File Details
AquaticCraft_v2.4.3.1_for_1.18.2.jar
- R
- May 25, 2024
- 7.69 MB
- 1.2K
- 1.18.2
- Forge
File Name
AquaticCraft_v2.4.3.1_for_1.18.2.jar
Supported Versions
- 1.18.2
Curse Maven Snippet
Changes Additions as of v2.4.3.1
(Certain changes are for errors that were present in some versions of the mod and not others. I did incorporate fixes in earlier versions where applicable, but this is a blanket change log across all versions.)
- The Great Bulwark, The Sweltering Redfin, and Deep Conjurers no longer have an issue where they spam sound effects every tick under certain conditions.
- Silverfish, bat, and llama spawn egg recipes have been fixed.
- Iron and snow golem recipes now craft their vanilla spawn eggs.
- Custom spawn eggs, namely Wither, Ender Dragon, Giant, Killer Rabbit, Illusioner, and Brown Mooshroom, now function better and can be used to change the type of mob spawners. (Yes, even working Wither and Ender Dragon spawners- but I limited them to creative mode only!)
- Fluke spawn egg recipes have been added. Why you'd ever really want one, I don't know- but they're here!
- Hot puffer spawn eggs now correctly spawn hot puffers.
- Hot puffers should no longer constantly shift between states of inflation.
- Aquatic Void bosses no longer need brine fluid in order to be summoned. Water works! And the error message when attempting to spawn them in insufficient conditions now mentions "water/brine".
- Disease-immune mobs should now correctly be immune to the Disease status effect and undead should now correctly only receive some effects of Disease.
- Many Derelict Hollow dungeon mobs have received nerfs: Starved Parasite health 24 > 12, damage 4 = 4; Cankerous Clam health 24 > 16, damage 8 > 6; Channel Snaggletooth health 32 > 20, damage 12 > 8, attack range nerfed from 6 to 4 (number is not in block lengths); Baneful Barnacle health 32 > 24, damage 8 = 8; Sullen Thrall health 30 > 24, damage 12 > 6, armor 16 > 8, aggro speed buffed from 1.2 > 3, attack range nerfed from 5.5 to 5 (number is not in block lengths); Deep Conjurer health 50 > 42, damage 12 = 12. That should leave your armor feeling a little better after a run through!
- Deep Conjurers will now limit themselves to two Sullen Thralls each, down from three, and upwards of eight Sullen Thralls in an area around them in total, down from thirteen. AKA they'll be making less of them now.
- Channel Snaggletooth (Snaggleteeth?) should no longer spread out all over the floor in the Derelict Hollow dungeon. If they get too close to the floor and they detect a block of water above them, they should stop moving horizontally and move upwards instead.
- The warning message that pops up when attempting to summon a DH Dungeon Dummy mob too close to you is now only sent once, rather than twice.
- Derelict Hollow dungeon trapdoors have finally got their transparency back- whoops!
- The advancement "Endgame" now correctly awards the recipe for the summoning item to re-summon the boss that gives you that advancement! (Celestial Glue surrounded by eight Archaic Shards.)
- Axes no longer inflict the Blood Loss status effect by default! Any item enchanted with Impaling still does, and now any item enchanted with Sharpness shall, too.
- Added Aqua Affinity and Respiration to Eidolite and Scallop helmets when they're crafted.
- Wearers of the Archaic armor set no longer need to be underwater to obtain certain effects; merely in water or under rain.

