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Altered States

A gritty farming and chemistry expansion that explores the dangerous and toxic reality behind cultivating and processing illicit plants.
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alteredstates-1.0.6.jar

File namealteredstates-1.0.6.jar
Uploader
disco190disco190
Uploaded
Oct 21, 2026
Downloads
45
Size
860.4 KB
Mod Loaders
NeoForge
File ID
9272819
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:altered-states-1745408:9272819"

Learn more about Curse Maven

What's new

Altered States - Beta 1.0.0 Changelog

🌟 New Features & Mechanics

Server Configuration: Added alteredstates-common.toml config file. Server admins can now fully customize drying times, curing times, and Bong paranoia multipliers.

The "Munchies" Mechanic: Added a post-high hunger effect. Players will now experience severe Hunger and slight Slowness immediately after the Indica effect expires.

Modded Biome Compatibility: Implemented standard NeoForge biome tags (#c:is_mushroom, #minecraft:is_forest, etc.) ensuring wild plants and mushrooms generate naturally in biomes from mods like Regions Unexplored and Biomes O' Plenty.

 

🛠️ Bug Fixes & Tweaks

Fixed World Generation (Mushrooms): Wild Mystic and Oniric mushrooms no longer destroy themselves instantly upon world generation. Implemented dedicated wild bush blocks that bypass standard crop light and substrate requirements.

Fixed World Generation (Indica): Resolved an issue where Wild Indica plants failed to spawn because the placement predicate attempted to generate them in the air.

Spawn Rate Rebalance: Adjusted the placement rarity (chance) of wild Sativa, Indica, Tobacco, and Mushrooms to make finding them a rewarding exploration experience rather than a common occurrence.

Shader Rendering Fix: Corrected a critical rendering pipeline issue in ClientTickEvent.Post where the psychedelic screen shaders would break, flicker, or disable other visual effects.

Carry On Mod Compat: Fixed an interaction bug with the Carry On mod that occurred when attempting to roll a joint on the Rolling Tray.

Visual Tweaks: Fixed the "floating crop" visual bug by properly sinking crop models one pixel into the farmland block using a custom sunken model parent.

 

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