Apothic Ascension 1.0.0 | Beta 8.0
Curse Maven Snippet
What's new
Apothic Ascension 1.0.0 | Beta 8
Beta 8 is a substantial expansion over the original Beta 1 release. Since Beta 1, Apothic Ascension has grown from a stabilized post-Mythic progression framework into a much more complete endgame system with dedicated content, workstations, an in-game Codex, an Apex endgame structure, expanded compatibility, and significantly more rigorous multiplayer/runtime behavior. (Worked on a lot of it in private since it broke a lot while I was tinkering with it, and it felt unfair to release an underdeveloped pack that could corrupt data during version changes)
Beta 2 - Progression Feel, Loot and Item UX
- Slowed animated high-rarity title and tooltip effects from rapid flickering to much more deliberate ~12–20 second cycles.
- Replaced hard natural-drop stage ceilings with soft progression frontiers.
- Rarities above the player's current natural frontier remain technically possible.
- Each additional tier above that frontier receives another extreme suppression factor, allowing exceptionally rare outliers without trivializing progression.
- Extended natural-loot probability curves across the complete 13-tier Ascension ladder.
- Corrected Transcendent and Apotheotic natural rarity boundaries.
- Converted Ascension Materials into dedicated tier-aware items with their own progression tooltips and presentation.
- Added subtle high-tier visual treatment to upper Ascension materials.
- Reworked the Gem Ascension Matrix into a reusable, fire-resistant progression catalyst rather than a disposable crafting component.
- Expanded category compatibility for modded equipment through common NeoForge tool tags and AllTheModium mappings.
Beta 3-4 - Focus Expansion, First-Party Content and Apex Progression
- Expanded the native Ascension focus system to 150 affixes (Wow):
- 45 stat affixes
- 40 basic-effect affixes
- 65 ability affixes
- Expanded and hardened all five specialization families:
- Attack
- Defense
- Agility
- Sustain
- Utility
- Added stronger pool-reserve validation to prevent high-rarity Apotheosis generation from exhausting eligible affix pools.
- Added dedicated first-party progression content instead of relying entirely on inherited Apotheosis interfaces.
- Added the Ascension Forge.
- Added the Gem Resonator.
- Added the Affix Loom.
- Added the Ascension Core.
- Added Stability Thread.
- Added the Evolution Catalyst.
- Added focus sigils for all five specialization families.
- Added individually designed progression materials for all 13 Ascension rarities.
- Added a dedicated Apothic Ascension creative tab and Ascension Seal icon. (Yes its crappy, it's a placeholder, cry about it)
- Added a cohesive pixel-art visual language for Ascension items and workstations.
- Added the Apex Ascension Bench and four-pylon Apex multiblock.
- A completed Apex structure projects the Ascension Seal beneath the structure.
- Made the final two progression steps explicitly Apex-only:
- Paracausal → Transcendent
- Transcendent → Apotheotic
- Ordinary stations and generic progression paths can no longer bypass the Apex endgame boundary. (It can't be too easy)
Beta 5 - Ascension Codex
- Added the Ascension Codex as an in-game progression reference.
- Added a dedicated six-page Codex interface covering:
- Overview
- Progression
- Workstations
- Focus System
- Apex Multiblock
- Diagnostics
- Added a configurable Codex keybind, defaulting to
O. - Right-clicking while holding the Codex opens the same interface.
- Added the Codex to the Apothic Ascension creative tab.
- Added dedicated Codex item and GUI artwork.
Beta 6-7 (If you make a joke about it you will be banned forever, I will call Mojang directly and give them your handle) - Command, Multiplayer and Release-System Cleanup
Consolidated operator tooling under a single command root:
/apothic-ascensionRemoved the older conflicting underscore/concatenated public command forms.
Normalized exact-rarity item generation to:
/apothic-ascension roll <item_type> <rarity> [count]countis optional and defaults to1.Added explicit item-type selection such as:
kitswordchestplatehelmetbowshield- and the other supported equipment categories.
A
kitcount represents that many complete equipment kits.Added server-authoritative configuration and progression synchronization.
Progression state is synchronized to the owning client without exposing a client-to-server progression mutation path.
Added progression resynchronization around login and datapack reload lifecycle events.
Hardened
/reloadbehavior and post-reload runtime validation.Refined first-party workstation and Apex textures.
Standardized distributable artifact naming around:
ApothicAscension-mc1.21.1-<version>
(Mostly for my own sanity since I suck at keeping it organized, but just a look behind the scenes for those curious, if I ever don't follow it and you catch it shoot me a screenshot and I'll put your name in the description or something equally neat)
- Release identities are now treated as immutable: materially different builds receive a new version instead of silently replacing an existing release with different bytes.
Beta 8 - Compatibility Expansion and Full Cross-Version Qualification
Beta 8 focuses primarily on widening the "actually tested" dependency envelope rather than merely loosening version metadata.
- Expanded tested NeoForge support from the original 21.1.235 baseline through 21.1.249.
- Expanded tested Apotheosis support across:
- 8.5.4
- 8.6.1
- 8.7.0 (for that one guy who left the comment, I tried man, if it crashes make another comment)
- Qualified both the original ATM10-era dependency closure and the newer dependency stack.
- Current tested stack includes:
- NeoForge 21.1.249
- Apotheosis 8.7.0
- Placebo 9.9.2
- Apothic Attributes 2.10.1
- JEI 19.43.0.392
- The original legacy stack remains qualified, including Apotheosis 8.5.4 / NeoForge 21.1.235.
- Declared compatibility ranges are now:
- Minecraft
[1.21.1,1.21.2) - NeoForge
[21.1.235,21.2) - Apotheosis
[8.5.4,8.8) - Placebo
[9.9.1,10) - Apothic Attributes
[2.9.1,3) - JEI
[19.27.0.343,20)when installed - AttributeFix
[21.1.3,22)
- Minecraft
- Verified clean recompilation against the legacy, Apotheosis 8.6, and current Apotheosis 8.7 dependency lines.
- Verified initial server startup and post-
/reloadruntime behavior on supported qualification lanes. - Verified the full deterministic Ascension generation corpus after both initial load and reload.
- Restored full physical graphical-client qualification:
- real Minecraft title screen reached
- client self-test passed
- Ascension Codex successfully opened
- Release artifact reproducibility remains byte-identical.
Current Beta 8 (Latest stable) Feature Set
Beta 8 now includes:
- 13 post-Mythic item rarities from Legendary through Apotheotic.
- 13 post-Perfect gem grades.
- 150 native focus affixes across five specialization families.
- Evolution affixes and high-tier build specialization.
- Staged natural rarity progression with extremely rare above-frontier drops.
- Rarity-aware and player-progression-aware boss pressure.
- Semantic safety limits for extreme endgame scaling.
- Ascension Forge, Gem Resonator and Affix Loom.
- Apex Ascension Bench and four-pylon final-tier multiblock.
- 13 dedicated rarity materials and supporting progression reagents.
- Ascension Codex.
- Dedicated creative tab and cohesive first-party artwork.
- JEI and multiple optional/data-only equipment and magic compatibility integrations.
- Multiplayer-safe progression ownership and client synchronization.
- Extensive operator diagnostics and deterministic generation testing.
As always if you encounter anything that you feel breaks balance, feel free to make a comment as user feedback is critical for a mod like this so I can balance it early and get a feel for what the community wants to see in a mod like this.
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