AppleSkin

Adds some useful information about food/hunger to the HUD

File Details

appleskin-mc1.14-fabric-1.0.11.jar

  • B
  • Jun 24, 2020
  • 28.77 KB
  • 15.5K
  • 1.14.4
  • Fabric

File Name

appleskin-mc1.14-fabric-1.0.11.jar

Supported Versions

  • 1.14.4

Curse Maven Snippet

Fabric

modImplementation "curse.maven:appleskin-248787:2987253"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Food overlay now works for food in off hand (#65)
  • Clamp exhaustion to stop it from drawing outside the hunger bar in some situations (#66)
  • Improve support for 'rotten' foods (foods that give you negative status effects) (#69) [Forge for 1.15.2 and Fabric versions only]
    •   - Food that gives you negative status effects will now have their hunger drawn using the 'rotten' food icon in their tooltips and their HUD overlay
    •   - Non-rotten food always draw its potential added hunger as non-rotten, and vice versa for rotten. Previously, if you were under the hunger status effect, all food would draw it's potential added hunger as rotten, but with this change it makes rotten/non-rotten distinguishable even when under the hunger status effect.
    •   - Removes the green background that would show when flashing the potential hunger from held held food, and instead uses a faint white for non-rotten and a very faint green for rotten foods. This makes rotten/non-rotten food more distinguishable when holding it.