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Applied Energistics 2

A Mod about Matter, Energy and using them to conquer the world..

File Details

10.0.0-beta.4 [FORGE]

  • B
  • Jan 9, 2022
  • 4.34 MB
  • 84.6K
  • 1.18.1
  • Forge

File Name

appliedenergistics2-10.0.0-beta.4.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:applied-energistics-2-223794:3599934")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

What's Changed

  • Internal overhaul of recipe transfer. It should now work for all relevant recipe types and correctly import amounts for items/fluids. It also uses better prioritization when encoding items into patterns.
    • NOTE: Recipe transfer refers to pressing the "+" button in a JEI or REI recipe while an AE screen is open
    • Recipe transfer will now use Vanilla ingredient rules when being used in a crafting terminal (this should now work a lot better with damaged items or items with NBT)
    • The pattern encoder will now switch modes automatically based on the recipe being transfered (crafting table recipes -> crafting mode, everything else -> processing mode)
    • For processing patterns, recipe transfer will now group together multiple copies of the same ingredient and sum their amounts
  • When a processing pattern has multiple outputs there is no a button to cycle the primary output between the encoded outputs to better support transfering processing recipes from JEI, where it is unknown which output is the primary.

Fixes

  • Fix middle mouse button not opening the "set amount" screen in the pattern encoder in survival mode (#5968)
  • Fix unpowered drives/chests not showing the black cell LEDs (#5949)
  • Fix network tool not saving its contents when existing items were being split/stacked in the UI (#5955)
  • Fix that storage bus/formation plane would not show the contents of the config slots below the second row when being opened for the first time after being loaded (#5969)