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Apothic Ascension

Adds new item tiers, gem tiers, loot rarity scaling systems, and overall massively raises the late-game ceiling for Apotheosis based packs.
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Apothic Ascension 1.0.0 | Beta 8.0

File nameApothicAscension-mc1.21.1-1.0.0-beta.8.jar
Uploader
MisterCheeseMisterCheese
Uploaded
Aug 30, 2026
Downloads
99
Size
702.7 KB
Mod Loaders
NeoForge
File ID
8772674
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:apothic-ascension-1672110:8772674"

Learn more about Curse Maven

What's new

Apothic Ascension 1.0.0 | Beta 8

Beta 8 is a substantial expansion over the original Beta 1 release. Since Beta 1, Apothic Ascension has grown from a stabilized post-Mythic progression framework into a much more complete endgame system with dedicated content, workstations, an in-game Codex, an Apex endgame structure, expanded compatibility, and significantly more rigorous multiplayer/runtime behavior. (Worked on a lot of it in private since it broke a lot while I was tinkering with it, and it felt unfair to release an underdeveloped pack that could corrupt data during version changes)

Beta 2 - Progression Feel, Loot and Item UX

  • Slowed animated high-rarity title and tooltip effects from rapid flickering to much more deliberate ~12–20 second cycles.
  • Replaced hard natural-drop stage ceilings with soft progression frontiers.
    • Rarities above the player's current natural frontier remain technically possible.
    • Each additional tier above that frontier receives another extreme suppression factor, allowing exceptionally rare outliers without trivializing progression.
  • Extended natural-loot probability curves across the complete 13-tier Ascension ladder.
  • Corrected Transcendent and Apotheotic natural rarity boundaries.
  • Converted Ascension Materials into dedicated tier-aware items with their own progression tooltips and presentation.
  • Added subtle high-tier visual treatment to upper Ascension materials.
  • Reworked the Gem Ascension Matrix into a reusable, fire-resistant progression catalyst rather than a disposable crafting component.
  • Expanded category compatibility for modded equipment through common NeoForge tool tags and AllTheModium mappings.

Beta 3-4 - Focus Expansion, First-Party Content and Apex Progression

  • Expanded the native Ascension focus system to 150 affixes (Wow):
    • 45 stat affixes
    • 40 basic-effect affixes
    • 65 ability affixes
  • Expanded and hardened all five specialization families:
    • Attack
    • Defense
    • Agility
    • Sustain
    • Utility
  • Added stronger pool-reserve validation to prevent high-rarity Apotheosis generation from exhausting eligible affix pools.
  • Added dedicated first-party progression content instead of relying entirely on inherited Apotheosis interfaces.
  • Added the Ascension Forge.
  • Added the Gem Resonator.
  • Added the Affix Loom.
  • Added the Ascension Core.
  • Added Stability Thread.
  • Added the Evolution Catalyst.
  • Added focus sigils for all five specialization families.
  • Added individually designed progression materials for all 13 Ascension rarities.
  • Added a dedicated Apothic Ascension creative tab and Ascension Seal icon. (Yes its crappy, it's a placeholder, cry about it)
  • Added a cohesive pixel-art visual language for Ascension items and workstations.
  • Added the Apex Ascension Bench and four-pylon Apex multiblock.
  • A completed Apex structure projects the Ascension Seal beneath the structure.
  • Made the final two progression steps explicitly Apex-only:
    • Paracausal → Transcendent
    • Transcendent → Apotheotic
  • Ordinary stations and generic progression paths can no longer bypass the Apex endgame boundary. (It can't be too easy)

Beta 5 - Ascension Codex

  • Added the Ascension Codex as an in-game progression reference.
  • Added a dedicated six-page Codex interface covering:
    • Overview
    • Progression
    • Workstations
    • Focus System
    • Apex Multiblock
    • Diagnostics
  • Added a configurable Codex keybind, defaulting to O.
  • Right-clicking while holding the Codex opens the same interface.
  • Added the Codex to the Apothic Ascension creative tab.
  • Added dedicated Codex item and GUI artwork.

