animalcare-2.8.1.jar
Curse Maven Snippet
What's new
Animal Care & Temperament — Changelog Since 2.4.0
Version 2.8.1
Naming
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Renamed the Temperament Training stat to Temperament.
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Renamed the matching item to Temperament Treat.
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Updated the training dashboard, handbook, messages, and documentation.
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Preserved the existing backend identifier so saved horse training remains compatible.
Version 2.8.0
Training Level System
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Replaced the original direct-point system with levels and experience.
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Every training stat remains capped at level 100.
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Each stat now tracks XP separately within its current level.
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Level 0 requires 20 XP.
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Each following level requires 2 more XP than the previous level.
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Existing horses retain their previously earned training levels.
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Normal training activities award 10 XP.
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Quick Learners receive 20 XP from activity.
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Training treats provide 100 XP.
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Locked stats cannot receive XP.
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The dashboard displays the current level and XP progress.
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Level-100 progress bars receive an animated enchanted shimmer.
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Updated the multiplayer protocol to synchronize training XP safely.
Stamina Rebalance
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Significantly increased stamina drain at low Endurance levels.
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Endurance can now reduce stamina costs by up to 80%.
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Gallop continues to consume 15% more stamina than Canter.
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Jumping consumes Endurance-scaled stamina.
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Collection now consumes stamina at Walk, Trot, and Canter.
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Collection drain stacks with the normal Canter drain.
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Exhausted horses automatically drop to Trot and release Collection.
Naming
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Renamed Fear Tolerance to Temperament Training before the later shortening to Temperament in 2.8.1.
Version 2.7.2
Collection Pose Fix
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Reworked Collection pose synchronization.
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Removed entity pitch as the signal controlling Collection.
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Added dedicated neutral, collected, and raised head-pose network states.
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Nearby players can see synchronized horse poses on servers.
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Changed model adjustments from absolute rotations to offsets from each model’s native animation.
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Fixed the nearly vertical neck caused by replacing the models’ normal rotation values.
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Preserved normal neck geometry and movement animations during Collection.
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Normal head positioning returns when Collection, panic, or excitement ends.
Version 2.7.1
Stamina Fixes
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Replaced unreliable motion-vector checks with actual position-change tracking.
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Fixed stamina not draining consistently while riding modded horses.
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Added direct stamina consumption when jumping.
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Applied Endurance reductions to jump stamina costs.
Horse Pose Compatibility
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Added direct renderer integration for:
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Realistic Horse Genetics
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Genetic Animals
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Applied Collection poses after each mod finishes its normal horse animation.
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Added the raised-head pose while bolting.
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Fixed the first implementation where Collection state worked but no visible pose appeared.
Version 2.7.0
Stamina
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Added a rider-visible horse stamina bar.
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Cantering drains stamina while moving.
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Galloping drains 15% more stamina than Cantering.
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Endurance reduces stamina drain.
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Stamina regenerates at slower gaits.
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Stamina regenerates faster while resting.
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Exhaustion forces the horse down to Trot.
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Stamina is tracked and validated by the server.
Collection Training
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Added Collection as an eighth training stat.
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Collection can be individually locked or unlocked.
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Pressing the middle mouse button while riding requests Collection.
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Collection is available at Walk, Trot, and Canter.
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Galloping horses cannot collect.
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Collection reliability improves as Collection training increases.
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Initial success chance is 25%.
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Level 100 provides a 100% Collection success chance.
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Successful Collection:
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Lowers the horse’s head.
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Slows the current gait by 25%.
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Awards Collection training.
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Pressing the middle mouse button again releases Collection.
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Frightened horses and horses in Cow Pony mode cannot collect.
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Entering Gallop automatically releases Collection.
Spirited Horse Reactions
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Spirited horses can raise their heads after jumping.
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Excitement probability is based on the horse’s fear-related training:
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Level 0–25: 75%
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Level 26–75: 50%
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Level 76–99: 25%
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Level 100: 10%
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Bolting horses also use the raised-head pose.
Interface and Networking
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Expanded the Horse Training dashboard for Collection.
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Added the Collection keybind to Minecraft Controls.
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Added server-authoritative stamina and Collection packets.
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Updated the handbook with stamina and Collection instructions.
Version 2.6.5
Handbook Formatting
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Reformatted the training-progress page.
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Each training stat now begins on its own separate line:
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Groundwork
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Fear Tolerance
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Speed
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Endurance
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Jump
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Strength
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Cow Pony
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Version 2.6.4
Handbook Interface
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Added a clipped, scrollable handbook reading area.
