Animal Husbandry v0.4.2 - NeoForge
Curse Maven Snippet
What's new
V0.4.2 - Sickday
Sickness System Overhaul
Economic Penalties: Sickness now acts as a severe production block rather than a fast killer. Sick animals immediately stop producing milk, eggs, and wool.
Delayed Lethality: Animals only begin taking minor starvation damage after suffering from sickness for 5 consecutive days.
Dynamic Contagion: Sickness can now spread through crowded pens with a 10% daily infection chance for nearby animals.
Natural Recovery & Immunity: Animals have a daily chance to naturally cure themselves based on their constitution stat. Using Animal Medicine grants a multi-day vaccination period of 100% immunity.
Trait Synergies: The Hardy trait grants immunity to starvation damage, while Iron Stomach prevents contagion spread. Sick animals now receive a Slowness effect and emit smoke particles.
Fertility Potion Bug Fix
Fixed an item consumption bug by introducing a targeted two-click pairing system. The potion is only consumed upon successfully linking two valid mates.
Right-clicking the air now cancels the boost for any waiting animals nearby.
Magnifying Glass Updates
Replaced chat-box text with a hologram that hovers directly above the animal.
Holograms automatically despawn after 5 seconds to prevent visual clutter and maintain server performance.
This mod has no additional files

