Apothic Compat 1.7.0 (1.20.1)
Curse Maven Snippet
What's new
Added
- Epic Fight compat: greatswords as heavy weapons; longswords, daggers, spears, tachis, bokken, uchigatana, and glove as swords
- Integrated Simply Swords compat: cross-mod material variants matched by weapon-type suffix, Alex's Caves Polarizer as heavy weapon
- RPG Style More Weapons compat: battle axes and greatswords as heavy weapons, knives as swords
- Bosses of Mass Destruction: Earthdive Spear added as sword
Changed
- Cataclysm: Wither Assault Shoulder Weapon, Laser Gatling, and Void Assault Shoulder Weapon moved from heavy weapon to crossbow since they fire projectiles
- Dungeons and Combat: claymores and dragon greatsword variants now correctly route to heavy weapon
- Epic Knights: claymores and zweihanders now correctly route to heavy weapon
- Simply Swords and Integrated Simply Swords: claymores moved from sword to heavy weapon
- Migrated to non-deprecated ResourceLocation factory methods
- Removed unused traveloptics load-order dependency
- Cleaned up dead code in Knight Quest and Bosses of Mass Destruction modules
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