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Alkafir's Factory Lights

I wanted factory lights for my ATM 11 run , so i made this mod to give it to me. This mod produces alot of light
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alkafirs_factory_lights-2.0.0.jar

File namealkafirs_factory_lights-2.0.0.jar
Uploader
AlkafirAlkafir
Uploaded
Jul 5, 2026
Downloads
16
Size
220.4 KB
Mod Loaders
NeoForge
File ID
8374604
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:alkafirs-factory-lights-1573498:8374604"

Learn more about Curse Maven

What's new

Alkafir's Factory Lights 2.0.0

🔧 Major Performance Update

This update completely rewrites how lights are placed and managed. If you were experiencing server lag, stuttering mobs, or slow machines after placing multiple lamps — this fixes it.

What changed:

Lamps no longer constantly check their surroundings every few ticks. They now only recalculate when something actually changes nearby, like a block being placed or removed inside the light cone.

Mobs and animals walking through a lit area no longer cause any recalculation.

When two lamp cones overlap, the shared area is now only calculated once instead of twice.

Placing lights no longer triggers chain reactions in other mods' systems (fixes lag spikes caused by interactions with ExMachina, Aether II, Logistics Networks and similar mods).

Under the hood:

All lamp types now share the same core light management code, making future lamps much easier to add.

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