Applied ComputerCraft 0.2.0 (26.1.2)
Curse Maven Snippet
What's new
Added
getResources([filter])(aliaslistResources) andgetResource(filter): list and look up every AE2 key type in the network, not only items and fluids. This makes add-on key types such as Applied Flux's FE visible.- Filter fields
keyType(exact AE2 key type id) andtype("item","fluid"or a key type id). They only narrow a search; a keyType or type on its own is accepted only bygetResourcesandgetResource. - Entries carry
keyType(the AE2 key type id),amountPerUnit(base units perunit, for example 1000 for fluids) and, when the key type has one,unit. Counts stay in raw base units.
Changed (may affect existing scripts)
- Crafting CPUs without a name are reported as
CPU #n(1-based position in the network's CPU list) instead ofUnnamed. The position can change after a restart or when CPUs are built or removed, so name CPUs in AE2 to target one reliably.craftItemandcraftFluidaccept theCPU #nlabel ascpuName;"Unnamed"still works and means the first unnamed CPU (deprecated). - The filter
typefield is now applied. 0.1.0 ignored it. - Entries returned by
getItems,getFluidsand the other listing methods gain the newkeyType,unitandamountPerUnitfields.
This mod has no additional files

