File Details
apprentice_codex-0.9.5+mc1.20.1.jar
- B
- Jul 4, 2026
- 7.74 MB
- 1.1K
- 1.20.1
- Forge
File Name
apprentice_codex-0.9.5+mc1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
New Content
Spells
- Added "Lethal Assault": The Gunmancer version of Magic Missile.
- Added "Dual Acrobat": BLAM! BLAM! BLAM! BLAM!
- Added "Artisan Smash": What a transformation!
- Added "Linear Build": For placing clean walls, roofs, and similar structures.
- Added "Mana Mending": For players who want to repair things without relying on enchantments.
Items
- Added "Storage Stabilizer": A portable inventory in a magician-style form.
- Added "Spell-Charged Greatsword": It was far too large to be called a sword.
- Added "Spell-Sided Edge": A beloved magician’s sidearm.
- Added the "Magi-Agent's Suit" series: Magical agent gear for mastering firearms.
Changes / Tweaks
In preparation for the 1.0 release, many older features have been reviewed and received major balance adjustments.
Spell Balance Adjustments
Cooldowns have mainly been adjusted to better match similar spells from Iron's Spells 'n Spellbooks.
- Auto Magnet
- Added a feature that prevents item and experience orb collection depending on whether the player is sneaking.
- Slash Blade
- Changed so it is now affected by cast time reduction.
- Mantis Leap
- Changed so it is now affected by cast time reduction.
- Precision Jack
- Changed so it is now affected by cast time reduction.
- Moon Light
- Changed cooldown. (12s -> 8s)
- Changed so it is now affected by cast time reduction.
- Companion Trunk
- Changed max level to 1.
- Quick Arms
- Changed mana cost. (Lv1: 70 -> 75, Lv5: 110 -> 155)
- Limited the maximum number of activations to 16.
- Increased how much spell power contributes to the number of activations.
- Fly Swatter
- Changed cooldown. (20s -> 12s)
- Commence Fire
- Increased damage.
- Changed the headshot multiplier cap. (400% -> 500%)
- Increased the growth rate of the headshot multiplier, both its base value and the amount gained from spell power.
- Adjusted the number of activations. (Changed toward slightly fewer activations to differentiate it from Quick Arms.)
- Changed cooldown. (16s -> 12s)
- Bullet Stream
- Changed the number of simultaneous shots. (10 -> 8)
- Removed the lower limit when affected by cast time reduction.
- Changed cooldown. (20s -> 12s)
- Breaching Enemy
- Changed cooldown. (8s -> 12s)
- Force Field
- Changed cooldown. (8s -> 15s)
- Mystic Shield
- Changed cooldown. (30s -> 15s)
- Personal Shelf
- Changed mana cost. (100 -> 50)
- Changed cooldown. (30s -> 5s)
- Changed so it no longer disappears over time.
- Graced Rain
- Changed cooldown. (30s -> 20s)
- Added a feature where, while Craftsman's Delight is equipped, it also affects animal growth.
- Harvest Moon
- Changed cooldown. (30s -> 20s)
- Grind Runner
- Changed cooldown. (30s -> 20s)
- Thermal Process
- Changed cooldown. (30s -> 20s)
- Deep Sensor
- Changed cooldown. (60s -> 30s)
- Demi-Creator Wings
- Changed cooldown. (120s -> 90s)
Item Balance Adjustments
Many items had become increasingly complex and prone to bugs, so elements judged to have little impact on fun have been removed or simplified.
- Removed the handling that allowed items such as Scrollcaster Gauntlet to ignore cooldown reduction settings for weapon-imbued spells, as it was causing frequent issues.
- For balance reasons, only Amulet of Spell Autocast is still unaffected by cooldown reduction settings for weapon-imbued spells.
- Removed cast time override settings from Spellgun configuration. It now only controls whether casting is skipped or not.
- Removed the ability for Swingcast Staves, except Silver, to cast spells while skipping casting.
- Instead, Mithril Freecast Staff and Spell-Revolvercast Staff can restore this feature through calibration slot items.
- Removed the ability for Charm of Jumpcast to cast spells while skipping casting.
- Changed Amulet of Spell Autocast so its allowed spell restrictions now match Mithril Freecast Staff.
- Added a calibration item that controls Amulet of Spell Autocast activation based on buffs.
- By default, only ISS buff spells and healing spells are supported.
- Additional support can be added via datapacks.
- Changed the crafting output amount of Multi-purpose Spell Round.
Other
- Adjusted some spell death messages.
- Readjusted item icons.
- Adjusted Malum repair recipe IDs and material costs.
- Added recipes that allow Spell Round-type items to be crafted through automation when Create is installed.
Bug Fixes
- Fixed a bug where the beam attacks of Arcane Beam and Phalanx Charge could not pass through grass.
- Fixed a bug where damage calculation could sometimes behave incorrectly when spells were activated at long range through items such as Twin Bladed Channeling Staff.
- Fixed a bug where Craftsman's Delight cooldown reduction did not apply to spells cast through Scrollcaster Gauntlet.
- Fixed a bug where Chromatic Magia Dress Leggings reacted repeatedly to continuous casting.
- Fixed a bug where blocks could not be generated or placed in the intended position under certain conditions with spells such as Mage Light.
- Added a temporary fix for armor models not rendering when Epic Fight is installed.
- This does not include special armor rendering or clipping prevention.
- Fixed missing weapon and armor stat settings when Epic Fight is installed.
- Some weapon stats have also been adjusted accordingly.
- Armor no longer relies on automatic calculation and is now generally tuned more toward light armor.
- Fixed a bug where Talisman of Mana Shield could not be enchanted through the enchantment table. (1.21.1 only)
- Fixed a bug where Swingcast Staffs and vanilla wooden swords had overly high attack speed when Epic Fight was installed. (1.21.1 only)