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Amethyst Claims

Unlisted
Land claims for SMPs with admin-approved requests, an easy settings screen, subclaims and server claims.
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Amethyst Claims v1.1.0

File nameamethystclaims-1.1.0-26.1.2-neoforge.jar
Uploaded
Nov 4, 2026
Downloads
7
Size
405.6 KB
Mod Loaders
NeoForge
File ID
9433345
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:amethyst-claims-1743423:9433345"

Learn more about Curse Maven

What's new

Amethyst Claims 1.1.0

Requires Amethyst Lib 1.2.0. MCA Reborn is optional.

  • Claim settings in the inventory book (Claims bookmark): set permissions for everyone, for each player, and for each subclaim. The lists scroll with the mouse wheel.
  • Pick which claim to edit: if you have more than one claim, "Your claims" at the top of the Claims bookmark lists them all with their size and location. Click one to edit it.
  • New, Expand and Rename buttons: claim new land or grow your current claim without commands. Expansions go through the same approval as new claims.
  • Waystones: always usable inside claims, no longer tied to the chest permission.

MCA Reborn support

  • Villager permissions: choose who can talk to, manage, or pick up (Carry On) the villagers in your claim.
  • Protection: villagers that live in your claim are protected, and a villager that is moving gets 20 minutes of protection.
  • New Blueprint bookmark, with everything MCA's Blueprint item does:
    • A map of your claim with every building and villager on it, plus quick stats (villagers, free beds, mood, hearts).
    • Tabs for Village, Houses, People, Build guide, Rules and Move requests.
    • Village tab: the village's name (rename it), your level there, what the next level needs, and population, buildings, hearts and guards.
    • Rules tab: taxes, birth limit and marriage limit (unlocked by your level), auto scan, and rescan buildings.
    • Add a whole building or just one room, and keep villagers out of a building with Restrict.
    • Villager cards show job, mood, hearts, family and house, and you can change a villager's job.
    • Pick which house a villager lives in, or register the building you're standing in.
    • The build guide lists what blocks each building type needs.
  • Immigration: move villagers between claims, approved by both owners. It costs 16 emeralds and needs a free bed waiting. The cost, cooldown and request expiry are in the config.
  • /traits: pick personality traits that don't change how you look.

Config

New options: immigrationCost, immigrationCooldownMinutes, immigrationRequestDays, maxPlayerTraits.

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