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Applied Energistics 2

A Mod about Matter, Energy and using them to conquer the world..

File Details

10.0.0-beta.1 [FORGE]

  • B
  • Dec 24, 2021
  • 4.23 MB
  • 21.2K
  • 1.18.1
  • Forge

File Name

appliedenergistics2-10.0.0-beta.1.jar

Supported Versions

  • 1.18.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:applied-energistics-2-223794:3578628")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This is the first beta release of Applied Energistics 2 for Minecraft 1.18

Please see the forthcoming Reddit post on /r/feedthebeast/ for a quick recap of major new features in AE2 10.0.

Changes since 10.0.0-alpha.7

  • Introduces a visual preview of where a part, cable or facade would be placed (#5853). This can be disabled in the client config file under key showPlacementPreview.
  • Show number of channels and their passive energy drain in the network tool status UI (#5837)
  • Added fuzzy card support for the ME Interface, which will stock items based on the configured fuzzy-mode while ignoring NBT data as usual. (#1603)
  • Rework how Terminal Search Modes work and introduce better tooltips / new REI/JEI search mode (#5843, #5825). In REI/JEI search mode, the AE search box will now be hidden and the JEI/REI search box will be used instead. Also clarified what "Auto" and "Keep" mean in the tooltip.
  • Reintroduced that on mouse-over only the part attached to a cable will be outlined and not all parts attached to the block.
  • Fix inverted block/item placement mode button in formation plane UI
  • Fix that the player statistics "items inserted" and "items extracted" are affected by fluid insertion/extraction (and those count millibuckets/droplets) (#5857)
  • Fix "~ 1" being shown instead of "1" for buckets of fluid in terminals, when the amount was exactly 1 bucket.
  • Move all network slots 1px to the left to align them with the player inventory slots
  • Fix that the crafting plan shows missing items for items that are provided by level-emitters with crafting cards if any other item is missing (#5847)
  • Fix ghost-patterns being created when patterns are taken out of pattern providers (#5839)
  • Fix middle-mouse button to request crafting for items that are in stock for survival mode (#5852)
  • For export buses and interfaces with crafting cards, the system will now auto-craft less than configured if not enough items are available (#96)
  • Fix a cable dupe bug where placing a cable onto a pre-placed cable-anchor would dupe the cable if it got immediately broken again due to network security (#5858)
  • Fixes that the UI of parts would open when a part was placed on the opposite site of the same cable (#5842)
  • [Internal API] Refactored MenuLocator to allow AE2WTlib to more easily allow their terminals to be in trinket slots