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Prevented long handbook pages from overlapping the Done button.
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Switching tabs resets the page to the top.
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Preserved the existing font and button sizes.
Horse Training Interface
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Removed shadows from:
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Screen headings
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Gait information
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Stat names
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Stat values
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Herd-marker status
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Helper text
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Version 2.6.3
Item Texture
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Added the custom 16×16 texture for the Euthanasia Syringe.
Handbook Expansion
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Added a Scares tab.
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Documented horse reactions to:
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Fire
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Campfires
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Bells
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Pistons
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Rails
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TNT
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WildWestGuns3D gunshots
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Added a Progress tab explaining how every training stat increases.
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Documented training cooldowns, stat locking, treats, and Quick Learner bonuses.
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Reorganized twelve handbook tabs into two rows.
Version 2.6.2
Nervous and Skittish Temperaments
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Nervous animals became 35% easier to frighten.
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Nervous animals receive a 25% stronger herding response.
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Skittish animals became 75% easier to frighten.
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Skittish animals receive a 50% stronger herding response.
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Applied these reactions to:
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Scary blocks
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Gunshots
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Directional scaring
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Autonomous Cow Pony herding
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Updated personality descriptions and handbook information.
Version 2.6.1
Owned-Animal Protection
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Only an owned animal’s owner can kill it.
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Non-owner attacks can injure an owned animal but cannot deliver the killing blow.
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Environmental hazards cannot kill owned animals.
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Wild animals remain killable by anyone.
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Existing native Minecraft horse ownership is recognized.
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Immortal animals still require their owner to use the Euthanasia Syringe.
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Protection is enforced server-side.
Version 2.6.0
Ownership Rework
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Expanded ownership to:
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Cows
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Chickens
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Horses
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Donkeys
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Mules
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Pigs
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Sheep
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Llamas
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Adoption Papers now directly claim an unowned animal.
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Removed player-to-player ownership transfers.
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Removed bound-horse transfer data from Adoption Papers.
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Sneak-using Adoption Papers on an owned animal makes it wild again.
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Only the current owner can rewild an animal.
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Rewilding preserves:
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Genetics
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Personality
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Lifespan
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Care data
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Bond
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Training
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Existing native horse owners can register themselves as the Animal Care owner.
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Bond no longer grants ownership-management authority.
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Only the owner can use the Euthanasia Syringe.
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Bonded players can no longer euthanize an animal.
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The same owner restriction applies to immortal animals.
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Updated the handbook and documentation for the new ownership rules.
Version 2.5.0
Euthanasia and Ownership
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Added the Euthanasia Syringe.
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Added support for euthanizing immortal animals through an authorized bypass.
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Added the original Adoption Papers ownership system.
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Adoption Papers could initially bind to a horse and transfer it to another player.
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Added the ability to make a horse wild again while preserving its data.
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Mirrored ownership into native horse tame/owner data where supported.
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Fixed a server issue where a previous owner could repeatedly rehome a horse after transfer.
Animal Care Handbook
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Added the Animal Care Handbook.
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Added tabbed pages covering:
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Care
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Health
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Lifespan
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Bond
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Training
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Gaits
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Cow Pony
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Wagons
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Ownership
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Setup
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Fixed a client crash caused by opening the handbook from the integrated-server side.
Configuration
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Added
animalcare-common.toml. -
Added an option to enable or disable lifespan death.
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Added a lifespan multiplier ranging from 0.1× to 10×.
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Added an option to enable or disable Animal Care illnesses.
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Disabling illnesses clears existing Animal Care illnesses.
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Server configuration is authoritative.
Server Compatibility
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Audited client-only classes and side-gated interface code.
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Added stricter network-version matching.
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Added server validation for Wagon Reins.
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Fixed a Genetic Animals interaction crash caused by an unsafe food check.
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Prevented null Genetic Animals food maps from crashing animal interactions.
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Added server-side infertility and birth-event fallbacks.
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Fixed ownership authorization so Bond did not grant rehoming authority.
WildWestGuns3D Compatibility
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Added compatibility with WildWestGuns3D gunshots.
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Gunshots can frighten horses within 32 blocks.
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Distance and fear training reduce the chance.
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Bravery lowers the chance further.
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Skittish raises the chance.
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Gunshot panic uses the existing mounted bolt and calming system.
Herding
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Added camels to the herdable-animal list.
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Animals within eight blocks of Herd Here are treated as delivered.
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Delivered animals are ignored by:
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Autonomous Cow Pony targeting
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Directional scaring
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Added a 50% chance to gain Groundwork after a successful faster-gait cues
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