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Apprentice's Codex

An addon for Iron's Spells and Spellbooks that adds some apprentice's magic contents.

File Details

apprentice_codex-0.8.0+mc1.20.1.jar

  • B
  • Apr 13, 2026
  • 4.38 MB
  • 688
  • 1.20.1
  • Forge

File Name

apprentice_codex-0.8.0+mc1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:apprentices-codex-1450885:7921013")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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New Content

Spells

  • Added "Rift Hole": An old-school portable hole.
  • Added "Spectral Wings": An Elytra you can use only when you actually need it.
  • Added "Auto Turret": Not quite tower defense, but still very handy.
  • Added "Demi-creator Wings": A creative flight option worthy of endgame content. (Very limited, though.)
  • Added "Companion Trunk": Basically a wizard's backpack.
  • Added "Treasure Divination": Anti-branch-mining.
  • Added "Healing Bloom": A way to survive in extreme situations.
  • Added "Search Beacon": A compass mod, but it costs money.
  • Added "Tamer's Pocket": For players who want to make use of their tamed horses.
  • Added "Harvest Moon": It's harvest time!
  • Added "Shock": If you are firing it from the tip of a staff, it had to be this one.

Items

  • Added Swingcast Staff series: Cast spells by swinging your staff. That is literally it...
  • Added "Isekai Travel Guidebook": A spellbook meant for the very start of the game, distributed through the bonus chest. (Can be combined with the Explorer's Codex.)
  • Added Circlet Curios series: Curios-compatible versions of the Necromancer's Crown.
  • Added "Comfort Berries": An early-game food obtained from Healing Bloom.
  • Added "Illuminate Stellar Staff" (Fan-made Item): She illuminates you all with her magic.
  • Added "Unite Luna Staff" (Fan-made Item): She unites you all with her magic.

Experimental

  • Added "Spell Dispenser" (WIP, Creative Only)
    • Spell Dispensers require scrolls and mana potions to function.
    • Only spells with existing configuration support can be used.
    • Since this is experimental, please only use it in environments where breakage will not be a problem.
    • Adding support for additional spells requires datapack configuration.
      • Documentation is still in progress, so for now please refer to the config files inside the jar.
    • It supports Create contraptions, but spells that require continuous casting are currently intended to be controlled through Contraption Controls.

Mobs

  • Added Errand Villager: A companion for players who like surviving the very early game through villages.

Changes / Tweaks

  • Rebalanced spells across the board.
  • Added a feature so supported spells no longer reduce movement speed while "Craftsman's Delight" is equipped.
  • Changed "Craftsman's Delight" so supported spells now have reduced cooldowns while equipped. (Base cooldowns were slightly increased accordingly.)
  • Changed the visual effects of "Sense Evil".
  • Updated "Spellcaster Workbench" so spells can now be extracted from items added by this mod. (Other mods can also be supported through datapacks.)
  • Reworked offhand items across the board.
  • Added partial compatibility so Spell Amplifier can still apply even while holding Better Combat two-handed weapons.
  • Adjusted loot tables so some Curios can now appear in chests.
  • Adjusted enchantment availability conditions.
  • Changed some Curios so they can now be crushed with GrindRunner.
  • Changed Wisdom so it now also works while mining blocks.

Bug Fixes

  • Fixed a bug where enchantment preview display was incorrect while wearing the "Enchantress" set in an Easy Magic environment.
  • Fixed a bug where instant-effect potions would not work properly with "Spellcaster's Flask".
  • Fixed a bug where some undead mobs were not detected by "Sense Evil" (1.21.1 only).
  • Added upgrade support for items added by this mod that previously did not support it.
  • Fixed a bug where some summoning spells were not benefiting from increased summon damage.
  • Fixed a bug where additional enchantments from Malum could not be applied to supported weapons.
  • Fixed a bug where spell damage amplification was not being applied correctly when Malum was installed.
    • This only affects spells that bypass defense (for example, Compound Phial).
  • Fixed a bug where there was no repair recipe using Spirit Crucible when Malum was installed.