Beta 6-7 (If you make a joke about it you will be banned forever, I will call Mojang directly and give them your handle) - Command, Multiplayer and Release-System Cleanup

  • Consolidated operator tooling under a single command root:

    /apothic-ascension

  • Removed the older conflicting underscore/concatenated public command forms.

  • Normalized exact-rarity item generation to:

    /apothic-ascension roll <item_type> <rarity> [count]

  • count is optional and defaults to 1.

  • Added explicit item-type selection such as:

    • kit
    • sword
    • chestplate
    • helmet
    • bow
    • shield
    • and the other supported equipment categories.
  • A kit count represents that many complete equipment kits.

  • Added server-authoritative configuration and progression synchronization.

  • Progression state is synchronized to the owning client without exposing a client-to-server progression mutation path.

  • Added progression resynchronization around login and datapack reload lifecycle events.

  • Hardened /reload behavior and post-reload runtime validation.

  • Refined first-party workstation and Apex textures.

  • Standardized distributable artifact naming around:

    ApothicAscension-mc1.21.1-<version>

(Mostly for my own sanity since I suck at keeping it organized, but just a look behind the scenes for those curious, if I ever don't follow it and you catch it shoot me a screenshot and I'll put your name in the description or something equally neat)

  • Release identities are now treated as immutable: materially different builds receive a new version instead of silently replacing an existing release with different bytes.

Beta 8 - Compatibility Expansion and Full Cross-Version Qualification

Beta 8 focuses primarily on widening the "actually tested" dependency envelope rather than merely loosening version metadata.

  • Expanded tested NeoForge support from the original 21.1.235 baseline through 21.1.249.
  • Expanded tested Apotheosis support across:
    • 8.5.4
    • 8.6.1
    • 8.7.0 (for that one guy who left the comment, I tried man, if it crashes make another comment)
  • Qualified both the original ATM10-era dependency closure and the newer dependency stack.
  • Current tested stack includes:
    • NeoForge 21.1.249
    • Apotheosis 8.7.0
    • Placebo 9.9.2
    • Apothic Attributes 2.10.1
    • JEI 19.43.0.392
  • The original legacy stack remains qualified, including Apotheosis 8.5.4 / NeoForge 21.1.235.
  • Declared compatibility ranges are now:
    • Minecraft [1.21.1,1.21.2)
    • NeoForge [21.1.235,21.2)
    • Apotheosis [8.5.4,8.8)
    • Placebo [9.9.1,10)
    • Apothic Attributes [2.9.1,3)
    • JEI [19.27.0.343,20) when installed
    • AttributeFix [21.1.3,22)
  • Verified clean recompilation against the legacy, Apotheosis 8.6, and current Apotheosis 8.7 dependency lines.
  • Verified initial server startup and post-/reload runtime behavior on supported qualification lanes.
  • Verified the full deterministic Ascension generation corpus after both initial load and reload.
  • Restored full physical graphical-client qualification:
    • real Minecraft title screen reached
    • client self-test passed
    • Ascension Codex successfully opened
  • Release artifact reproducibility remains byte-identical.

Current Beta 8 (Latest stable) Feature Set

Beta 8 now includes:

  • 13 post-Mythic item rarities from Legendary through Apotheotic.
  • 13 post-Perfect gem grades.
  • 150 native focus affixes across five specialization families.
  • Evolution affixes and high-tier build specialization.
  • Staged natural rarity progression with extremely rare above-frontier drops.
  • Rarity-aware and player-progression-aware boss pressure.
  • Semantic safety limits for extreme endgame scaling.
  • Ascension Forge, Gem Resonator and Affix Loom.
  • Apex Ascension Bench and four-pylon final-tier multiblock.
  • 13 dedicated rarity materials and supporting progression reagents.
  • Ascension Codex.
  • Dedicated creative tab and cohesive first-party artwork.
  • JEI and multiple optional/data-only equipment and magic compatibility integrations.
  • Multiplayer-safe progression ownership and client synchronization.
  • Extensive operator diagnostics and deterministic generation testing.

As always if you encounter anything that you feel breaks balance, feel free to make a comment as user feedback is critical for a mod like this so I can balance it early and get a feel for what the community wants to see in a mod like this.

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