in certain versions, but they are listed here for consistency.)

  • Boss effigies no longer waste durability when used under unsuitable conditions!

  • Fixed hardened iron ore generating inside and replacing soft iron ore

  • Adjusted the lower generation limits of soft stone, making it in-line with soft ore

  • Set the lower generation limit of hardened prismarine ore to y60 and added it to the Bright Reef biome (main version)

  • Added soft stone to the Algid Brine biome (1.16 version)

  • Fixed Eidolite and Void fishing bobbers! They no longer specifically check for brine fluid - which was switched out for regular water in 1.19.2+

  • Updated Archaic fishing bobbers to check where they are before deciding whether to float or not

  • Updated the "poisonous brine" effect to run on loaded entity tick rather than on player tick, and unlinked the effect from brine fluid specifically. Now water in the Aquatic Void should poison things as intended, in versions where it wasn't