Description
Cursed Heart
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Optional cursed item for players seeking higher difficulty.
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Unlocks a 6-level progression system with powerful combat abilities.
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Early levels apply sunlight weakness and movement penalties.
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Higher levels grant execution-style combat, chaining teleports and resets.
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Lv 6 removes movement penalties and enables full combo potential.
Respite
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Damage is applied to the food bar first, not health.
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Health is only damaged once the food bar is empty.
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Lethal damage causes knockback instead of instant death.
Rewind
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After a 5s delay (configurable), returns the player to a previous position.
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Grants 40% max health for 4s (configurable).
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Timing and duration can be adjusted for balance.
Enderman Effect
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After dealing damage, grants a dodge with position shift.
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Attackers are marked while the effect is active.
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Marked players trigger a teleport when they approach.


