Alchemical Power

This mod provides a simple but powerful alchemy. And food.

File Details

alchemical_power-1.1.6-forge-1.20.1.jar

  • R
  • Oct 12, 2025
  • 6.39 MB
  • 239
  • 1.20.1
  • Forge

File Name

alchemical_power-1.1.6-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:alchemical-power-1297854:7100869")
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v1.1.6

As preparation for the major feature update planned for Ver.1.2.0, the following elements have been added and modified.


◆ Additions & Changes

  1. Alchemical Power now handles industrial energy—specifically FE.
    As a first step, a unique type of generator has been introduced.

  2. New materials have been added, and some existing recipes have been adjusted.
    Endgame-oriented items are now available, making the path toward the Philosopher’s Stone even longer.
    Along with this, several recipes have been significantly reworked.

  3. Panakeia can now be used for armor trimming.
    Each type of Panakeia can be applied to armor via smithing templates.
    (Note: these use Panacea items, not ingots.)

  4. New food items have been added.
    Two new foods and their ingredients have been introduced.
    These are not yet required as ingredients for OMG Stew.


◆ Bug Fixes

  1. Fixed an incorrect recipe for casting Molten Singularity into ingots when integrated with Tinkers Construct.

  2. Fixed an issue where tools made from Singularity could not receive modifiers in Tinkers Construct.
    As part of this fix, the Unbreakable trait has been removed from Singularity, and the Akašic Record effect now grants 100% durability reduction immunity.

  3. Fixed incorrect settings in several recipes.

  4. Fixed an issue where Molten Ingot textures were not displaying in certain environments.


◆ Known Issues

  1. When applying Panakeia trims to vanilla armor, textures may fail to render correctly, appearing brown.
    This issue does not occur when trimming Tinkers Construct armor.