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[ANGRY PIXEL] The Betweenlands

Introducing the Betweenlands, a dark and hostile environment...

File Details

The Betweenlands v3.8

  • R
  • Oct 28, 2021
  • 134.63 MB
  • 167.7K
  • 1.12.2
  • Forge

File Name

TheBetweenlands-3.8.0-universal.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:angry-pixel-the-betweenlands-mod-243363:3507049")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

'Net fish & Chill' update
Note: Although there are minor additions to world gen, this should not cause issues with existing worlds.
New world gen additions can only be found in newly generated chunks.


Additions:

- Added the Weedwood Fishing Rod and fishing system
- Added Anadia, a fish that comes in many shapes and sizes
- Added Anadia Eyes, Bones, Scales, Fins, Swim Bladders, and Remains items
- Added Amphibious Armor and Fishing Spear, a new upgradeable armor set and weapon
- Added Biopathic Linkstone to control Amphibious Armor abilities
- Added the Silt Glass Jar, Tiny Sludge Worm item, and Fish Bait
- Added the Tackle Box and Reed Mat to sit back and relax on
- Added the Fish Trimming Table and Smoking Rack, for all your seafood needs
- Added the Bubbler Crab, Coracle Greebling, Cave Fish, and Olms
- Added the Crab Pot for catching Silt and Bubbler Crabs
- Added the Crab Pot Filter, which can be used to convert a variety of different items
- Added Filtered Silt and Filtered Silt Glass and Panes, glass with improved visibility
- Added Jellyfish and Cave Jellyfish
- Added Glowing Goop, a new light source that can be placed underwater
- Added Rock Snots, a clam-like hostile mob that grabs and consumes mobs
- Added Rock Snot Pearls and Pearled Pears for XP on the go
- Added Freshwater Urchins and Urchin Spikes
- Added Barnacles, a new underwater food source
- Added Smoked Foods, a more nourshing way to prepare raw foods
- Added Underwater Ruins along with Mud Loot Pots, which generate in Deep Waters and Patchy Island biomes
- Added Betweenstone Pebbles and Smoldering Peat, which now generate in the world
- Added mossy and cracked variants for Cragrock Bricks, Cragrock Tiles, and Chiseled Cragrock
- Added a new Stench mechanic and the Fumigant item to counteract it
- Added Lyestone, which causes your boots to decay blocks under you once stepped on; make sure to wash those booties!
- Added the Staff of the Mist Walker
- Added the Staff of the Shadow Walker
- Added Amate Name Tags
- Added Olmlettes
- Added a new music track by Rotch Gwylt
- Added new ambience for the Deep Waters biome
- Added 18 new advancements
- Updated the French, Russian, and Japanese translations of the mod with this release, thanks to TheSilverplier, avale1648, and tentot!


Gameplay Changes:
- The Infuser now uses Smoldering Peat underneath instead of fire
- Volarkites can be boosted by Smoldering Peat
- Contact with Stagnant Water or having Rotten Fish in your inventory will now cause you to smell really, really bad; Wights, Lurkers, and Greebling Riders hate this smell, so be careful
- Fallen Leaves can now be layered, similar to snow
- All Betweenlands leaf types now leave Fallen Leaf piles below them when they decay
- Betweenstone Pebbles can be ground into a herblore item
- Bone Wayfinders now require sky exposure to function
- Bone Wayfinders can now be used on Offering Tables to act as a stationary teleport for multiple players
- Rebalanced most food items (thanks to SeriousCreeper for the suggestion!)
- Life Crystals can no longer have any enchanted books applied to them
- One-hit weapons (Wight's Bane, Critter Cruncher, etc.) can no longer have any enchanted books applied to them
- Swift Picks can no longer have Unbreaking or Mending applied to them
- Mud now gives 4 Mud Bricks when smelted instead of 1
- Cracked Mud Tiles now have a recipe
- The Farmer advancement tree has been slightly reordered
- The Mushroom Master advancement has been updated to require Edgeshroom and Rotbulbs
- Silt Crab Claw has been renamed to Crab Claw
- Crab Claws can now be used as single-use shears
- Amate Maps are now able to be named
- Using a shovel or compost on a plant will now dig or compost the block under it
- Lanterns can now be attached to climbing rope
- Dead Grass Blocks can now be obtained by breaking a Swamp Grass block with a Sickle
- Cragrock Towers now destroy some blocks when crumbling
- Using a White Pear on a Hanger will now turn it into a Seeded Hanger
- Amulet Sockets' rarity from Item Scrolls has been slightly increased, and they can now be ground into Loot Scraps
- Getting shocked while immune now has a visual and slowing effect
- Lightning Chiromaws are now immune to being shocked normally


Mob Changes:
- Anglers Meat has been removed, use Anadia for your sushi instead
- Blind Cave Fish have been removed and replaced with Olms
- Tiny Sludge Worms can now spawn when digging holes for farming
- Mire Snails can now be captured with the Net in addition to the new Olm, Jellyfish, and Cave Fish mobs
- Infestation swarming now acts like Poison, meaning you won't die from bugs on your screen
- Shamblers now drop 0-1 tongues instead of 1-4
- Lurkers and Anglers now only drop their loot when killed by a player
- Lurkers now hunt mobs like Dragonflies and Anadia less often
- Silt Crabs now move slightly faster underwater
- Chiromaw Matriarchs now drop 150 XP instead of 500
- Peat Mummy Riders will now only throw worms after the mummy has dug out
- Tame Emberlings now have 90 HP (up from 40), and deal 3 damage (up from 2)
- Octine Nuggets now heal 10 HP (from 5) when fed to a Tame Emberling
- Tame Emberlings now heal twice as fast as before (now 1 HP every 30s) while sleeping on an Octine Block
! Note that the above Emberling buffs are subject to change in future updates when proper equipment is added for them

Aesthetic Changes:
- The basic toolsets have had their textures revamped
- Most food item textures have been updated
- Weedwood Logs now have some texture variations
- Mud has new visual variants when under water
- Lurker Skin Pouches now have unique textures for each upgrade size
- Improved the Mortar and Pestle animation
- Chiromaw Hatchlings now have a model in the inventory
- Swamp Kelp has been retextured and animated
- Water Weeds are now animated
- Swamp Grass and Dead Grass blocks have new model variants
- Spirit Tree Leaf types are now distinguished in the lang file
- Betweenlands Mob Spawners now use glass sounds instead of stone
- The Caving Rope item now better matches its in-world appearance


Fixes:
- Chiromaw Matriarchs can no longer be petrified
- Fixed some subtitles being wrong
- Fixed Cragrock Towers leaving ghost blocks while crumbling
- Fixed Sanctuary Simulacra visually glitching out when reloading a world
- Fixed a typo in the Hardcore Munchies advancement file name, this may reset the advancement for you