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Applied Energistics 2

A Mod about Matter, Energy and using them to conquer the world..

File Details

appliedenergistics2-8.3.0-alpha.3.jar

  • A
  • Apr 11, 2021
  • 4.43 MB
  • 81.5K
  • 1.16.5
  • Forge

File Name

appliedenergistics2-8.3.0-alpha.3.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:applied-energistics-2-223794:3272696")
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See previous releases about additional features, changes, or bugfixes

v8.3.0-alpha.2 v8.3.0-alpha.1

Feature #1987/#4273: Interface Terminal UI Improvement

The interface terminal now has a terminal style button similar to the other terminals and allows more interfaces to be shown at the same time.

Thanks to @markfowden for the initial implementation.

Various changes and bugfixes

Fixes #4753: Internal consistency fix for "hand swinging" animation when using items (should prevent "double hand swings") Fixes #4754: Allow reporting parts (terminals, monitors, etc.) to be rotated again Fixes #5040: Fixes to chest closing sound timings. (Thanks @markfowden) Fixes #5055: Temporary load an area after a spatial transport to allow transporting a spatial anchor+quantum bridge into a spatial cell and having it work. Fixes #5061: Use "sneaking" (shift-key held) instead of "crouch pose" (which can be triggered in other ways) to determine alternate-use mode for AE2 items. Fixes #5069: Fix crash on chunk unload in worlds without any AE2 tiles Fixes #5083: Send forge capabilities to the client-side for items using them to be picked back up from ME Terminals. Fixes #5096: Fix CME during tile init when multiblocks load adjacent chunks. Fixes #5109: Don't mutate the item list while iterating over it. Fixes #5120: Always remove a cable bus once empty.

Change #5099: Use fastutil for the internal ItemList data