All You Need Apocalypse_Beta_1.08.jar
Curse Maven Snippet
What's new
📜 Changelog
🧩 HUD & UI
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Added toggle options for individual HUD elements:
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Total kills display
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Survival streak display
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Total survival days display
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Kill streak UI
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In-game time display
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🧟 World & Spawning
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Introduced a dynamic mob spawning system that scales with in-game days.
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Mob variety and spawn intensity increase progressively over time.
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Early days focus on basic hostile mobs.
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Later days introduce more aggressive, durable, and unpredictable enemies.
👁️ Environmental Horror (Minor Teaser)
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After day 35, some passive animals may behave… unnaturally.
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Certain animals can stare at the player for extended periods.
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As days progress, these entities become more disturbing and intrusive.
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In later stages, some may even open doors and enter player structures.
🔊 Atmosphere
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Added subtle ambient sound cues to increase tension and unease.
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Certain behaviors are now accompanied by unsettling audio feedback.
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Horror elements scale gradually to avoid sudden difficulty spikes.
⚠️ Notes
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Changes are designed to escalate slowly, preserving early-game survival balance.
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Not all hostile behaviors are immediately obvious—stay alert.
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More disturbing behaviors and entities will be expanded in future updates.
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