apprentice_codex-0.9.6+mc1.20.1.jar
Curse Maven Snippet
What's new
New Content
Spells
- Added "Totem of Permafrost": A more Minecraft-like alternative to an ice breath spell.
- Added "Field Overseer": A turret device focused on quality over quantity.
- Added "Servant Gaze": A costly servant, but one worth the investment.
- Added "Fujin": Wield countless blades like a breath attack.
- Added "Terra Resonance": Amethyst has become a common companion to modern magic, so now you can find it.
- Added "Wizardlamp": A lantern that floats like an angel.
- Added "Otherworld Lens": Honestly, what it does is basically cheating.
Items
- Added "Shard of Spell Extraction": A consumable that helps make use of items found in the Catacombs.
- Added "Catalystbook of Chargecast": If casting can be skipped, then surely the opposite should also be possible.
- Added "Greatshield of Spellcaster-Bulwark": Designed for heavy defensive builds.
- Added "Parrycast Buckler": Extracts the parry-focused gameplay from a previously added shield.
- Added "Ring of Weapon Attackcast": A ring-based version of the Swingcast Staff.
- Added "Luminous Device": Keeps the area around you illuminated; essentially a torch holder.
Changes / Tweaks
In preparation for the 1.0 release, older content continues to receive extensive reviews and major balance adjustments.
Spell Balance Adjustments
- General
- Offensive spells can no longer damage other players while PvP is disabled, the caster's own pets, the caster's own summoned entities, and similar allies.
- Higanbana
- Changed so it attacks a fixed number of times from a single cast instead of attacking once per recast.
- Changed so it remains at the location where it was cast instead of following the caster afterward.
- Changed so it appears slightly in front of the caster when activated.
- Changed so the number of attacks is fixed and no longer scales with spell power.
- Thermal Process
- Reduced mana cost. (Lv1: 30/s -> 20/s)
- Increased damage.
- Adjusted the number of items processed.
- Changed so range is fixed and no longer scales with spell power.
- Shock
- Reduced cooldown. (1.5s -> 1s)
- Changed so range is fixed and no longer scales with spell level.
- Arcane Beam
- Increased mana cost. (Lv1: 10/s -> 10/s, Lv5: 42/s -> 50/s)
- Reduced cooldown. (20s -> 12s)
- Increased damage.
- Reduced cast time. (5s -> 3s)
- Adjusted the damage scaling because it was using an unintended formula and had become too strong.
- Assist Wings
- Changed so the number of additional jumps is determined only by spell level and no longer scales with spell power.
- Changed its behavior while holding a Mace or Smashcast Scepter.
- This also fixes an issue where the number of available jumps would not reset after landing.
- Changed Slow Falling from a potion effect to a custom implementation.
- Changed jumping movement speed so it now takes the player's existing movement speed into account.
- Auto Magnet
- Changed so collection range is determined only by spell level and no longer scales with spell power.
- When mana consumption on collection is enabled, the mana cost is now fixed and no longer scales with spell power.
- Auto Turret
- Increased cooldown. (2s -> 12s)
- Increased mana cost. (Lv1: 70 -> 80)
- Changed so the crossbow's health scales only with spell level and no longer scales with spell power.
- Added the ability to consume mana and replenish arrows by right-clicking the summoned crossbow.
- Changed so the crossbow no longer disappears immediately after running out of arrows.
- Reduced how strongly the crossbow's arrow count scales with spell power.
- Inscribe Ice
- Reduced mana cost. (Lv1: 50 -> 30)
- Changed the dagger thrown directly forward so it travels straight without random spread.
- Frost Rune
- Removed self-damage.
- Reduced mana cost. (Lv1: 80 -> 50, Lv5: 140 -> 90)
- Magic Spear
- Reduced mana cost. (Lv1: 100 -> 30)
- Changed damage scaling so it is significantly weaker at lower levels.
- Removed self-damage.
- Fly Swatter
- Removed self-damage.
- Mana Slash
- Reduced damage.
- Mirage Avoidance
- Extended invulnerability so it remains active throughout the movement instead of ending partway through.
- Heavenly Fist
- Increased mana cost. (Lv1: 60 -> 80, Lv3: 80 -> 120)
- Moon Light
- Increased range.
- Added an effect that recreates a counter-spell interaction when an attack hits.
- Breaching Enemy
- Changed so the number of projectiles is fixed and no longer scales with spell power.
- Adjusted damage to account for the new projectile count.
- Mage Light
- Set the maximum range gained from spell power to 32 blocks.
- This limit can be changed through server configuration.
Item Balance Adjustments
- Unified enchantment compatibility between the 1.20.1 and 1.21.1 versions.
- Smashcast Scepter remains an exception because it uses Mace enchantments.
- Significantly reworked the Spellgun system.
- Spellguns are now used with left-click while held in the main hand.
- This means Spellguns can no longer be used for melee attacks, but offhand items can now be used normally.
- When held in the offhand, Spellguns are still used with right-click.
- Removed spell power bonuses from all Spellguns.
- Reworked the intended role and performance of each Spellgun.
- Each material now has a more clearly defined role.
- Crafting recipes have also been broadly adjusted alongside these changes.
- Added a calibration option where inserting a Silver Spell Amplifier into the adjustment slot through the Spell Calibration Bench allows enchantment and upgrade effects to apply while the Spellgun is held in the offhand.
