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Applied ComputerCraft

Lets CC:Tweaked computers read, craft from and move items in your AE2 network. Server-side only.
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Applied ComputerCraft 0.2.0 (26.1.2)

File nameappliedcc-neoforge-26.1.2-0.2.0.jar
Uploader
sTiNkFiZzLesTiNkFiZzLe
Uploaded
Nov 3, 2026
Downloads
5
Size
111.1 KB
Mod Loaders
NeoForge
File ID
9428616
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:applied-computercraft-1781815:9428616"

Learn more about Curse Maven

What's new

Added

  • getResources([filter]) (alias listResources) and getResource(filter): list and look up every AE2 key type in the network, not only items and fluids. This makes add-on key types such as Applied Flux's FE visible.
  • Filter fields keyType (exact AE2 key type id) and type ("item", "fluid" or a key type id). They only narrow a search; a keyType or type on its own is accepted only by getResources and getResource.
  • Entries carry keyType (the AE2 key type id), amountPerUnit (base units per unit, for example 1000 for fluids) and, when the key type has one, unit. Counts stay in raw base units.

Changed (may affect existing scripts)

  • Crafting CPUs without a name are reported as CPU #n (1-based position in the network's CPU list) instead of Unnamed. The position can change after a restart or when CPUs are built or removed, so name CPUs in AE2 to target one reliably. craftItem and craftFluid accept the CPU #n label as cpuName; "Unnamed" still works and means the first unnamed CPU (deprecated).
  • The filter type field is now applied. 0.1.0 ignored it.
  • Entries returned by getItems, getFluids and the other listing methods gain the new keyType, unit and amountPerUnit fields.

This mod has no additional files