File Details
AquaticCraftOE_v2.4.3.9_for_1.20.1.jar
- R
- Aug 31, 2024
- 7.20 MB
- 140
- 1.20.1
- Forge
File Name
AquaticCraftOE_v2.4.3.9_for_1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Changes & Additions as of v2.4.3.9. (Version numbers for Aquatic Craft - Overworld Edition relate to their original mod counterpart for easier comparison.)
- First 1.20.1 version for the Overworld Edition!
- Biomes generate weird and don't look pretty, but they work!
- No 'bucket of aquatic mob' items yet. Wanted to just get 1.20.1 out and then add them later (soon).
- Very sparse sea grass now generates in the Algid Brine biome.
- Large pumice rock structures now generate in the Sea Mount biome.
- Decreased wobbegong float movement from 0.002 to 0.0015. (They sink just a tad more now.)
- Increased copepod float movement from 0.0025 to 0.0035 (They float upwards just a tad more now.)
- Tripled box jellyfish spawn weight from 80 to 240.
- Fixed an issue where small hot puffers would constantly shift between small and medium size when the player was at just the right distance while in spectator mode.
- Updated hammerhead hammer and archaic bludgeon 3x3 mining procedures. They should function the same, but if something does go wrong, I'm making a note of the change here.
- Added further conditions to check before a Derelict Hollow dungeon generates, to prevent them from clipping with each other.
Changes/Additions for Overworld Edition specifically - Most notably, the Aquatic dimension has been removed! The portal block is still craftable but is now purely cosmetic.
- The Aquatic Void dimension remains in the 1.16.5 version, but I intend to try and remove it in later versions and fit its content into the space below y=0 in the Overworld. (I've yet to try and see how well this will work, but I'm decently confident that it will, given my experience with unrelated biome tests in post-Caves & Cliffs Minecraft.)
- Due to the sea level in the Overworld, the modded biomes are much shallower in depth and don't have as much variety in height.
- Added visually-identical variants of soft stone, hardened stone, aquatic gravel, and algae gravel to help with some block generation issues. The alternate gravel intentionally generates in the Kelp Forest biome without gravity properties. This prevents masses of gravel falling into ravines and hundreds of kelp blocks from breaking, lagging the game.
- The depths of the soft, hardened, dark, and hadal stone layers have been adjusted to suit the height of the Overworld.
- The generation rates for custom ore have been adjusted to better suit the new height ranges that they generate in.
- Hardened prismarine ore and hardened redstone ore now generate in the Bright Reef and Unrelenting Expanse biomes respectively.
- Clutches of turtle eggs now generate in vanilla Beach biomes.
- Various small adjustments- such as changing mob spawn weights or the rate certain mobs automatically float or sink while in water.
- 'Blinding Depth' now only affects players within the four Aquatic Void dimension biomes. It no longer affects players simply for being close to the bottom of the world.
- 'Crushing Depths' no longer functions as an environmental hazard and players no longer require armor points in order to dive deeper without taking damage- as the Overworld's oceans are relatively shallow. The effect still exists, however, and is still inflicted by the activated Archaic Bludgeon weapon.