- Cooldown reduction now affects Spellguns.
- Reduced the bonus from the Attunement enchantment to 3% per level.
- Reduced the bonus from the Tense enchantment to 4% per level.
- Adjusted the behavior of the Transcendence enchantment.
- Standardized its activation conditions, which previously varied between items.
- Handheld items now function in either the main hand or offhand.
- Equippable items now function only while equipped.
- When multiple items affect the same spell, only the highest enchantment level now applies.
- Adding all enchantment levels together and increasing every spell was unintended behavior.
- Elemental Bow remains an exception, and its selected spell level continues to be increased directly.
- Changed Amulet of Satellite Followcast configuration so it is now handled through the Spell Calibration Bench.
- A Silver Ring is now required to use spells with cast times.
- Significantly reworked Reflectcast Shield.
- Slightly increased its recipe difficulty.
- Changed its available enchantments.
- Like a vanilla shield, it can no longer block immediately after being raised.
- Imbued spells can no longer be selected.
- Changed so successfully blocking is enough to trigger the spell.
- Spell activation now consumes mana.
- Spells with cast times require a Silver Ring in the adjustment slot.
- While a Silver Ring is installed, continuously cast spells can now be used.
- After a successful block, the spell continues until blocking is released or mana runs out.
- While a Shard of Wisdom is installed, the shield attempts to cast the currently selected spell instead of the imbued spell.
- Simplified the behavior of Scrollcaster Gauntlet when Mithril Freecast Staff is placed in its adjustment slot, as the previous behavior did not match its description.
- A Silver Ring is no longer required.
- Replaced Mage Light with Terra Resonance among the spells contained in Explorer's Codex.
- Added Companion Trunk to the spells usable through Storage Stabilizer.
- Improved Storage Stabilizer so its currently selected spell is easier to identify.
- Reduced the recipe difficulty of Ring of Spell Cast Parrying.
- Changed the Swingcast Staff series so it accepts more magic-related enchantments.
- Changed Spell-Sided Edge so it accepts more magic-related enchantments.
- Changed Iron Swingcast Staff and Copper Swingcast Staff so they no longer accept spells that require recasting.
- Slightly increased the school-specific spell power bonus of Copper Swingcast Staff.
- Removed the school-specific spell power bonus from Gold Swingcast Staff.
- Changed Enchantress's Robe so it no longer accepts the Transcendence enchantment.
- Changed the Stealth Runic armor series so it accepts more magic-related enchantments.
- Imbued spells can now be extracted from:
- Enchantress's Robe
- Stealth Runic Talisman
- Chromatic Magia Dress Coat
- Mana Force Blade
- Reduced the cooldown reduction of Craftsman's Delight. (66% -> 50%)
- This value has been moved to server configuration together with the effect of Magi-Agent's Boots, so it can be restored if desired.
- Increased the enchantability of Enchanted Circlet from the minimum value to approximately the same level as Netherite tools.
Other
- Updated the Simplified Chinese translation.
- Thanks: LongFei32
- Added item icon changes to Storage Stabilizer based on the currently selected spell.
- Added visual feedback to indicate when Personal Shelf is being cast in export mode.
- Changed Scrollcaster Gauntlet and Storage Stabilizer so spell selection changes are reflected immediately.
- Spell-Stained Arcane Ingot can now be used as a metal material in Iron's Gems 'n Jewelry. (1.21.1 only)
- When Mana Force Blade has Sharpness, its displayed damage now includes the Sharpness bonus. (1.21.1 only)
- In 1.21.1, Sharpness normally does not affect the damage shown in the tooltip. However, because the Sharpness bonus also affects the mana-consumption penalty of Mana Force Blade, it is displayed here for clarity and consistency.
Bug Fixes
- Fixed an issue where Auto Turret did not visually face the correct direction.
- Fixed an incorrect impact effect for Shock.
- Fixed an issue where Lethal Assault could not be activated through charging with Focus Staffbow.
- Fixed an issue where Focus Staffbow charge did not affect the damage of certain spells.
- Fixed an issue where some spell projectiles would occasionally curve in unintended directions.
- Fixed and added safeguards for rare issues where certain items or spells could stop functioning or fail to end properly.
- Fixed an issue where projectile entities that gain no meaningful effect from being on fire could still catch fire.
- Fixed an issue where certain spell items still applied cooldowns in Creative Mode even when Creative cooldowns were disabled.
- Amulet of Spell Autocast remains an exception because disabling its cooldown would cause it to activate continuously, so it always applies a cooldown regardless of this setting.
- Fixed an issue where the selection UI overlapped when different items that display a selection UI while sneaking were held at the same time.
- As with identical items, the main-hand item now takes priority.
- Fixed an incorrect holding pose when Storage Stabilizer was held in the offhand.
- Fixed incorrect held-item bonus settings for Diamond Spell Amplifier and Netherite Spell Amplifier.
- Changed the arrow consumption behavior of Elemental Bow when casting spells so it now uses the same system as Focus Staffbow.
- Fixed an issue where Sense Evil detection did not render through walls when Oculus or Iris was installed.
- Fixed an issue where the full Magi-Agent Suit set accepted Tense and Alacrity. (1.21.1 only)
- Fixed an issue where Focus Staffbow accepted sword-related enchantments. (1.21.1 only)
- Fixed an issue where Surge and Attunement on Mana Force Blade did not function. (1.21.1 only)
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