Description
Read before you play Valuable information below!
No More Updates Soon
If you see any bug or you have any suggestion please tell me in the coments i will read them !
Always Check the changelog!
some stuff this mod adds are:
ITEMS:
Fireballwand: A stick that shoots big explosive bolls :)
Sanity totem: a better version of the totem of undying u can use it anywhere is enchantable too
Magic gem shard: u can upgrade bookshelfs right clicking ;)
Heavy combat axe: The main item that u can put the news enchantments on
Gem fusion: Using it gives you even 3 random effect
Power wand: shoot a very explosive ball thant ignites when hits a entity and summons new balls creating a Double X form
Time wand: On a radius pf 10x10 blocks (estimated) frezes entities by 10 seconds making them unable to walk break,swinm or deal melee damage and the player who activated the wand gets Resistance 5 effect while the freeze effect is active
ENCHANTS:
Fire bane:
deals 7 damage to fire-immune entities and generates an explosion (be carefull)
Freezing:
(incompatible with the enchantment of "Chains") slows and slightly damages the enemyChains: there is a 60% chance to give the "chained" effect to the enemy
Blasting:
Increases the fireball damage of the fire-throwing wand
MagicalRefresh:
Lowers the coldown of items: Firethrower Wand and Health Gem
Last chance:
If the health gem is used having less than 5 hearts, it gives you 10 seconds of resistance 6
Illager Comdenation:
If the enemy is a pillager type, it does 10 damage exra, they are poisoned and generates explosion ( "always explosions :)" )
Ground Pound:
If the enemy is not on the ground when hit he is driven very high (very very high)
juguernaut/tank:
deal damage equal to: <armor points> ^ 1.5 / 2
criticalslam:
deals damage equal to: [Enemy Max Health] divided by a random number with a minimum of 2.5 and a maximum of 5 included
overchargue:
unique to the powerwand) Theres a 60% to get no cooldown when the powerwand its used
Mecanics:
shielding
when u crouch you recive resistance to damage, speed and more mining speed
The fall damage is overwriten soo you dont recive fall damage
Weapons
Old cane
Damage: 6,5
attack speed: 2.1
Uses:1100
Enchantability: 9
Special: Has a chance to stun the enemy when hitted
Items that can be used to fix the weapon: Any wood log
Big mace
Damage: 12
Attack speed: 0.7
Uses: 850
Echantability: 6
Special: Has a chance to stunn the enemy when hitted and send the enemies to the air
Items that can be used to fix the weapon: iron block, iron ingot and quartz block
Combat mace
Damage: 7.5
Attack speed 1.1
Uses: 900
Echantability: 4
Items that can be used to fix the weapon: Mending (Items comming soon)
Special: Gives summision effect making them attack weak and decreasing the attack speed and cooldown the shields when hitted even if he is not blocking
Excalibur
Daño: 15
Attack Speed: 1.5
2500 uses
Enchantability: 20
Items that can be used to fix the weapon: diamond block, netherite block and nether star
Special: Blinds and weaks the enemy
Royal mace
Damage: 14
Attack speed: 0.8
uses: 1100
Enchantability: 11
Items that can be used to fix the weapon: emerald,diamond, iron and gold block or quart
Special: A chance to stun the enemies when hitted, send the enemies to the air and a lightning falls at the position of the victim
Dague
Damage: 6.5
Attack speed: 1.9
Uses. 990
Enchantability: 6
items that can be used to fix the weapon: iron nugget and iron ingot
Special: When hitting a entity you recive "Rage" effect that boost your damage, speed and attack speed
The traitor
Damage: 8.5
attack speed: 1.45
Uses: 1900
Enchantability: 2
Items that can be used to fix the weapon: Iron blocks, iron ingot and iron nuggets
Special: When hitting a entity you recive "Rage" effect that boost your damage, speed and attack speed
Heavy combat axe
Damage: 8
Attack speed 0.8
Uses: 2100
Enchantability: 16
Items that can be used to fix the weapon: Diamond blocks
This item has no special hability
New update coming soon!
?
something big is coming
Created using MCreator
Mod Created by Mstcakeman


