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All You Need: Apocalypse

Apocalyptic Weather and Zombie spawn, clock, day , kills counter,.....

File Details

All You Need Apocalypse_Beta_1.08.jar

  • B
  • Jan 29, 2026
  • 5.24 MB
  • 268
  • 1.20.1
  • Forge

File Name

All You Need Apocalypse_Beta_1.08.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:all-you-need-apocalypse-1295565:7544925")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

📜 Changelog

🧩 HUD & UI

  • Added toggle options for individual HUD elements:

    • Total kills display

    • Survival streak display

    • Total survival days display

    • Kill streak UI

    • In-game time display


🧟 World & Spawning

  • Introduced a dynamic mob spawning system that scales with in-game days.

  • Mob variety and spawn intensity increase progressively over time.

  • Early days focus on basic hostile mobs.

  • Later days introduce more aggressive, durable, and unpredictable enemies.


👁️ Environmental Horror (Minor Teaser)

  • After day 35, some passive animals may behave… unnaturally.

  • Certain animals can stare at the player for extended periods.

  • As days progress, these entities become more disturbing and intrusive.

  • In later stages, some may even open doors and enter player structures.


🔊 Atmosphere

  • Added subtle ambient sound cues to increase tension and unease.

  • Certain behaviors are now accompanied by unsettling audio feedback.

  • Horror elements scale gradually to avoid sudden difficulty spikes.


⚠️ Notes

  • Changes are designed to escalate slowly, preserving early-game survival balance.

  • Not all hostile behaviors are immediately obvious—stay alert.

  • More disturbing behaviors and entities will be expanded in future updates.