Aluna's Pocket Realms

Adds personal pocket dimensions accessed via tiered keys. Create your own private rooms for storage, farming, or customization!

File Details

pocket-realms-v2-1.0.0+26.1.2.jar

  • R
  • Apr 25, 2026
  • 285.11 KB
  • 17
  • 26.1.2
  • Fabric

File Name

pocket-realms-v2-1.0.0+26.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:alunas-pocket-realms-1399856:7982253"
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Pocket Realms v2 — Changelog

1.0.0+26.1.2

Full rewrite of Pocket Realms targeting Minecraft 26.1.2 / Fabric.

Realm Customization

  • 42 room shapes: Square, Circle, Diamond, Octagon, Hexagon, Arena, Plus (regular + thin), Thick Cross, Star, 4 L-shapes, 4 T-shapes, 4 U-shapes, H-shape, Ring, Disc Ring, 4 Semicircles, 4 Quarter Circles, 2 Corridors, Stepped, 4 Triangles, Trapezoid, and Double Room.
  • 121 wall designs, 66 floor designs, 57 ceiling designs — mix and match independently per realm.
  • 5 themes: Default, Nether, End, Ocean, Nature — control corner blocks, lights, and chain style.
  • Realm Theme Selector UI: tabbed picker (Walls / Floors / Ceilings / Shapes) with live previews, search filter, scrollable grid.

Tier Progression

  • 4 tiers via realm keys: Coal (5x5), Iron (10x10), Gold (15x15), Diamond (20x20).
  • Tier upgrade items (Iron / Gold / Diamond Upgrade) regenerate the realm at the new size while preserving theme and design.
  • Sub-rooms: each tier above Coal unlocks additional rooms (Iron 2, Gold 3, Diamond 4) connected via doorway blocks.

Edit Mode

  • Toggle in the Theme Selector to enable structural edits.
  • With Edit Mode on: break and replace floors, ceilings, walls, and corner blocks freely.
  • Structural breaks drop nothing — prevents farming wall/floor materials.
  • Placement is clamped to the room shape — cannot expand beyond the original footprint or above the ceiling.
  • Player-placed decoration blocks (interior cells) drop normally on break.
  • With Edit Mode off: structural blocks are protected, decoration blocks still break/drop as expected.

Lights

  • Toggle in the Theme Selector.
  • When on, each realm gets corner lights (chain length scales with tier: Coal 0, Iron 3, Gold 4, Diamond 5).

Persistence

  • Realms, sub-rooms, doorway connections, themes, designs, shape, lights, edit-mode flag, spawn markers, and player return positions all persist across server restarts via SavedData.
  • Backward-compatible codec: missing fields fall back to sensible defaults.