alchemical_power-1.2.0-forge-1.20.1.jar
Curse Maven Snippet
What's new
🧪 Alchemical Power — Ver. 1.2.0
Expand your alchemy with new machines, powerful weapons, and more Tinkers’ Construct integration!
⚙️ New Machines
- Panakeia Extractor — Produce Liquid Panakeia using Panakeia, water, and FE.
- Alchemical Reactor — Process materials using fluids and FE through dedicated recipes.
🛠️ Machine Improvements
Improved the functionality of existing machines, including the Panakeia Generator, Pain Converter, and Auto Alchemical Assembler, to support your growing alchemical production setup.
⚔️ New Weapons
- Arsenal Bow — Fire swords and other supported weapons instead of arrows.
- Treasury of the Constellations — Store up to 36 weapons and summon their counterparts to unleash follow-up attacks. It can also be launched with the Arsenal Bow!
🔧 New Tinkers’ Construct Integration
Expand your equipment options with additional alchemical materials, traits, and modifiers.
The new Treasury modifier brings weapon storage and follow-up attacks to supported Tinkers’ Construct weapons, allowing melee and projectile hits to trigger attacks from your stored arsenal.
🐛 Feedback & Bug Reports
This is a large update introducing several new systems, so you may encounter bugs or unexpected behavior.
If you find anything unusual, I’d really appreciate a report! Please include your mod version, what happened, and how to reproduce the issue if possible. Logs or crash reports are also helpful.
Thank you for playing and helping improve Alchemical Power!
This mod has no additional files

